本文整理汇总了C#中Bussiness.PlayerBussiness.GetAuctionSingle方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.GetAuctionSingle方法的具体用法?C# PlayerBussiness.GetAuctionSingle怎么用?C# PlayerBussiness.GetAuctionSingle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bussiness.PlayerBussiness
的用法示例。
在下文中一共展示了PlayerBussiness.GetAuctionSingle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public int HandlePacket(GameClient client, GSPacketIn packet)
{
int id = packet.ReadInt();
string msg = LanguageMgr.GetTranslation("AuctionDeleteHandler.Fail");
using (PlayerBussiness db = new PlayerBussiness())
{
if (db.DeleteAuction(id, client.Player.PlayerCharacter.ID, ref msg))
{
client.Out.SendMailResponse(client.Player.PlayerCharacter.ID,eMailRespose.Receiver);
client.Out.SendAuctionRefresh(null, id, false,null);
}
else
{
AuctionInfo info = db.GetAuctionSingle(id);
client.Out.SendAuctionRefresh(info, id, info != null,null);
}
client.Out.SendMessage(eMessageType.Normal, msg);
// client.Out.SendMessage(eMessageType.ERROR,msg);
}
return 0;
}
示例2: HandlePacket
public int HandlePacket(GameClient client, GSPacketIn packet)
{
int id = packet.ReadInt();
int price = packet.ReadInt();
bool result = false;
GSPacketIn pkg = packet.Clone();
pkg.ClearContext();
string msg = "AuctionUpdateHandler.Fail";
if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked)
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked"));
return 0;
}
using (PlayerBussiness db = new PlayerBussiness())
{
AuctionInfo info = db.GetAuctionSingle(id);
if (info == null)
{
msg = "AuctionUpdateHandler.Msg1";
}
else if (info.PayType == 0 && price > client.Player.PlayerCharacter.Gold)
{
msg = "AuctionUpdateHandler.Msg2";
}
else if (info.PayType == 1 && price > client.Player.PlayerCharacter.Money)
{
msg = "AuctionUpdateHandler.Msg3";
}
else if (info.BuyerID == 0 && info.Price > price)
{
msg = "AuctionUpdateHandler.Msg4";
}
else if (info.BuyerID != 0 && info.Price + info.Rise > price && (info.Mouthful == 0 || info.Mouthful > price))
{
msg = "AuctionUpdateHandler.Msg5";
}
else
{
int oldBuyerID = info.BuyerID;
info.BuyerID = client.Player.PlayerCharacter.ID;
info.BuyerName = client.Player.PlayerCharacter.NickName;
info.Price = price;
if (info.Mouthful != 0 && price >= info.Mouthful)
{
info.Price = info.Mouthful;
info.IsExist = false;
}
if (db.UpdateAuction(info))
{
if (info.PayType == 0)
{
client.Player.RemoveGold(info.Price);
}
else
{
client.Player.RemoveMoney(info.Price);
LogMgr.LogMoneyAdd(LogMoneyType.Auction, LogMoneyType.Auction_Update, client.Player.PlayerCharacter.ID, info.Price, client.Player.PlayerCharacter.Money, 0, 0, 0, "", "", "");
}
if (info.IsExist)
{
msg = "AuctionUpdateHandler.Msg6";
}
else
{
msg = "AuctionUpdateHandler.Msg7";
client.Out.SendMailResponse(info.AuctioneerID, eMailRespose.Receiver);
client.Out.SendMailResponse(info.BuyerID, eMailRespose.Receiver);
}
if (oldBuyerID != 0)
{
client.Out.SendMailResponse(oldBuyerID, eMailRespose.Receiver);//通知老买主价格被超出
}
result = true;
}
}
client.Out.SendAuctionRefresh(info, id, info != null ? info.IsExist : false, null);
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation(msg));
}
pkg.WriteBoolean(result);
pkg.WriteInt(id);
client.Out.SendTCP(pkg);
return 0;
}