本文整理汇总了C#中Bussiness.PlayerBussiness.AddMarryInfo方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.AddMarryInfo方法的具体用法?C# PlayerBussiness.AddMarryInfo怎么用?C# PlayerBussiness.AddMarryInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bussiness.PlayerBussiness
的用法示例。
在下文中一共展示了PlayerBussiness.AddMarryInfo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public int HandlePacket(GameClient client, GSPacketIn packet)
{
if (client.Player.PlayerCharacter.MarryInfoID != 0)
{
return 1;
}
bool IsPublishEquip = packet.ReadBoolean();
string Introduction = packet.ReadString();
int UserID = client.Player.PlayerCharacter.ID;
eMessageType eMsg = eMessageType.Normal;
string msg = "MarryInfoAddHandler.Fail";
int needGold = 10000;
if (needGold > client.Player.PlayerCharacter.Gold)
{
eMsg = eMessageType.ERROR;
msg = "MarryInfoAddHandler.Msg1";
}
else
{
client.Player.SaveIntoDatabase();
MarryInfo info = new MarryInfo();
info.UserID = UserID;
info.IsPublishEquip = IsPublishEquip;
info.Introduction = Introduction;
info.RegistTime = DateTime.Now;
using (PlayerBussiness db = new PlayerBussiness())
{
if (db.AddMarryInfo(info))
{
client.Player.RemoveGold(needGold);
msg = "MarryInfoAddHandler.Msg2";
client.Player.PlayerCharacter.MarryInfoID = info.ID;
client.Out.SendMarryInfoRefresh(info, info.ID, true);
}
}
}
client.Out.SendMessage(eMsg, LanguageMgr.GetTranslation(msg));
return 0;
}