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C# PlayerBussiness.AddGoods方法代码示例

本文整理汇总了C#中Bussiness.PlayerBussiness.AddGoods方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.AddGoods方法的具体用法?C# PlayerBussiness.AddGoods怎么用?C# PlayerBussiness.AddGoods使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bussiness.PlayerBussiness的用法示例。


在下文中一共展示了PlayerBussiness.AddGoods方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SaveToDatabase

        /// <summary>
        /// 保存到数据库中
        /// </summary>
        public void SaveToDatabase()
        {
            using (PlayerBussiness pb = new PlayerBussiness())
            {
                lock (_lock)
                {
                    for (int i = 0; i < _items.Length; i++)
                    {
                        ItemInfo item = _items[i];
                        if (item != null)
                        {
                            if (item.IsDirty)
                            {
                                if (item.ItemID > 0)
                                {
                                    pb.UpdateGoods(item);
                                }
                                else
                                {
                                    pb.AddGoods(item);
                                }
                            }
                        }
                    }

                    foreach (ItemInfo item in _removedList)
                    {
                        pb.UpdateGoods(item);
                    }
                    _removedList.Clear();
                }
            }        
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:36,代码来源:CommonPage.cs

示例2: SendGoodManCard

        public void SendGoodManCard(string receiverName, int receiverID, string senderName, int senderID, PlayerBussiness db)
        {
            ItemTemplateInfo goodMan = ItemMgr.FindItemTemplate(11105);
            ItemInfo goodManCard = ItemInfo.CreateFromTemplate(goodMan, 1, (int)ItemAddType.webing);
            goodManCard.IsBinds = true;

            goodManCard.UserID = 0;
            db.AddGoods(goodManCard);

            MailInfo mail = new MailInfo();
            mail.Annex1 = goodManCard.ItemID.ToString();
            mail.Content = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Content");
            mail.Gold = 0;
            mail.IsExist = true;
            mail.Money = 0;
            mail.Receiver = receiverName;
            mail.ReceiverID = receiverID;
            mail.Sender = senderName;
            mail.SenderID = senderID;
            mail.Title = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Title");
            mail.Type = (int)eMailType.Marry;
            db.SendMail(mail);
            //Spouse.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:24,代码来源:MarryApplyReplyHandler.cs

示例3: HandleCommand

        public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet)
        {
            if (player.CurrentMarryRoom == null || player.CurrentMarryRoom.RoomState != eRoomState.FREE)
            {
                return false;
            }

            if(player.PlayerCharacter.ID != player.CurrentMarryRoom.Info.GroomID && player.PlayerCharacter.ID != player.CurrentMarryRoom.Info.BrideID )
            {
                return false;
            }

            int needMoney = GameProperties.PRICE_PROPOSE;
            if(player.CurrentMarryRoom.Info.IsHymeneal)
            {
                if (player.PlayerCharacter.Money < needMoney)
                {
                    player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough"));
                    return false;
                }
            }

            GamePlayer Groom = player.CurrentMarryRoom.GetPlayerByUserID(player.CurrentMarryRoom.Info.GroomID);
            if(Groom == null)
            {
                player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("HymenealCommand.NoGroom"));
                return false;
            }

            GamePlayer Bride = player.CurrentMarryRoom.GetPlayerByUserID(player.CurrentMarryRoom.Info.BrideID);
            if (Bride == null)
            {
                player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("HymenealCommand.NoBride"));
                return false;
            }

            bool result = false;
            bool isFirst = false;
            GSPacketIn pkg = packet.Clone();

            int hymenealState = packet.ReadInt();

            if (1 == hymenealState)
            {
                player.CurrentMarryRoom.RoomState = eRoomState.FREE;
            }
            else
            {
                player.CurrentMarryRoom.RoomState = eRoomState.Hymeneal;
                player.CurrentMarryRoom.BeginTimerForHymeneal(170 * 1000);

                if (!player.PlayerCharacter.IsGotRing)
                {
                    isFirst = true;
                    ItemTemplateInfo ringTemplate = ItemMgr.FindItemTemplate(9022);
                    ItemInfo ring1 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing);
                    ring1.IsBinds = true;
                    //Groom.CurrentInventory.AddItem(ring1, 11);
                    using (PlayerBussiness pb = new PlayerBussiness())
                    {
                        ring1.UserID = 0;
                        pb.AddGoods(ring1);

                        string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Bride.PlayerCharacter.NickName);

                        MailInfo mail = new MailInfo();
                        mail.Annex1 = ring1.ItemID.ToString();
                        mail.Content = content;
                        mail.Gold = 0;
                        mail.IsExist = true;
                        mail.Money = 0;
                        mail.Receiver = Groom.PlayerCharacter.NickName;
                        mail.ReceiverID = Groom.PlayerCharacter.ID;
                        mail.Sender = LanguageMgr.GetTranslation("HymenealCommand.Sender");
                        mail.SenderID = 0;
                        mail.Title = LanguageMgr.GetTranslation("HymenealCommand.Title");
                        mail.Type = (int)eMailType.Marry;
                        if (pb.SendMail(mail))
                        {
                            result = true;
                        }
                        player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
                    }

                    ItemInfo ring2 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing);
                    ring2.IsBinds = true;
                    //Bride.CurrentInventory.AddItem(ring2, 11);
                    using (PlayerBussiness pb = new PlayerBussiness())
                    {
                        ring2.UserID = 0;
                        pb.AddGoods(ring2);

                        string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Groom.PlayerCharacter.NickName);

                        MailInfo mail = new MailInfo();
                        mail.Annex1 = ring2.ItemID.ToString();
                        mail.Content = content;
                        mail.Gold = 0;
                        mail.IsExist = true;
                        mail.Money = 0;
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:HymenealCommand.cs

示例4: AddDailyAward

        //0表示男女,1男2女
        //type 1表示物品,2表示金币,3表示点券,4表示经验,5表示功勋,6表示BUFF
        public static bool AddDailyAward(GamePlayer player)
        {
            if (DateTime.Now.Date == player.PlayerCharacter.LastAward.Date)
            {
                return false;
            }

            //if (player.PlayerCharacter.DayLoginCount > 0)
            //    return false;

            player.PlayerCharacter.DayLoginCount++;
            player.PlayerCharacter.LastAward = DateTime.Now;
            DailyAwardInfo[] infos = GetAllAwardInfo();
            StringBuilder msg = new StringBuilder();
            string full = string.Empty;
            bool has = false;
            foreach (DailyAwardInfo info in infos)
            {
                if (info.Sex != 0 && (player.PlayerCharacter.Sex ? 1 : 2) != info.Sex)
                    continue;

                has = true;
                switch (info.Type)
                {
                    case 1:
                        ItemTemplateInfo itemTemplateInfo = Bussiness.Managers.ItemMgr.FindItemTemplate(info.TemplateID);
                        if (itemTemplateInfo != null)
                        {
                            int itemCount = info.Count;
                            for (int len = 0; len < itemCount; len += itemTemplateInfo.MaxCount)
                            {
                                int count = len + itemTemplateInfo.MaxCount > itemCount ? itemCount - len : itemTemplateInfo.MaxCount;
                                ItemInfo item = ItemInfo.CreateFromTemplate(itemTemplateInfo, count, (int)ItemAddType.DailyAward);
                                item.ValidDate = info.ValidDate;
                                item.IsBinds = info.IsBinds;

                                //if (player.AddItem(item, Game.Server.Statics.ItemAddType.DailyAward, item.GetBagType()) == -1)
                                if (!player.AddTemplate(item,item.Template.BagType,item.Count))
                                {
                                    using (PlayerBussiness db = new PlayerBussiness())
                                    {
                                        item.UserID = 0;
                                        db.AddGoods(item);

                                        MailInfo message = new MailInfo();
                                        message.Annex1 = item.ItemID.ToString();
                                        message.Content = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Content", item.Template.Name);
                                        message.Gold = 0;
                                        message.Money = 0;
                                        message.Receiver = player.PlayerCharacter.NickName;
                                        message.ReceiverID = player.PlayerCharacter.ID;
                                        message.Sender = message.Receiver;
                                        message.SenderID = message.ReceiverID;
                                        message.Title = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Title", item.Template.Name);
                                        message.Type = (int)eMailType.DailyAward;
                                        db.SendMail(message);

                                        full = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Mail");
                                    }
                                }
                            }
                        }
                        break;
                    case 2:
                        player.AddGold(info.Count);
                        break;
                    case 3:
                        player.AddMoney(info.Count);
                        LogMgr.LogMoneyAdd(LogMoneyType.Award, LogMoneyType.Award_Daily, player.PlayerCharacter.ID, info.Count, player.PlayerCharacter.Money, 0, 0, 0, 0, "", "", "");
                        break;
                    case 4:
                        player.AddGP(info.Count);
                        break;
                    case 5:
                        player.AddOffer(info.Count, false);
                        break;
                    case 6:
                        ItemTemplateInfo template = Bussiness.Managers.ItemMgr.FindItemTemplate(info.TemplateID);
                        if (template != null)
                        {
                            AbstractBuffer buffer = BufferList.CreateBufferHour(template, info.ValidDate);
                            buffer.Start(player);
                        }
                        break;
                }
            }

            if (has)
            {
                //player.Out.SendMessage(eMessageType.DailyAward, full + msg.ToString());

                if (!string.IsNullOrEmpty(full))
                {
                    player.Out.SendMailResponse(player.PlayerCharacter.ID, eMailRespose.Receiver);
                }
            }

            return true;
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:AwardMgr.cs

示例5: HandlePacket


//.........这里部分代码省略.........
                        eMsg = eMessageType.ERROR;
                        msg = "UserBuyItemHandler.NoBuyItem";
                        return 1;
                    }
                    /////////////////////////////////////////////////////////////

                    if (gold <= client.Player.PlayerCharacter.Gold && money <= client.Player.PlayerCharacter.Money && offer <= client.Player.PlayerCharacter.Offer && gifttoken <= client.Player.PlayerCharacter.GiftToken)
                    {

                        types.Remove(types.Length - 1, 1);
                        client.Player.RemoveMoney(money);
                        client.Player.RemoveGold(gold);
                        client.Player.RemoveOffer(offer);
                        client.Player.RemoveGiftToken(gifttoken);
                        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
                        //从玩家背包中删除兑换所需要的物品
                        for (int j = 0; j < needitemsinfo.Count; j += 2)
                        {
                            client.Player.RemoveTemplate(needitemsinfo[j], needitemsinfo[j + 1]);
                            payGoods.Append(needitemsinfo[j].ToString() + ":");
                        }
                        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////

                        string itemIDs = "";
                        int annexIndex = 0;
                        MailInfo message = new MailInfo();
                        StringBuilder annexRemark = new StringBuilder();
                        annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark"));

                        foreach (ItemInfo item in items)
                        {
                            itemIDs += (itemIDs == "" ? item.TemplateID.ToString() : "," + item.TemplateID.ToString());
                            item.UserID = 0;
                            db.AddGoods(item);

                            annexIndex++;
                            annexRemark.Append(annexIndex);
                            annexRemark.Append("、");
                            annexRemark.Append(item.Template.Name);
                            annexRemark.Append("x");
                            annexRemark.Append(item.Count);
                            annexRemark.Append(";");

                            switch (annexIndex)
                            {
                                case 1:
                                    message.Annex1 = item.ItemID.ToString();
                                    message.Annex1Name = item.Template.Name;
                                    break;
                                case 2:
                                    message.Annex2 = item.ItemID.ToString();
                                    message.Annex2Name = item.Template.Name;
                                    break;
                                case 3:
                                    message.Annex3 = item.ItemID.ToString();
                                    message.Annex3Name = item.Template.Name;
                                    break;
                                case 4:
                                    message.Annex4 = item.ItemID.ToString();
                                    message.Annex4Name = item.Template.Name;
                                    break;
                                case 5:
                                    message.Annex5 = item.ItemID.ToString();
                                    message.Annex5Name = item.Template.Name;
                                    break;
                            }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:67,代码来源:GoodsPresentHandler.cs

示例6: HandlePacket


//.........这里部分代码省略.........

                string itemIDs = "";
                int annexIndex = 0;
                MailInfo message = new MailInfo();
                StringBuilder annexRemark = new StringBuilder();
                annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark"));

                for (int i = 0; i < buyitems.Count; i++)
                {
                    itemIDs += (itemIDs == "" ? buyitems[i].TemplateID.ToString() : "," + buyitems[i].TemplateID.ToString());
                    if (client.Player.AddTemplate(buyitems[i], buyitems[i].Template.BagType, buyitems[i].Count))
                    {
                        if (dresses[i] && buyitems[i].CanEquip())
                        {
                            int slot = client.Player.MainBag.FindItemEpuipSlot(buyitems[i].Template);
                            if ((slot == 9 || slot == 10) && (places[i] == 9 || places[i] == 10))
                            {
                                slot = places[i];
                            }
                            else if ((slot == 7 || slot == 8) && (places[i] == 7 || places[i] == 8))
                            {
                                slot = places[i];
                            }

                            client.Player.MainBag.MoveItem(buyitems[i].Place, slot, 0);
                            msg = "UserBuyItemHandler.Save";
                        }
                    }
                    else
                    {
                        using (PlayerBussiness db = new PlayerBussiness())
                        {
                            buyitems[i].UserID = 0;
                            db.AddGoods(buyitems[i]);

                            annexIndex++;
                            annexRemark.Append(annexIndex);
                            annexRemark.Append("、");
                            annexRemark.Append(buyitems[i].Template.Name);
                            annexRemark.Append("x");
                            annexRemark.Append(buyitems[i].Count);
                            annexRemark.Append(";");
                            switch (annexIndex)
                            {
                                case 1:
                                    message.Annex1 = buyitems[i].ItemID.ToString();
                                    message.Annex1Name = buyitems[i].Template.Name;
                                    break;
                                case 2:
                                    message.Annex2 = buyitems[i].ItemID.ToString();
                                    message.Annex2Name = buyitems[i].Template.Name;
                                    break;
                                case 3:
                                    message.Annex3 = buyitems[i].ItemID.ToString();
                                    message.Annex3Name = buyitems[i].Template.Name;
                                    break;
                                case 4:
                                    message.Annex4 = buyitems[i].ItemID.ToString();
                                    message.Annex4Name = buyitems[i].Template.Name;
                                    break;
                                case 5:
                                    message.Annex5 = buyitems[i].ItemID.ToString();
                                    message.Annex5Name = buyitems[i].Template.Name;
                                    break;
                            }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:66,代码来源:UserBuyItemHandler.cs

示例7: HandlePacket

        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            int bagType = packet.ReadByte();
            int place = packet.ReadInt();

            PlayerInventory arkBag = client.Player.GetInventory((eBageType)bagType);
            ItemInfo goods = arkBag.GetItemAt(place);
            string full = "";

            List<ItemInfo> infos = new List<ItemInfo>();
            if (goods != null && goods.IsValidItem() &&
                goods.Template.CategoryID == 11 &&
                goods.Template.Property1 == 6 &&
                client.Player.PlayerCharacter.Grade >= goods.Template.NeedLevel)
            {
                int money = 0;
                int gold = 0;
                int giftToken = 0;
                int medal = 0;
                int[] bags = new int[3];
                OpenUpItem(goods.Template.Data, bags, infos, ref gold, ref money,ref giftToken, ref medal);
                bags[goods.GetBagType()]--;

                if (client.Player.RemoveTemplate(goods.TemplateID, 1)) //trminhpc
                {
                    //格式如:你获得了 数量 点券,数量 金币,武器/装备/美容,数量 道具
                     StringBuilder notice = new StringBuilder();
                    int index = 0;
                    StringBuilder msg = new StringBuilder();
                    msg.Append(LanguageMgr.GetTranslation("OpenUpArkHandler.Start"));

                    if (money != 0)
                    {
                        msg.Append(money + LanguageMgr.GetTranslation("OpenUpArkHandler.Money"));
                        client.Player.AddMoney(money);
                        LogMgr.LogMoneyAdd(LogMoneyType.Box, LogMoneyType.Box_Open, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, 0, 0,0, "", "", "");//添加日志
                    }
                    if (gold != 0)
                    {
                        msg.Append(gold + LanguageMgr.GetTranslation("OpenUpArkHandler.Gold"));
                        client.Player.AddGold(gold);
                    }
                    if (giftToken != 0)
                    {
                        msg.Append(giftToken + LanguageMgr.GetTranslation("OpenUpArkHandler.GiftToken"));
                        client.Player.AddGiftToken(giftToken);
                    }
                    if (medal != 0) //trminhpc
                    {
                        msg.Append(medal + LanguageMgr.GetTranslation("OpenUpArkHandler.Medal"));
                        client.Player.AddMedal(medal);
                    }
                    StringBuilder msga = new StringBuilder();
                    foreach (ItemInfo info in infos)
                    {
                        //IBag bag = client.Player.GetBag(info.GetBagType());
                        //bag.AddItem(info);
                        //msg.Append((info.GetBagType() == 0 ? "" : info.Count.ToString()) + " " + info.Template.Name + ",");

                        msga.Append(info.Template.Name + "x" + info.Count.ToString() + ",");

                        if ((info.Template.Quality >= goods.Template.Property2) & (goods.Template.Property2 != 0))
                        {
                            notice.Append(info.Template.Name + ",");
                            index++;

                        }
                        //msg.Append(info.Template.Name + "x" + info.Count.ToString() + ",");
                        if (!client.Player.AddTemplate(info, info.Template.BagType, info.Count))
                        {
                            using (PlayerBussiness db = new PlayerBussiness())
                            {
                                info.UserID = 0;
                                db.AddGoods(info);

                                MailInfo message = new MailInfo();
                                message.Annex1 = info.ItemID.ToString();
                                message.Content = LanguageMgr.GetTranslation("OpenUpArkHandler.Content1") + info.Template.Name + LanguageMgr.GetTranslation("OpenUpArkHandler.Content2");
                                message.Gold = 0;
                                message.Money = 0;
                                message.Receiver = client.Player.PlayerCharacter.NickName;
                                message.ReceiverID = client.Player.PlayerCharacter.ID;
                                message.Sender = message.Receiver;
                                message.SenderID = message.ReceiverID;
                                message.Title = LanguageMgr.GetTranslation("OpenUpArkHandler.Title") + info.Template.Name + "]";
                                message.Type = (int)eMailType.OpenUpArk;
                                db.SendMail(message);
                                full = LanguageMgr.GetTranslation("OpenUpArkHandler.Mail");
                            }
                        }
                    }
                    if (msga.Length > 0)
                    {
                        msga.Remove(msga.Length - 1, 1);
                        string[] msgstr = msga.ToString().Split(',');
                        for (int i = 0; i < msgstr.Length; i++)
                        {
                            int counts = 1;  //统计重复数量

                            //先统计重复数量
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:OpenUpArkHandler.cs


注:本文中的Bussiness.PlayerBussiness.AddGoods方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。