本文整理汇总了C++中Terrain::RepairCracks方法的典型用法代码示例。如果您正苦于以下问题:C++ Terrain::RepairCracks方法的具体用法?C++ Terrain::RepairCracks怎么用?C++ Terrain::RepairCracks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Terrain
的用法示例。
在下文中一共展示了Terrain::RepairCracks方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ModelViewMatrixChanged
void TerrainLattice::ModelViewMatrixChanged()
{
if(!m_useGeoMipmap)
{
SetLowestVisibleHeight(FLOAT_POS_INFINITY);
m_BoundingBox.SetEmpty();
/// tessellation according to the new view matrix
for (int dir = 0; dir < 9 ; dir++)
{
TerrainTileCacheMap_type::iterator iter = m_pCachedTerrains.find(m_CurrentTerrainIndex[dir]);
if(iter != m_pCachedTerrains.end())
{
//PERF_BEGIN("tesse");
if( ((*iter).second.pTerrain->Tessellate()) > 0 )
{
CShapeBox box = (*iter).second.pTerrain->GetBoundingBoxW();
if(box.IsValid())
m_BoundingBox.Extend(&box,1);
}
//PERF_END("tesse");
float fHeight = (*iter).second.pTerrain->GetLowestVisibleHeight();
if(fHeight < GetLowestVisibleHeight())
SetLowestVisibleHeight(fHeight);
}
}
/// Update neighbor, in case the shorelines are not uniformly tessellated.
// TODO: no need to update so many neighbors
for (int dir = 0; dir < 9 ; dir++)
{
TerrainTileCacheMap_type::iterator iter = m_pCachedTerrains.find(m_CurrentTerrainIndex[dir]);
if(iter != m_pCachedTerrains.end())
{
for (int direction = 0; direction < 9; direction++)
{
if (direction != ParaTerrain::DIR_CENTER)
{
Terrain *pTerrain = GetTerrainRelative((*iter).second.pTerrain, (ParaTerrain::DIRECTION) direction);
if (pTerrain != NULL)
{
(*iter).second.pTerrain->UpdateNeighbor(pTerrain, (ParaTerrain::DIRECTION) direction);
pTerrain->UpdateNeighbor((*iter).second.pTerrain, GetOppositeDirection((ParaTerrain::DIRECTION) direction));
}
}
}
}
}
/// repair cracks and rebuild render buffer
for (int dir = 0; dir < 9 ; dir++)
{
TerrainTileCacheMap_type::iterator iter = m_pCachedTerrains.find(m_CurrentTerrainIndex[dir]);
if(iter != m_pCachedTerrains.end())
{
Terrain* pTerrain = (*iter).second.pTerrain;
//PERF_BEGIN("repair");
pTerrain->RepairCracks();
//PERF_END("repair");
//PERF_BEGIN("Buff");
pTerrain->RebuildRenderBuffer();
//PERF_END("Buff");
}
}
}
else
{
SetLowestVisibleHeight(FLOAT_POS_INFINITY);
m_BoundingBox.SetEmpty();
/// tessellation according to the new view matrix
for (int dir = 0; dir < 9 ; dir++)
{
TerrainTileCacheMap_type::iterator iter = m_pCachedTerrains.find(m_CurrentTerrainIndex[dir]);
if(iter != m_pCachedTerrains.end())
{
//PERF_BEGIN("tesse");
if( ((*iter).second.pTerrain->Tessellate()) > 0 )
{
CShapeBox box = (*iter).second.pTerrain->GetBoundingBoxW();
if(box.IsValid())
m_BoundingBox.Extend(&box,1);
}
//PERF_END("tesse");
float fHeight = (*iter).second.pTerrain->GetLowestVisibleHeight();
if(fHeight < GetLowestVisibleHeight())
SetLowestVisibleHeight(fHeight);
}
}
CalcGeoMipmapLod(m_camPosX,m_camPosY);
}
}