本文整理汇总了C#中Bussiness.PlayerBussiness.GetUserSingleByNickName方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.GetUserSingleByNickName方法的具体用法?C# PlayerBussiness.GetUserSingleByNickName怎么用?C# PlayerBussiness.GetUserSingleByNickName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bussiness.PlayerBussiness
的用法示例。
在下文中一共展示了PlayerBussiness.GetUserSingleByNickName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
//修改: Xiaov
//时间: 2009-11-7
//描述: 用户与用户之间私聊<已测试>
public int HandlePacket(GameClient client, GSPacketIn packet)
{
int receiverID = packet.ReadInt();
//int senderID = packet.ReadInt();
string receiver = packet.ReadString();
string sender = packet.ReadString();
string msg = packet.ReadString();
bool isAutoReply = packet.ReadBoolean();
if (receiverID == 0)
{
using (PlayerBussiness db = new PlayerBussiness())
{
PlayerInfo info = db.GetUserSingleByNickName(receiver);
if (info != null)
receiverID = info.ID;
}
}
if (receiverID != 0)
{
GSPacketIn pkg = packet.Clone();
pkg.ClearContext();
pkg.WriteInt(receiverID);
pkg.ClientID = (client.Player.PlayerCharacter.ID);
//pkg.WriteInt(senderID);
pkg.WriteString(receiver);
pkg.WriteString(sender);
pkg.WriteString(msg);
pkg.WriteBoolean(false);
GamePlayer player = Managers.WorldMgr.GetPlayerById(receiverID);
if (player != null)
{
if (player.IsBlackFriend(client.Player.PlayerCharacter.ID))
return 1;
player.Out.SendTCP(pkg);
}
else
{
GameServer.Instance.LoginServer.SendPacket(pkg);
}
client.Out.SendTCP(pkg);
}
else
{
client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("UserPrivateChatHandler.NoUser"));
}
return 1;
}
示例2: KitoffUserByNickName
public int KitoffUserByNickName(string name, string msg)
{
int result = 1;
using (PlayerBussiness db = new PlayerBussiness())
{
PlayerInfo player = db.GetUserSingleByNickName(name);
if (player == null)
return 2;
result = KitoffUser(player.ID, msg);
}
return result;
}
示例3: ProcessRequest
public void ProcessRequest(HttpContext context)
{
LanguageMgr.Setup(ConfigurationManager.AppSettings["ReqPath"]);
bool value = false;
//string message = "Name is Exist!";
string message = LanguageMgr.GetTranslation("Tank.Request.NickNameCheck.Exist");
XElement result = new XElement("Result");
try
{
string nickName = csFunction.ConvertSql(HttpUtility.UrlDecode(context.Request["NickName"]));
if (System.Text.Encoding.Default.GetByteCount(nickName) <= 14)
{
if (!string.IsNullOrEmpty(nickName))
{
using (PlayerBussiness db = new PlayerBussiness())
{
if (db.GetUserSingleByNickName(nickName) == null)
{
value = true;
//message = "You can register!";
message = LanguageMgr.GetTranslation("Tank.Request.NickNameCheck.Right",new object [0]);
}
}
}
}
else
{
message = LanguageMgr.GetTranslation("Tank.Request.NickNameCheck.Long", new object[0]);
}
}
catch(Exception ex)
{
log.Error("NickNameCheck", ex);
value = false;
}
result.Add(new XAttribute("value", value));
result.Add(new XAttribute("message", message));
context.Response.ContentType = "text/plain";
context.Response.Write(result.ToString(false));
}
示例4: HandlePacket
// <summary>
// 修改: Xiaov
// 时间: 2009-11-7
// 描述: 发送邮件<未测试>
public int HandlePacket(GameClient client, GSPacketIn packet)
{
if (client.Player.PlayerCharacter.Gold < 100)
return 1;
string msg = "UserSendMailHandler.Success";
eMessageType eMsg = eMessageType.Normal;
GSPacketIn pkg = packet.Clone();
pkg.ClearContext();
string nickName = packet.ReadString().Trim();
string title = packet.ReadString();
string content = packet.ReadString();
bool isPay = packet.ReadBoolean();
int validDate = packet.ReadInt();
int money = packet.ReadInt();
eBageType bag1 = (eBageType)packet.ReadByte();
int place1 = packet.ReadInt();
eBageType bag2 = (eBageType)packet.ReadByte();
int place2 = packet.ReadInt();
eBageType bag3 = (eBageType)packet.ReadByte();
int place3 = packet.ReadInt();
eBageType bag4 = (eBageType)packet.ReadByte();
int place4 = packet.ReadInt();
if ((money!=0||place1!=-1||place2!=-1||place3!=-1||place4!=-1)&&(client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked))
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked"));
pkg.WriteBoolean(false);
client.Out.SendTCP(pkg);
return 1;
}
using (PlayerBussiness db = new PlayerBussiness())
{
PlayerInfo user;
GamePlayer player = Managers.WorldMgr.GetClientByPlayerNickName(nickName);
if (player == null)
{
user = db.GetUserSingleByNickName(nickName);
}
else
{
user = player.PlayerCharacter;
}
if (user != null && !string.IsNullOrEmpty(nickName))
{
if (user.NickName != client.Player.PlayerCharacter.NickName)
{
client.Player.SaveIntoDatabase();
//附件内容描述(例:邮件最后一行标注附件为:1、大喇叭x5;2、强化石4级x1;3、极•烈火x1;4、点券999999;5、强化公式-朱雀x5
MailInfo message = new MailInfo();
message.SenderID = client.Player.PlayerCharacter.ID;
message.Sender = client.Player.PlayerCharacter.NickName;
message.ReceiverID = user.ID;
message.Receiver = user.NickName;
message.IsExist = true;
message.Gold = 0;
message.Money = 0;
message.Title = title;
message.Content = content;
List<ItemInfo> items = new List<ItemInfo>();
List<eBageType> bagType = new List<eBageType>();
StringBuilder annexRemark = new StringBuilder();
annexRemark.Append(LanguageMgr.GetTranslation("UserSendMailHandler.AnnexRemark"));
int index = 0;
if (place1 != -1)
{
ItemInfo goods = client.Player.GetItemAt(bag1, place1);
if (goods != null && !goods.IsBinds)
{
message.Annex1Name = goods.Template.Name;
message.Annex1 = goods.ItemID.ToString();
items.Add(goods);
bagType.Add(bag1);
//annexRemark = message.Annex1Name + "x" + goods.Count;
index++;
annexRemark.Append(index);
annexRemark.Append("、");
//annexRemark.Append(annexRemark.Length);
annexRemark.Append(message.Annex1Name);
annexRemark.Append("x");
annexRemark.Append(goods.Count);
annexRemark.Append(";");
//goods.UserID = 0;
//client.Player.RemoveAllItem(goods, true, ItemRemoveType.Mail);
//.........这里部分代码省略.........
示例5: HandlePacket
public int HandlePacket(GameClient client, GSPacketIn packet)
{
int gold = 0; //表示金币
int money = 0; //表示点券
int offer = 0; //表示功勋
int gifttoken = 0; //表示礼劵
StringBuilder payGoods = new StringBuilder(); //表示支付物品ID
eMessageType eMsg = eMessageType.Normal;
string msg = "GoodsPresentHandler.Success";
string content = packet.ReadString(); //赠送人留言
string nickName = packet.ReadString(); //购买人昵称
List<int> needitemsinfo = new List<int>(); //存放兑换物品的templateID,Count
if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked)
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked"));
return 0;
}
using (PlayerBussiness db = new PlayerBussiness())
{
PlayerInfo receiver = db.GetUserSingleByNickName(nickName);
if (receiver != null)
{
List<ItemInfo> items = new List<ItemInfo>();
StringBuilder types = new StringBuilder();
int count = packet.ReadInt();
for (int i = 0; i < count; i++)
{
int GoodsID = packet.ReadInt(); //序号
int type = packet.ReadInt(); //购买方式
string color = packet.ReadString();//颜色
string skin = packet.ReadString(); //皮肤
ShopItemInfo shopItem = Bussiness.Managers.ShopMgr.GetShopItemInfoById(GoodsID); //获取商品信息
if (shopItem == null) //商品不存在
{
continue;
}
ItemTemplateInfo goods = Bussiness.Managers.ItemMgr.FindItemTemplate(shopItem.TemplateID); //查找物品属性
ItemInfo item = ItemInfo.CreateFromTemplate(goods, 1, (int)ItemAddType.Gift); //构建物品临时属性
if (item == null)
continue;
//未开始
//if (shopitem.AValue1 <= 0 || shopitem.Beat <= 0)
// continue;
item.Color = color == null ? "" : color;
item.Skin = skin == null ? "" : skin;
if (item == null)
continue;
types.Append(type);
types.Append(",");
items.Add(item);
needitemsinfo = ItemInfo.SetItemType(shopItem, type, ref gold, ref money, ref offer, ref gifttoken);
}
if (items.Count == 0)
return 1;
//////////////////////////////////////////////////////////////////////////////////////
//玩家背包中是否有兑换物品所需要的物品
int icount = client.Player.MainBag.GetItems().Count; //获取个数
bool result = true;
for (int j = 0; j < needitemsinfo.Count; j += 2)
{
if (client.Player.GetItemCount(needitemsinfo[j]) < needitemsinfo[j + 1])
{
result = false;
}
}
if (!result)
{
eMsg = eMessageType.ERROR;
msg = "UserBuyItemHandler.NoBuyItem";
return 1;
}
/////////////////////////////////////////////////////////////
if (gold <= client.Player.PlayerCharacter.Gold && money <= client.Player.PlayerCharacter.Money && offer <= client.Player.PlayerCharacter.Offer && gifttoken <= client.Player.PlayerCharacter.GiftToken)
{
types.Remove(types.Length - 1, 1);
client.Player.RemoveMoney(money);
client.Player.RemoveGold(gold);
client.Player.RemoveOffer(offer);
client.Player.RemoveGiftToken(gifttoken);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
//从玩家背包中删除兑换所需要的物品
for (int j = 0; j < needitemsinfo.Count; j += 2)
//.........这里部分代码省略.........
示例6: HandlePacket
//0友好,1黑名单
public int HandlePacket(GameClient client, GSPacketIn packet)
{
GSPacketIn pkg = packet.Clone();
pkg.ClearContext();
string nickName = packet.ReadString();
int relation = packet.ReadInt();
if (relation < 0 || relation > 1)
return 1;
using (PlayerBussiness db = new PlayerBussiness())
{
PlayerInfo user = null;
GamePlayer player = Managers.WorldMgr.GetClientByPlayerNickName(nickName);
if (player != null)
user = player.PlayerCharacter;
else
user = db.GetUserSingleByNickName(nickName);
if (!string.IsNullOrEmpty(nickName) && user != null)
{
if (!client.Player.Friends.ContainsKey(user.ID) || client.Player.Friends[user.ID] != relation)
{
FriendInfo friend = new FriendInfo();
friend.FriendID = user.ID;
friend.IsExist = true;
friend.Remark = "";
friend.UserID = client.Player.PlayerCharacter.ID;
friend.Relation = relation;
if (db.AddFriends(friend))
{
client.Player.FriendsAdd(user.ID, relation);
pkg.WriteInt(user.ID);
pkg.WriteString(user.NickName);
pkg.WriteBoolean(user.Sex);
pkg.WriteString(user.Style);
pkg.WriteString(user.Colors);
pkg.WriteString(user.Skin);
pkg.WriteInt(user.State == 1 ? 1 : 0);
pkg.WriteInt(user.Grade);
pkg.WriteInt(user.Hide);
pkg.WriteString(user.ConsortiaName);
pkg.WriteInt(user.Total);
pkg.WriteInt(user.Escape);
pkg.WriteInt(user.Win);
pkg.WriteInt(user.Offer);
pkg.WriteInt(user.Repute);
pkg.WriteInt(relation);
pkg.WriteString(user.UserName);
pkg.WriteInt(user.Nimbus);
pkg.WriteInt(user.FightPower);
pkg.WriteInt(500);
pkg.WriteString("Honor");
if (relation != 1 && user.State != 0)
{
GSPacketIn response = new GSPacketIn((byte)ePackageType.FRIEND_RESPONSE, client.Player.PlayerCharacter.ID);
response.WriteInt(user.ID);
response.WriteString(client.Player.PlayerCharacter.NickName);
if (player != null)
player.Out.SendTCP(response);
else
GameServer.Instance.LoginServer.SendPacket(response);
}
client.Out.SendTCP(pkg);
}
}
else
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("FriendAddHandler.Falied"));
}
}
else
{
client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("FriendAddHandler.Success"));
}
}
return 0;
}