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C# PlayerBussiness.UpdatePasswordTwo方法代码示例

本文整理汇总了C#中Bussiness.PlayerBussiness.UpdatePasswordTwo方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.UpdatePasswordTwo方法的具体用法?C# PlayerBussiness.UpdatePasswordTwo怎么用?C# PlayerBussiness.UpdatePasswordTwo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bussiness.PlayerBussiness的用法示例。


在下文中一共展示了PlayerBussiness.UpdatePasswordTwo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            string msg = "";
            bool result = false;
            int re_Type = 0;
            bool addInfo = false;
            int Count = 0;
            string PasswordTwo = packet.ReadString();
            string PasswordTwo_new = packet.ReadString();
            int Type = packet.ReadInt();
            string PasswordQuestion1 = packet.ReadString();
            string PasswordAnswer1 = packet.ReadString();
            string PasswordQuestion2 = packet.ReadString();
            string PasswordAnswer2 = packet.ReadString();
            switch (Type)
            {
                case 1:
                    {
                        re_Type = 1;
                        if (string.IsNullOrEmpty(client.Player.PlayerCharacter.PasswordTwo))
                            using (PlayerBussiness db = new PlayerBussiness())
                            {
                                if (PasswordTwo != "")
                                {
                                    if (db.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, PasswordTwo))
                                    {
                                        client.Player.PlayerCharacter.PasswordTwo = PasswordTwo;
                                        client.Player.PlayerCharacter.IsLocked = false;
                                        msg = "SetPassword.success";
                                        //string db_PasswordQuestion1 = "";
                                        //string db_PasswordQuestion2 = "";
                                        //string db_PasswordAnswer1 = "";
                                        //string db_PasswordAnswer2 = "";
                                        //db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref db_PasswordQuestion1, ref db_PasswordAnswer1, ref db_PasswordQuestion2, ref db_PasswordAnswer2, ref Count);
                                        //{
                                        //    if (db_PasswordQuestion1 != "" && db_PasswordQuestion2 != "" && db_PasswordAnswer1 != "" && db_PasswordAnswer2 != "")
                                        //    {
                                        //        result = true;
                                        //        addInfo = false;
                                        //    }
                                        //    else
                                        //    {

                                        //    }
                                        //}
                                    }
                                }
                                if (PasswordQuestion1 != "" && PasswordAnswer1 != "" && PasswordQuestion2 != "" && PasswordAnswer2 != "")
                                {

                                    if (db.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, PasswordQuestion1, PasswordAnswer1, PasswordQuestion2, PasswordAnswer2, 5))
                                    {
                                        result = true;
                                        addInfo = false;
                                        msg = "UpdatePasswordInfo.Success";
                                    }
                                    else
                                    {
                                        result = false;
                                    }
                                }
                                else
                                {
                                    result = true;
                                    addInfo = true;
                                }

                            }
                        else
                        {
                            msg = "SetPassword.Fail";
                            result = false;
                            addInfo = false;
                        }

                    }
                    break;
                case 2:
                    {
                        re_Type = 2;
                        if (PasswordTwo == client.Player.PlayerCharacter.PasswordTwo)
                        {
                            client.Player.PlayerCharacter.IsLocked = false;
                            msg = "BagUnlock.success";
                            result = true;
                            //using (PlayerBussiness db = new PlayerBussiness())
                            //{
                            //    db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref PasswordQuestion1, ref PasswordAnswer1, ref PasswordQuestion2, ref PasswordAnswer2, ref Count);
                            //    {
                            //        if (PasswordQuestion1 != "" && PasswordQuestion2 != "" && PasswordAnswer1 != "" && PasswordAnswer2 != "")
                            //        {
                            //            addInfo = false;
                            //        }

                            //        else
                            //        {
                            //            addInfo = true;
                            //        }
                            //    }
                            //}
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:PassWordTwoHandle.cs


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