本文整理汇总了C++中Terrain::addFrame方法的典型用法代码示例。如果您正苦于以下问题:C++ Terrain::addFrame方法的具体用法?C++ Terrain::addFrame怎么用?C++ Terrain::addFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Terrain
的用法示例。
在下文中一共展示了Terrain::addFrame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getNextTerrain
Terrain MapHandler::getNextTerrain()
{
//find the appropriate tile graphic and store it
Terrain temp = Terrain();
Frame frame;
switch(map[xTer][yTer])
{
//trees (picks from a selection of trees)
case 'T':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 32, 64, 0, 0, 32, 64, SHEET_TERRAIN);
frame.addStandBox(5, 40, 22, 20);
temp.addFrame(frame);
break;
case '0':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 0, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '1':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 0, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '2':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 0, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '3':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 176, 0, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '4':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 16, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '5':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 16, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '6':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 16, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '7':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 176, 16, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '8':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 32, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case '9':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 32, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case 'A':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 32, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case 'B':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 176, 32, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case 'C':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 48, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case 'D':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 48, 16, 16, SHEET_TERRAIN);
frame.addStandBox(0, 0, 16, 16);
temp.addFrame(frame);
break;
case 'E':
frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 48, 16, 16, SHEET_TERRAIN);
//.........这里部分代码省略.........