本文整理汇总了C#中Bussiness.PlayerBussiness.UpdateMarryInfo方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.UpdateMarryInfo方法的具体用法?C# PlayerBussiness.UpdateMarryInfo怎么用?C# PlayerBussiness.UpdateMarryInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bussiness.PlayerBussiness
的用法示例。
在下文中一共展示了PlayerBussiness.UpdateMarryInfo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public int HandlePacket(GameClient client, GSPacketIn packet)
{
if(client.Player.PlayerCharacter.MarryInfoID == 0)
{
return 1;
}
//int id = packet.ReadInt();
bool IsPublishEquip = packet.ReadBoolean();
string Introduction = packet.ReadString();
int id = client.Player.PlayerCharacter.MarryInfoID;
string msg = "MarryInfoUpdateHandler.Fail";
using (PlayerBussiness db = new PlayerBussiness())
{
MarryInfo info = db.GetMarryInfoSingle(id);
if (info == null)
{
msg = "MarryInfoUpdateHandler.Msg1";
}
else
{
info.IsPublishEquip = IsPublishEquip;
info.Introduction = Introduction;
info.RegistTime = DateTime.Now;
if (db.UpdateMarryInfo(info))
{
msg = "MarryInfoUpdateHandler.Succeed";
}
}
client.Out.SendMarryInfoRefresh(info, id, info != null);
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation(msg));
}
return 0;
}