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C# PlayerBussiness.SendMail方法代码示例

本文整理汇总了C#中Bussiness.PlayerBussiness.SendMail方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.SendMail方法的具体用法?C# PlayerBussiness.SendMail怎么用?C# PlayerBussiness.SendMail使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bussiness.PlayerBussiness的用法示例。


在下文中一共展示了PlayerBussiness.SendMail方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCommand

 public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet)
 {
     if (player.CurrentHotSpringRoom != null)
     {
         int num = packet.ReadInt();
         if (num <= 0)
         {
             return false;
         }
         if (player.PlayerCharacter.Money >= num)
         {
             player.RemoveMoney(num);
             LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Gift, player.PlayerCharacter.ID, num, player.PlayerCharacter.Money, 0, 0, 0, "", "", "");
             using (PlayerBussiness bussiness = new PlayerBussiness())
             {
                 string translation = LanguageMgr.GetTranslation("LargessCommand.Content", new object[] { player.PlayerCharacter.NickName, num / 2 });
                 string str2 = LanguageMgr.GetTranslation("LargessCommand.Title", new object[] { player.PlayerCharacter.NickName });
                 MailInfo mail = new MailInfo {
                     Annex1 = "",
                     Content = translation,
                     Gold = 0,
                     IsExist = true,
                     Money = num / 2,
                     Receiver = player.CurrentHotSpringRoom.Info.playerName,
                     ReceiverID = player.CurrentHotSpringRoom.Info.playerID,
                     Sender = LanguageMgr.GetTranslation("LargessCommand.Sender", new object[0]),
                     SenderID = 0,
                     Title = str2,
                     Type = 14
                 };
                 bussiness.SendMail(mail);
                 player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
                 MailInfo info2 = new MailInfo {
                     Annex1 = "",
                     Content = translation,
                     Gold = 0,
                     IsExist = true,
                     Money = num / 2,
                     Receiver = player.CurrentHotSpringRoom.Info.GroomName,
                     ReceiverID = player.CurrentHotSpringRoom.Info.GroomID,
                     Sender = LanguageMgr.GetTranslation("LargessCommand.Sender", new object[0]),
                     SenderID = 0,
                     Title = str2,
                     Type = 14
                 };
                 bussiness.SendMail(info2);
                 player.Out.SendMailResponse(info2.ReceiverID, eMailRespose.Receiver);
             }
             player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("LargessCommand.Succeed", new object[0]));
             GSPacketIn @in = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("LargessCommand.Notice", new object[] { player.PlayerCharacter.NickName, num }));
             player.CurrentHotSpringRoom.SendToPlayerExceptSelf(@in, player);
             return true;
         }
         player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough", new object[0]));
     }
     return false;
 }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:57,代码来源:LargessCommand.cs

示例2: HandlePacket

        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            //已经开始游戏则不处理
            if (client.Player.CurrentRoom != null && client.Player.CurrentRoom.IsPlaying)
                return 0;
            int bagType = packet.ReadByte();
            int index = packet.ReadInt();
            PlayerInventory bag = client.Player.GetInventory((eBageType)bagType);
            ItemInfo item = bag.GetItemAt(index);

            if (item != null && !item.IsValidItem())
            {
                if (bagType == 0 && index < 11)
                {
                    int place = bag.FindFirstEmptySlot(31);
                    if (place != -1)
                    {
                        bag.RemoveItem(item);
                        //bag.MoveItem(item.Place, place);
                    }
                    else
                    {
                        using (PlayerBussiness pb = new PlayerBussiness())
                        {
                            MailInfo mail = new MailInfo();
                            mail.Annex1 = item.ItemID.ToString();
                            mail.Content = LanguageMgr.GetTranslation("ItemOverdueHandler.Content");
                            mail.Gold = 0;
                            mail.IsExist = true;
                            mail.Money = 0;
                            mail.Receiver = client.Player.PlayerCharacter.NickName;
                            mail.ReceiverID = item.UserID;
                            mail.Sender = client.Player.PlayerCharacter.NickName;
                            mail.SenderID = item.UserID;
                            mail.Title = LanguageMgr.GetTranslation("ItemOverdueHandler.Title");
                            mail.Type = (int)eMailType.ItemOverdue;
                            if (pb.SendMail(mail))
                            {
                                //item.UserID = 0;
                                bag.RemoveItem(item);
                            }
                        }
                    }
                }
                else
                {
                    bag.UpdateItem(item);
                }
            }


            return 0;
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:53,代码来源:ItemOverdueHandler.cs

示例3: LoadFromDatabase

        /// <summary>
        /// 从数据库中加载
        /// </summary>
        /// <param name="playerId"></param>
        public void LoadFromDatabase(int playerId)
        {
            using (PlayerBussiness pb = new PlayerBussiness())
            {
                //ItemInfo[] list = pb.GetUserItem(playerId);
                ItemInfo[] list = pb.GetUserBagByType(playerId, _bagType);
                foreach (ItemInfo item in list)
                {
                    _items[item.Place] = item;
                }


                for (int i = 0; i < 11; i++)
                {
                    ItemInfo item = _items[i];
                    if (item == null)
                        continue;

                    if (!_items[i].IsValidItem())
                    {
                        UpdatePlayerProperties(item, false);
                        int place = base.FindFirstEmptySlot(11);
                        if (place != -1)
                        {
                            MoveItem(item.Place, place);
                        }
                        else
                        {
                            MailInfo mail = new MailInfo();
                            mail.Annex1 = item.ItemID.ToString();
                            mail.Content = "物品已过期!";
                            mail.Gold = 0;
                            mail.IsExist = true;
                            mail.Money = 0;
                            mail.Receiver = _player.PlayerCharacter.NickName;
                            mail.ReceiverID = item.UserID;
                            mail.Sender = _player.PlayerCharacter.NickName;
                            mail.SenderID = item.UserID;
                            mail.Title = "物品已过期!";
                            if (pb.SendMail(mail))
                            {
                                item.UserID = 0;
                                RemoveItem(item);
                            }
                        }
                    }
                }
                UpdatePlayerProperties();
            }

        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:55,代码来源:PlayerInventory.cs

示例4: SendItemToMail

 /// <summary>
 /// 发送物品到邮箱中
 /// </summary>
 /// <param name="item"></param>
 /// <param name="pb"></param>
 /// <returns></returns>
 public bool SendItemToMail(ItemInfo item, PlayerBussiness pb, MailInfo mail)
 {
     if (m_saveToDb && item.BagType == BagType)
     {
         if (mail == null)
         {
             mail = new MailInfo();
             mail.Annex1 = item.ItemID.ToString();
             mail.Content = LanguageMgr.GetTranslation("Game.Server.GameUtils.Title");
             mail.Gold = 0;
             mail.IsExist = true;
             mail.Money = 0;
             mail.Receiver = m_player.PlayerCharacter.NickName;
             mail.ReceiverID = item.UserID;
             mail.Sender = m_player.PlayerCharacter.NickName;
             mail.SenderID = item.UserID;
             mail.Title = LanguageMgr.GetTranslation("Game.Server.GameUtils.Title");
             mail.Type = (int)eMailType.ItemOverdue;
         }
         if (pb.SendMail(mail))
         {
             RemoveItem(item);
             item.IsExist = true;
             return true;
         }
         return false;
     }
     return false;
 }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:35,代码来源:PlayerInventory.cs

示例5: SendItemsToMail

        public bool SendItemsToMail(List<ItemInfo> items, MailInfo mail,PlayerBussiness pb)
        {
            if (mail == null)   return false;
            if (items.Count > 5) return false;

            if (m_saveToDb)
            {
                List<ItemInfo> sent = new List<ItemInfo>();
                StringBuilder annexRemark = new StringBuilder();
                annexRemark.Append(LanguageMgr.GetTranslation("Game.Server.GameUtils.CommonBag.AnnexRemark"));
                
                if (items.Count > 0 && TakeOutItem(items[0]))
                {
                    ItemInfo it = items[0];

                    mail.Annex1 = it.ItemID.ToString();
                    mail.Annex1Name = it.Template.Name;
                    annexRemark.Append("1、" + mail.Annex1Name + "x" + it.Count + ";");
                    sent.Add(it);
                }

                if (items.Count > 1 && TakeOutItem(items[1]))
                {
                    ItemInfo it = items[1];

                    mail.Annex2 = it.ItemID.ToString();
                    mail.Annex2Name = it.Template.Name;
                    annexRemark.Append("2、" + mail.Annex2Name + "x" + it.Count + ";");
                    sent.Add(it);
                }


                 if (items.Count > 2 && TakeOutItem(items[2]))
                {
                    ItemInfo it = items[2];

                    mail.Annex3 = it.ItemID.ToString();
                    mail.Annex3Name = it.Template.Name;
                    annexRemark.Append("3、" + mail.Annex3Name + "x" + it.Count + ";");
                     sent.Add(it);
                }

                if (items.Count > 3 && TakeOutItem(items[3]))
                {
                    ItemInfo it = items[3];

                    mail.Annex4 = it.ItemID.ToString();
                    mail.Annex4Name = it.Template.Name;
                    annexRemark.Append("4、" + mail.Annex4Name + "x" + it.Count + ";");
                    sent.Add(it);
                }

                if (items.Count > 4 && TakeOutItem(items[4]))
                {
                    ItemInfo it = items[4];

                    mail.Annex5 = it.ItemID.ToString();
                    mail.Annex5Name = it.Template.Name;
                    annexRemark.Append("5、" + mail.Annex5Name + "x" + it.Count + ";");
                    sent.Add(it);
                }

                mail.AnnexRemark = annexRemark.ToString();

                if (pb.SendMail(mail))
                {
                    return true;
                }
                else
                {
                    foreach (ItemInfo it in sent)
                    {
                        AddItem(it);
                    }
                }
            }
            return false;
 
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:79,代码来源:PlayerInventory.cs

示例6: SendStoreToMail

        public void SendStoreToMail()
        {
            if (_player.PlayerCharacter.ConsortiaID != 0)
                return;

            bool response = false;
            int annexIndex = 0;
            MailInfo message = new MailInfo();
            StringBuilder annexRemark = new StringBuilder();
            annexRemark.Append(LanguageMgr.GetTranslation("Game.Server.GameUtils.CommonBag.AnnexRemark"));
            _player.SaveIntoDatabase();

            using (PlayerBussiness db = new PlayerBussiness())
            {
                for (int i = 0; i < _count; i++)
                {
                    ItemInfo item = m_items[i];
                    if (item == null)
                        continue;

                    RemoveItem(item);
                    response = true;
                    annexIndex++;
                    annexRemark.Append(annexIndex);
                    annexRemark.Append("、");
                    annexRemark.Append(item.Template.Name);
                    annexRemark.Append("x");
                    annexRemark.Append(item.Count);
                    annexRemark.Append(";");

                    switch (annexIndex)
                    {
                        case 1:
                            message.Annex1 = item.ItemID.ToString();
                            message.Annex1Name = item.Template.Name;
                            break;
                        case 2:
                            message.Annex2 = item.ItemID.ToString();
                            message.Annex2Name = item.Template.Name;
                            break;
                        case 3:
                            message.Annex3 = item.ItemID.ToString();
                            message.Annex3Name = item.Template.Name;
                            break;
                        case 4:
                            message.Annex4 = item.ItemID.ToString();
                            message.Annex4Name = item.Template.Name;
                            break;
                        case 5:
                            message.Annex5 = item.ItemID.ToString();
                            message.Annex5Name = item.Template.Name;
                            break;
                    }

                    if (annexIndex == 5)
                    {
                        annexIndex = 0;
                        message.AnnexRemark = annexRemark.ToString();
                        annexRemark.Remove(0, annexRemark.Length);
                        annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark"));
                        message.Content = "";
                        message.Gold = 0;
                        message.Money = 0;
                        message.Receiver = _player.PlayerCharacter.NickName;
                        message.ReceiverID = _player.PlayerCharacter.ID;
                        message.Sender = LanguageMgr.GetTranslation("Game.Server.GameUtils.CommonBag.Sender");
                        message.SenderID = _player.PlayerCharacter.ID;
                        message.Title = message.Annex1Name; //message.AnnexRemark;// LanguageMgr.GetTranslation("Game.Server.GameUtils.CommonBag.Title");
                        message.Type = (int)eMailType.StoreCanel;
                        db.SendMail(message);

                        message.Revert();
                    }
                }

                if (annexIndex > 0)
                {
                    message.AnnexRemark = annexRemark.ToString();
                    message.Content = "";
                    message.Gold = 0;
                    message.Money = 0;
                    message.Receiver = _player.PlayerCharacter.NickName;
                    message.ReceiverID = _player.PlayerCharacter.ID;
                    message.Sender = LanguageMgr.GetTranslation("Game.Server.GameUtils.CommonBag.Sender");
                    message.SenderID = _player.PlayerCharacter.ID;
                    message.Title = message.Annex1Name; //message.AnnexRemark;// LanguageMgr.GetTranslation("Game.Server.GameUtils.CommonBag.Title");
                    message.Type = (int)eMailType.StoreCanel;
                    db.SendMail(message);
                }
            }

            _player.SaveIntoDatabase();

            if (response)
            {
                _player.Out.SendMailResponse(_player.PlayerCharacter.ID, eMailRespose.Receiver);
            }
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:98,代码来源:CommonPage.cs

示例7: HandleCommand

        public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet)
        {
            if (player.CurrentMarryRoom == null || player.CurrentMarryRoom.RoomState != eRoomState.FREE)
            {
                return false;
            }

            if(player.PlayerCharacter.ID != player.CurrentMarryRoom.Info.GroomID && player.PlayerCharacter.ID != player.CurrentMarryRoom.Info.BrideID )
            {
                return false;
            }

            int needMoney = GameProperties.PRICE_PROPOSE;
            if(player.CurrentMarryRoom.Info.IsHymeneal)
            {
                if (player.PlayerCharacter.Money < needMoney)
                {
                    player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough"));
                    return false;
                }
            }

            GamePlayer Groom = player.CurrentMarryRoom.GetPlayerByUserID(player.CurrentMarryRoom.Info.GroomID);
            if(Groom == null)
            {
                player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("HymenealCommand.NoGroom"));
                return false;
            }

            GamePlayer Bride = player.CurrentMarryRoom.GetPlayerByUserID(player.CurrentMarryRoom.Info.BrideID);
            if (Bride == null)
            {
                player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("HymenealCommand.NoBride"));
                return false;
            }

            bool result = false;
            bool isFirst = false;
            GSPacketIn pkg = packet.Clone();

            int hymenealState = packet.ReadInt();

            if (1 == hymenealState)
            {
                player.CurrentMarryRoom.RoomState = eRoomState.FREE;
            }
            else
            {
                player.CurrentMarryRoom.RoomState = eRoomState.Hymeneal;
                player.CurrentMarryRoom.BeginTimerForHymeneal(170 * 1000);

                if (!player.PlayerCharacter.IsGotRing)
                {
                    isFirst = true;
                    ItemTemplateInfo ringTemplate = ItemMgr.FindItemTemplate(9022);
                    ItemInfo ring1 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing);
                    ring1.IsBinds = true;
                    //Groom.CurrentInventory.AddItem(ring1, 11);
                    using (PlayerBussiness pb = new PlayerBussiness())
                    {
                        ring1.UserID = 0;
                        pb.AddGoods(ring1);

                        string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Bride.PlayerCharacter.NickName);

                        MailInfo mail = new MailInfo();
                        mail.Annex1 = ring1.ItemID.ToString();
                        mail.Content = content;
                        mail.Gold = 0;
                        mail.IsExist = true;
                        mail.Money = 0;
                        mail.Receiver = Groom.PlayerCharacter.NickName;
                        mail.ReceiverID = Groom.PlayerCharacter.ID;
                        mail.Sender = LanguageMgr.GetTranslation("HymenealCommand.Sender");
                        mail.SenderID = 0;
                        mail.Title = LanguageMgr.GetTranslation("HymenealCommand.Title");
                        mail.Type = (int)eMailType.Marry;
                        if (pb.SendMail(mail))
                        {
                            result = true;
                        }
                        player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
                    }

                    ItemInfo ring2 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing);
                    ring2.IsBinds = true;
                    //Bride.CurrentInventory.AddItem(ring2, 11);
                    using (PlayerBussiness pb = new PlayerBussiness())
                    {
                        ring2.UserID = 0;
                        pb.AddGoods(ring2);

                        string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Groom.PlayerCharacter.NickName);

                        MailInfo mail = new MailInfo();
                        mail.Annex1 = ring2.ItemID.ToString();
                        mail.Content = content;
                        mail.Gold = 0;
                        mail.IsExist = true;
                        mail.Money = 0;
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:HymenealCommand.cs

示例8: HandlePacket

        // <summary>
        // 修改:  Xiaov 
        // 时间:  2009-11-7
        // 描述:  发送邮件<未测试>   
       
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {

           
            if (client.Player.PlayerCharacter.Gold < 100)
                return 1;

           

            string msg = "UserSendMailHandler.Success";
            eMessageType eMsg = eMessageType.Normal;
            GSPacketIn pkg = packet.Clone();
            pkg.ClearContext();

            string nickName = packet.ReadString().Trim();
            string title = packet.ReadString();
            string content = packet.ReadString();
            bool isPay = packet.ReadBoolean();
            int validDate = packet.ReadInt();
            int money = packet.ReadInt();

            eBageType bag1 = (eBageType)packet.ReadByte();
            int place1 = packet.ReadInt();
            eBageType bag2 = (eBageType)packet.ReadByte();
            int place2 = packet.ReadInt();
            eBageType bag3 = (eBageType)packet.ReadByte();
            int place3 = packet.ReadInt();
            eBageType bag4 = (eBageType)packet.ReadByte();
            int place4 = packet.ReadInt();

            if ((money!=0||place1!=-1||place2!=-1||place3!=-1||place4!=-1)&&(client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked))
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked"));
                pkg.WriteBoolean(false);
                client.Out.SendTCP(pkg);
                return 1;
            }

            using (PlayerBussiness db = new PlayerBussiness())
            {
                PlayerInfo user;
                GamePlayer player = Managers.WorldMgr.GetClientByPlayerNickName(nickName);
                if (player == null)
                {
                    user = db.GetUserSingleByNickName(nickName);
                }
                else
                {
                    user = player.PlayerCharacter;
                }

                if (user != null && !string.IsNullOrEmpty(nickName))
                {
                    if (user.NickName != client.Player.PlayerCharacter.NickName)
                    {
                        client.Player.SaveIntoDatabase();

                        //附件内容描述(例:邮件最后一行标注附件为:1、大喇叭x5;2、强化石4级x1;3、极•烈火x1;4、点券999999;5、强化公式-朱雀x5
                        MailInfo message = new MailInfo();
                        message.SenderID = client.Player.PlayerCharacter.ID;
                        message.Sender = client.Player.PlayerCharacter.NickName;
                        message.ReceiverID = user.ID;
                        message.Receiver = user.NickName;
                        message.IsExist = true;
                        message.Gold = 0;
                        message.Money = 0;

                        message.Title = title;
                        message.Content = content;
                        List<ItemInfo> items = new List<ItemInfo>();
                        List<eBageType> bagType = new List<eBageType>();
                        StringBuilder annexRemark = new StringBuilder();
                        annexRemark.Append(LanguageMgr.GetTranslation("UserSendMailHandler.AnnexRemark"));
                        int index = 0;

                        if (place1 != -1)
                        {
                            ItemInfo goods = client.Player.GetItemAt(bag1, place1);
                            if (goods != null && !goods.IsBinds)
                            {
                                message.Annex1Name = goods.Template.Name;
                                message.Annex1 = goods.ItemID.ToString();
                                items.Add(goods);
                                bagType.Add(bag1);
                                //annexRemark = message.Annex1Name + "x" + goods.Count;
                                index++;
                                annexRemark.Append(index);
                                annexRemark.Append("、");
                                //annexRemark.Append(annexRemark.Length);
                                annexRemark.Append(message.Annex1Name);
                                annexRemark.Append("x");
                                annexRemark.Append(goods.Count);
                                annexRemark.Append(";");
                                //goods.UserID = 0;
                                //client.Player.RemoveAllItem(goods, true, ItemRemoveType.Mail);
//.........这里部分代码省略.........
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:101,代码来源:UserSendMailHandler.cs

示例9: AddDailyAward

        //0表示男女,1男2女
        //type 1表示物品,2表示金币,3表示点券,4表示经验,5表示功勋,6表示BUFF
        public static bool AddDailyAward(GamePlayer player)
        {
            if (DateTime.Now.Date == player.PlayerCharacter.LastAward.Date)
            {
                return false;
            }

            //if (player.PlayerCharacter.DayLoginCount > 0)
            //    return false;

            player.PlayerCharacter.DayLoginCount++;
            player.PlayerCharacter.LastAward = DateTime.Now;
            DailyAwardInfo[] infos = GetAllAwardInfo();
            StringBuilder msg = new StringBuilder();
            string full = string.Empty;
            bool has = false;
            foreach (DailyAwardInfo info in infos)
            {
                if (info.Sex != 0 && (player.PlayerCharacter.Sex ? 1 : 2) != info.Sex)
                    continue;

                has = true;
                switch (info.Type)
                {
                    case 1:
                        ItemTemplateInfo itemTemplateInfo = Bussiness.Managers.ItemMgr.FindItemTemplate(info.TemplateID);
                        if (itemTemplateInfo != null)
                        {
                            int itemCount = info.Count;
                            for (int len = 0; len < itemCount; len += itemTemplateInfo.MaxCount)
                            {
                                int count = len + itemTemplateInfo.MaxCount > itemCount ? itemCount - len : itemTemplateInfo.MaxCount;
                                ItemInfo item = ItemInfo.CreateFromTemplate(itemTemplateInfo, count, (int)ItemAddType.DailyAward);
                                item.ValidDate = info.ValidDate;
                                item.IsBinds = info.IsBinds;

                                //if (player.AddItem(item, Game.Server.Statics.ItemAddType.DailyAward, item.GetBagType()) == -1)
                                if (!player.AddTemplate(item,item.Template.BagType,item.Count))
                                {
                                    using (PlayerBussiness db = new PlayerBussiness())
                                    {
                                        item.UserID = 0;
                                        db.AddGoods(item);

                                        MailInfo message = new MailInfo();
                                        message.Annex1 = item.ItemID.ToString();
                                        message.Content = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Content", item.Template.Name);
                                        message.Gold = 0;
                                        message.Money = 0;
                                        message.Receiver = player.PlayerCharacter.NickName;
                                        message.ReceiverID = player.PlayerCharacter.ID;
                                        message.Sender = message.Receiver;
                                        message.SenderID = message.ReceiverID;
                                        message.Title = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Title", item.Template.Name);
                                        message.Type = (int)eMailType.DailyAward;
                                        db.SendMail(message);

                                        full = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Mail");
                                    }
                                }
                            }
                        }
                        break;
                    case 2:
                        player.AddGold(info.Count);
                        break;
                    case 3:
                        player.AddMoney(info.Count);
                        LogMgr.LogMoneyAdd(LogMoneyType.Award, LogMoneyType.Award_Daily, player.PlayerCharacter.ID, info.Count, player.PlayerCharacter.Money, 0, 0, 0, 0, "", "", "");
                        break;
                    case 4:
                        player.AddGP(info.Count);
                        break;
                    case 5:
                        player.AddOffer(info.Count, false);
                        break;
                    case 6:
                        ItemTemplateInfo template = Bussiness.Managers.ItemMgr.FindItemTemplate(info.TemplateID);
                        if (template != null)
                        {
                            AbstractBuffer buffer = BufferList.CreateBufferHour(template, info.ValidDate);
                            buffer.Start(player);
                        }
                        break;
                }
            }

            if (has)
            {
                //player.Out.SendMessage(eMessageType.DailyAward, full + msg.ToString());

                if (!string.IsNullOrEmpty(full))
                {
                    player.Out.SendMailResponse(player.PlayerCharacter.ID, eMailRespose.Receiver);
                }
            }

            return true;
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:AwardMgr.cs

示例10: HandlePacket


//.........这里部分代码省略.........
                        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////

                        string itemIDs = "";
                        int annexIndex = 0;
                        MailInfo message = new MailInfo();
                        StringBuilder annexRemark = new StringBuilder();
                        annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark"));

                        foreach (ItemInfo item in items)
                        {
                            itemIDs += (itemIDs == "" ? item.TemplateID.ToString() : "," + item.TemplateID.ToString());
                            item.UserID = 0;
                            db.AddGoods(item);

                            annexIndex++;
                            annexRemark.Append(annexIndex);
                            annexRemark.Append("、");
                            annexRemark.Append(item.Template.Name);
                            annexRemark.Append("x");
                            annexRemark.Append(item.Count);
                            annexRemark.Append(";");

                            switch (annexIndex)
                            {
                                case 1:
                                    message.Annex1 = item.ItemID.ToString();
                                    message.Annex1Name = item.Template.Name;
                                    break;
                                case 2:
                                    message.Annex2 = item.ItemID.ToString();
                                    message.Annex2Name = item.Template.Name;
                                    break;
                                case 3:
                                    message.Annex3 = item.ItemID.ToString();
                                    message.Annex3Name = item.Template.Name;
                                    break;
                                case 4:
                                    message.Annex4 = item.ItemID.ToString();
                                    message.Annex4Name = item.Template.Name;
                                    break;
                                case 5:
                                    message.Annex5 = item.ItemID.ToString();
                                    message.Annex5Name = item.Template.Name;
                                    break;
                            }

                            if (annexIndex == 5)
                            {
                                annexIndex = 0;
                                message.AnnexRemark = annexRemark.ToString();
                                annexRemark.Remove(0, annexRemark.Length);
                                annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark"));
                                message.Content = content;
                                message.Gold = 0;
                                message.Money = 0;
                                message.Receiver = receiver.NickName;
                                message.ReceiverID = receiver.ID;
                                message.Sender = client.Player.PlayerCharacter.NickName;
                                message.SenderID = client.Player.PlayerCharacter.ID;
                                message.Title = message.Sender + LanguageMgr.GetTranslation("GoodsPresentHandler.Content") + message.Annex1Name + "]";
                                message.Type = (int)eMailType.PresentItem;
                                db.SendMail(message);

                                message.Revert();
                            }
                        }

                        if (annexIndex > 0)
                        {
                            message.AnnexRemark = annexRemark.ToString();
                            message.Content = content;
                            message.Gold = 0;
                            message.Money = 0;
                            message.Receiver = receiver.NickName;
                            message.ReceiverID = receiver.ID;
                            message.Sender = client.Player.PlayerCharacter.NickName;
                            message.SenderID = client.Player.PlayerCharacter.ID;
                            message.Title = message.Sender + LanguageMgr.GetTranslation("GoodsPresentHandler.Content") + message.Annex1Name + "]";
                            message.Type = (int)eMailType.PresentItem;
                            db.SendMail(message);
                        }
                        LogMgr.LogMoneyAdd(LogMoneyType.Shop, LogMoneyType.Shop_Present, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, gifttoken, offer, payGoods.ToString(), itemIDs, types.ToString());
                        client.Out.SendMailResponse(receiver.ID, eMailRespose.Receiver);
                        client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Send);
                    }
                    else
                    {
                        eMsg = eMessageType.ERROR;
                        msg = "GoodsPresentHandler.NoMoney";
                    }
                }
                else
                {
                    eMsg = eMessageType.ERROR;
                    msg = "GoodsPresentHandler.NoUser";
                }
            }
            client.Out.SendMessage(eMsg, LanguageMgr.GetTranslation(msg));
            return 0;
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:GoodsPresentHandler.cs

示例11: HandleCommand

        public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet)
        {
            if (player.CurrentHotSpringRoom == null /*|| player.CurrentHotSpringRoom.RoomState != eRoomState.FREE*/)
            {
                return false;
            }

            //if (player.PlayerCharacter.ID == player.CurrentHotSpringRoom.Info.GroomID || player.PlayerCharacter.ID == player.CurrentHotSpringRoom.Info.BrideID)
            //{
            //    return false;
            //}

            int num = packet.ReadInt();

            if (num > 0)
            {
                if (player.PlayerCharacter.Money >= num)
                {
                    //player.SetMoney(-num, MoneyAddType.Marry);
                    player.RemoveMoney(num);
                    LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Gift, player.PlayerCharacter.ID, num, player.PlayerCharacter.Money, 0, 0, 0, "", "", "");
                }
                else
                {
                    player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough"));
                    return false;
                }


                using (PlayerBussiness pb = new PlayerBussiness())
                {
                    string content = LanguageMgr.GetTranslation("LargessCommand.Content",player.PlayerCharacter.NickName,num / 2);
                    string title = LanguageMgr.GetTranslation("LargessCommand.Title",player.PlayerCharacter.NickName);

                    MailInfo mail1 = new MailInfo();
                    mail1.Annex1 = "";
                    mail1.Content = content;
                    mail1.Gold = 0;
                    mail1.IsExist = true;
                    mail1.Money = num / 2;
                    mail1.Receiver = player.CurrentHotSpringRoom.Info.BrideName;
                    mail1.ReceiverID = player.CurrentHotSpringRoom.Info.BrideID;
                    mail1.Sender = LanguageMgr.GetTranslation("LargessCommand.Sender");
                    mail1.SenderID = 0;
                    mail1.Title = title;
                    mail1.Type = (int)eMailType.Marry;
                    pb.SendMail(mail1);

                    player.Out.SendMailResponse(mail1.ReceiverID, eMailRespose.Receiver);

                    MailInfo mail2 = new MailInfo();
                    mail2.Annex1 = "";
                    mail2.Content = content;
                    mail2.Gold = 0;
                    mail2.IsExist = true;
                    mail2.Money = num / 2;
                    mail2.Receiver = player.CurrentHotSpringRoom.Info.GroomName;
                    mail2.ReceiverID = player.CurrentHotSpringRoom.Info.GroomID;
                    mail2.Sender = LanguageMgr.GetTranslation("LargessCommand.Sender");
                    mail2.SenderID = 0;
                    mail2.Title = title;
                    mail2.Type = (int)eMailType.Marry;
                    pb.SendMail(mail2);

                    player.Out.SendMailResponse(mail2.ReceiverID, eMailRespose.Receiver);
                }

                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("LargessCommand.Succeed"));
                GSPacketIn msg = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("LargessCommand.Notice", player.PlayerCharacter.NickName, num));
                player.CurrentHotSpringRoom.SendToPlayerExceptSelf(msg,player);

                return true;
            }
      
            return false;
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:76,代码来源:LargessCommand.cs

示例12: HandlePacket


//.........这里部分代码省略.........
                                    break;
                                case 2:
                                    message.Annex2 = buyitems[i].ItemID.ToString();
                                    message.Annex2Name = buyitems[i].Template.Name;
                                    break;
                                case 3:
                                    message.Annex3 = buyitems[i].ItemID.ToString();
                                    message.Annex3Name = buyitems[i].Template.Name;
                                    break;
                                case 4:
                                    message.Annex4 = buyitems[i].ItemID.ToString();
                                    message.Annex4Name = buyitems[i].Template.Name;
                                    break;
                                case 5:
                                    message.Annex5 = buyitems[i].ItemID.ToString();
                                    message.Annex5Name = buyitems[i].Template.Name;
                                    break;
                            }

                            if (annexIndex == 5)
                            {
                                annexIndex = 0;
                                message.AnnexRemark = annexRemark.ToString();
                                annexRemark.Remove(0, annexRemark.Length);
                                annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark"));

                                message.Content = LanguageMgr.GetTranslation("UserBuyItemHandler.Title") + message.Annex1Name + "]";
                                message.Gold = 0;
                                message.Money = 0;
                                message.Receiver = client.Player.PlayerCharacter.NickName;
                                message.ReceiverID = client.Player.PlayerCharacter.ID;
                                message.Sender = message.Receiver;
                                message.SenderID = message.ReceiverID;
                                message.Title = message.Content;
                                message.Type = (int)eMailType.BuyItem;
                                db.SendMail(message);

                                eMsg = eMessageType.ERROR;
                                msg = "UserBuyItemHandler.Mail";

                                message.Revert();
                            }
                        }
                    }
                }

                if (annexIndex > 0)
                {
                    using (PlayerBussiness db = new PlayerBussiness())
                    {
                        message.AnnexRemark = annexRemark.ToString();
                        message.Content = LanguageMgr.GetTranslation("UserBuyItemHandler.Title") + message.Annex1Name + "]";
                        message.Gold = 0;
                        message.Money = 0;
                        message.Receiver = client.Player.PlayerCharacter.NickName;
                        message.ReceiverID = client.Player.PlayerCharacter.ID;
                        message.Sender = message.Receiver;
                        message.SenderID = message.ReceiverID;
                        message.Title = message.Content;
                        message.Type = (int)eMailType.BuyItem;
                        db.SendMail(message);

                        eMsg = eMessageType.ERROR;
                        msg = "UserBuyItemHandler.Mail";
                    }
                }

                if (eMsg == eMessageType.ERROR)
                {
                    client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver);
                }

                client.Player.OnPaid(money, gold, offer, gifttoken, medal, payGoods.ToString());//触发任务事件

                LogMgr.LogMoneyAdd(LogMoneyType.Shop, LogMoneyType.Shop_Buy, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, gifttoken, offer, medal, "牌子编号", itemIDs, types.ToString());
            }
            else
            {
                if (gold > client.Player.PlayerCharacter.Gold)
                {
                    msg = "UserBuyItemHandler.NoGold";
                }
                if (offer > client.Player.PlayerCharacter.Offer)
                {
                    msg = "UserBuyItemHandler.NoOffer";
                }
                if (gifttoken > client.Player.PlayerCharacter.GiftToken)
                {
                    msg = "UserBuyItemHandler.GiftToken";
                }
                if (medal > client.Player.PlayerCharacter.medal)
                {
                    msg = "UserBuyItemHandler.Medal";
                }
                eMsg = eMessageType.ERROR;
            }

            client.Out.SendMessage(eMsg, LanguageMgr.GetTranslation(msg));
            return 0;
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:UserBuyItemHandler.cs

示例13: SendGoodManCard

        public void SendGoodManCard(string receiverName, int receiverID, string senderName, int senderID, PlayerBussiness db)
        {
            ItemTemplateInfo goodMan = ItemMgr.FindItemTemplate(11105);
            ItemInfo goodManCard = ItemInfo.CreateFromTemplate(goodMan, 1, (int)ItemAddType.webing);
            goodManCard.IsBinds = true;

            goodManCard.UserID = 0;
            db.AddGoods(goodManCard);

            MailInfo mail = new MailInfo();
            mail.Annex1 = goodManCard.ItemID.ToString();
            mail.Content = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Content");
            mail.Gold = 0;
            mail.IsExist = true;
            mail.Money = 0;
            mail.Receiver = receiverName;
            mail.ReceiverID = receiverID;
            mail.Sender = senderName;
            mail.SenderID = senderID;
            mail.Title = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Title");
            mail.Type = (int)eMailType.Marry;
            db.SendMail(mail);
            //Spouse.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:24,代码来源:MarryApplyReplyHandler.cs

示例14: HandlePacket

        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            int bagType = packet.ReadByte();
            int place = packet.ReadInt();

            PlayerInventory arkBag = client.Player.GetInventory((eBageType)bagType);
            ItemInfo goods = arkBag.GetItemAt(place);
            string full = "";

            List<ItemInfo> infos = new List<ItemInfo>();
            if (goods != null && goods.IsValidItem() &&
                goods.Template.CategoryID == 11 &&
                goods.Template.Property1 == 6 &&
                client.Player.PlayerCharacter.Grade >= goods.Template.NeedLevel)
            {
                int money = 0;
                int gold = 0;
                int giftToken = 0;
                int medal = 0;
                int[] bags = new int[3];
                OpenUpItem(goods.Template.Data, bags, infos, ref gold, ref money,ref giftToken, ref medal);
                bags[goods.GetBagType()]--;

                if (client.Player.RemoveTemplate(goods.TemplateID, 1)) //trminhpc
                {
                    //格式如:你获得了 数量 点券,数量 金币,武器/装备/美容,数量 道具
                     StringBuilder notice = new StringBuilder();
                    int index = 0;
                    StringBuilder msg = new StringBuilder();
                    msg.Append(LanguageMgr.GetTranslation("OpenUpArkHandler.Start"));

                    if (money != 0)
                    {
                        msg.Append(money + LanguageMgr.GetTranslation("OpenUpArkHandler.Money"));
                        client.Player.AddMoney(money);
                        LogMgr.LogMoneyAdd(LogMoneyType.Box, LogMoneyType.Box_Open, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, 0, 0,0, "", "", "");//添加日志
                    }
                    if (gold != 0)
                    {
                        msg.Append(gold + LanguageMgr.GetTranslation("OpenUpArkHandler.Gold"));
                        client.Player.AddGold(gold);
                    }
                    if (giftToken != 0)
                    {
                        msg.Append(giftToken + LanguageMgr.GetTranslation("OpenUpArkHandler.GiftToken"));
                        client.Player.AddGiftToken(giftToken);
                    }
                    if (medal != 0) //trminhpc
                    {
                        msg.Append(medal + LanguageMgr.GetTranslation("OpenUpArkHandler.Medal"));
                        client.Player.AddMedal(medal);
                    }
                    StringBuilder msga = new StringBuilder();
                    foreach (ItemInfo info in infos)
                    {
                        //IBag bag = client.Player.GetBag(info.GetBagType());
                        //bag.AddItem(info);
                        //msg.Append((info.GetBagType() == 0 ? "" : info.Count.ToString()) + " " + info.Template.Name + ",");

                        msga.Append(info.Template.Name + "x" + info.Count.ToString() + ",");

                        if ((info.Template.Quality >= goods.Template.Property2) & (goods.Template.Property2 != 0))
                        {
                            notice.Append(info.Template.Name + ",");
                            index++;

                        }
                        //msg.Append(info.Template.Name + "x" + info.Count.ToString() + ",");
                        if (!client.Player.AddTemplate(info, info.Template.BagType, info.Count))
                        {
                            using (PlayerBussiness db = new PlayerBussiness())
                            {
                                info.UserID = 0;
                                db.AddGoods(info);

                                MailInfo message = new MailInfo();
                                message.Annex1 = info.ItemID.ToString();
                                message.Content = LanguageMgr.GetTranslation("OpenUpArkHandler.Content1") + info.Template.Name + LanguageMgr.GetTranslation("OpenUpArkHandler.Content2");
                                message.Gold = 0;
                                message.Money = 0;
                                message.Receiver = client.Player.PlayerCharacter.NickName;
                                message.ReceiverID = client.Player.PlayerCharacter.ID;
                                message.Sender = message.Receiver;
                                message.SenderID = message.ReceiverID;
                                message.Title = LanguageMgr.GetTranslation("OpenUpArkHandler.Title") + info.Template.Name + "]";
                                message.Type = (int)eMailType.OpenUpArk;
                                db.SendMail(message);
                                full = LanguageMgr.GetTranslation("OpenUpArkHandler.Mail");
                            }
                        }
                    }
                    if (msga.Length > 0)
                    {
                        msga.Remove(msga.Length - 1, 1);
                        string[] msgstr = msga.ToString().Split(',');
                        for (int i = 0; i < msgstr.Length; i++)
                        {
                            int counts = 1;  //统计重复数量

                            //先统计重复数量
//.........这里部分代码省略.........
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:101,代码来源:OpenUpArkHandler.cs


注:本文中的Bussiness.PlayerBussiness.SendMail方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。