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C++ Terrain::GetTextureSet方法代码示例

本文整理汇总了C++中Terrain::GetTextureSet方法的典型用法代码示例。如果您正苦于以下问题:C++ Terrain::GetTextureSet方法的具体用法?C++ Terrain::GetTextureSet怎么用?C++ Terrain::GetTextureSet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Terrain的用法示例。


在下文中一共展示了Terrain::GetTextureSet方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetTexture

TextureEntity* CGlobalTerrain::GetTexture(float x, float y, int nIndex)
{
	Terrain * pTerrain = GetTerrainAtPoint(x, y);
	if (pTerrain)
	{
		if (nIndex >= 0)
		{
			if (pTerrain->GetTextureSet())
			{
				Texture * pTex = pTerrain->GetTextureSet()->GetTexture(nIndex);
				if (pTex)
				{
					return pTex->GetTextureEntity();
				}
			}
		}
		else if (nIndex == -1)
		{
			// -1: common texture, which is repeated several times over each terrain tile surface.
			TextureEntity* pTex = CGlobals::GetAssetManager()->LoadTexture("", pTerrain->GetTerrainCommonTextureFile(), TextureEntity::StaticTexture);
			return pTex;
		}
		else if (nIndex == -2)
		{
			// -2: main texture, which is chopped and mapped to the entire terrain surface.
			TextureEntity* pTex = CGlobals::GetAssetManager()->LoadTexture("", pTerrain->GetTerrainBaseTextureFile(), TextureEntity::StaticTexture);
			return pTex;
		}
	}
	return NULL;
}
开发者ID:LiXizhi,项目名称:NPLRuntime,代码行数:31,代码来源:GlobalTerrain.cpp

示例2: GetTextureCount

int CGlobalTerrain::GetTextureCount(float x, float y)
{
	Terrain * pTerrain = GetTerrainAtPoint(x, y);
	if (pTerrain)
	{
		if (pTerrain->GetTextureSet())
		{
			return pTerrain->GetTextureSet()->GetNumTextures();
		}
	}
	return 0;
}
开发者ID:LiXizhi,项目名称:NPLRuntime,代码行数:12,代码来源:GlobalTerrain.cpp

示例3: ReplaceTexture

bool CGlobalTerrain::ReplaceTexture(float x, float y, int nIndex, TextureEntity* TextureAsset)
{
	Terrain * pTerrain = GetTerrainAtPoint(x, y);
	if (pTerrain && (nIndex >= 0 || TextureAsset != 0))
	{
		if (nIndex >= 0)
		{
			if (pTerrain->GetTextureSet())
			{
				if (TextureAsset)
				{
					if (pTerrain->GetTextureSet()->ReplaceTexture(nIndex, TextureAsset))
					{
						pTerrain->SetModified(true, MODIFIED_TEXTURE);
						return true;
					}
				}
				else
				{
					// True to normalize mask of the undeleted layers. 
					bool bNormalizeMask = true;
					pTerrain->GetTextureSet()->RemoveTexture(nIndex, pTerrain, bNormalizeMask);
				}
			}
		}
		else if (nIndex == -1)
		{
			// -1: common texture, which is repeated several times over each terrain tile surface.
			pTerrain->SetTerrainCommonTextureFile(TextureAsset->GetKey());
			return true;
		}
		else if (nIndex == -2)
		{
			// -2: main texture, which is chopped and mapped to the entire terrain surface.
			pTerrain->SetTerrainBaseTextureFile(TextureAsset->GetKey());
			return true;
		}
	}
	return false;
}
开发者ID:LiXizhi,项目名称:NPLRuntime,代码行数:40,代码来源:GlobalTerrain.cpp


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