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C++ Terrain::addFrame方法代码示例

本文整理汇总了C++中Terrain::addFrame方法的典型用法代码示例。如果您正苦于以下问题:C++ Terrain::addFrame方法的具体用法?C++ Terrain::addFrame怎么用?C++ Terrain::addFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Terrain的用法示例。


在下文中一共展示了Terrain::addFrame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getNextTerrain

Terrain MapHandler::getNextTerrain()
{
    //find the appropriate tile graphic and store it
    Terrain temp = Terrain();
    Frame frame;
    switch(map[xTer][yTer])
    {
        //trees (picks from a selection of trees)
        case 'T':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 32, 64, 0, 0, 32, 64, SHEET_TERRAIN);
            frame.addStandBox(5, 40, 22, 20);
            temp.addFrame(frame);
            break;
            
        case '0':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 0, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '1':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 0, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '2':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 0, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '3':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 176, 0, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '4':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 16, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '5':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 16, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '6':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 16, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '7':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 176, 16, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
            
        case '8':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 32, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case '9':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 32, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case 'A':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 32, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case 'B':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 176, 32, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case 'C':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 128, 48, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case 'D':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 144, 48, 16, 16, SHEET_TERRAIN);
            frame.addStandBox(0, 0, 16, 16);
            temp.addFrame(frame);
            break;
        
        case 'E':
            frame = Frame(0, xTer*TILES_X, yTer*TILES_Y+UI_HEIGHT, 16, 16, 160, 48, 16, 16, SHEET_TERRAIN);
//.........这里部分代码省略.........
开发者ID:josephmcl,项目名称:callofthevoid,代码行数:101,代码来源:maphandler.cpp


注:本文中的Terrain::addFrame方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。