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C# PlayerBussiness.UpdateHotSpringRoomInfo方法代码示例

本文整理汇总了C#中Bussiness.PlayerBussiness.UpdateHotSpringRoomInfo方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.UpdateHotSpringRoomInfo方法的具体用法?C# PlayerBussiness.UpdateHotSpringRoomInfo怎么用?C# PlayerBussiness.UpdateHotSpringRoomInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bussiness.PlayerBussiness的用法示例。


在下文中一共展示了PlayerBussiness.UpdateHotSpringRoomInfo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.CurrentHotSpringRoom != null)
            {
                int iD = client.Player.CurrentHotSpringRoom.Info.RoomID;
                HotSpringRoom room = client.Player.CurrentHotSpringRoom;
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.UpdateHotSpringRoomInfo(room.Info);
                }

                GSPacketIn pkg = new GSPacketIn(0xa9);
                pkg.WriteString("Bạn đã thoát khỏi phòng");
                client.SendTCP(pkg);
            }
            return 0;
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:17,代码来源:HotSpringRoomPlayerRemoveHandler.cs

示例2: HandlePacket

 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     int num = packet.ReadInt();
     try
     {
         TankHotSpringLogicProcessor processor = new TankHotSpringLogicProcessor();
         HotSpringRoomInfo info = new HotSpringRoomInfo {
             RoomID = num
         };
         client.Player.CurrentHotSpringRoom = new HotSpringRoom(info, processor);
     }
     catch
     {
         Console.WriteLine("System Error!");
     }
     HotSpringRoom room = client.Player.CurrentHotSpringRoom;
     using (PlayerBussiness db = new PlayerBussiness())
     {
         db.UpdateHotSpringRoomInfo(room.Info);
     }
     string str = packet.ReadString();
     GSPacketIn pkg = new GSPacketIn(0xca);
     pkg.WriteInt(num);
     pkg.WriteInt(num);
     pkg.WriteString(room.Info.RoomName);
     pkg.WriteString(room.Info.Pwd);
     pkg.WriteInt(1);
     pkg.WriteInt(1);
     pkg.WriteInt(client.Player.PlayerCharacter.ID);
     pkg.WriteString(client.Player.PlayerCharacter.NickName);
     pkg.WriteDateTime(room.Info.BeginTime);
     pkg.WriteString(room.Info.RoomIntroduction);
     pkg.WriteInt(1);
     pkg.WriteInt(10);
     pkg.WriteDateTime(DateTime.Now);
     pkg.WriteInt(10);
     client.SendTCP(pkg);
     return 0;
 }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:39,代码来源:HotSpringRoomEnterDataHandler.cs


注:本文中的Bussiness.PlayerBussiness.UpdateHotSpringRoomInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。