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C++ Terrain::SetBlockLod方法代码示例

本文整理汇总了C++中Terrain::SetBlockLod方法的典型用法代码示例。如果您正苦于以下问题:C++ Terrain::SetBlockLod方法的具体用法?C++ Terrain::SetBlockLod怎么用?C++ Terrain::SetBlockLod使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Terrain的用法示例。


在下文中一共展示了Terrain::SetBlockLod方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CalcGeoMipmapLod


//.........这里部分代码省略.........
				startBlockIdxX = blockCountX * 2;
				startBlockIdxY = blockCountX * 2;
			}
			else if(dir == DIR_EAST)
			{
				startBlockIdxX = blockCountX * 2;
				startBlockIdxY = blockCountX;
			}
			else if(dir == DIR_SOUTHEAST)
			{
				startBlockIdxX = blockCountX * 2;
				startBlockIdxY = 0;
			}
			else if(dir == DIR_SOUTH)
			{
				startBlockIdxX = blockCountX;
				startBlockIdxY = 0;
			}
			else if(dir == DIR_SOUTHWEST)
			{
				startBlockIdxX = 0;
				startBlockIdxY = 0;
			}
			else if(dir == DIR_WEST)
			{
				startBlockIdxX = 0;
				startBlockIdxY = blockCountX;
			}
			else if(dir == DIR_NORTHWEST)
			{
				startBlockIdxX = 0;
				startBlockIdxY = blockCountX * 2;
			}

			for(int i=0;i<blockCountX;i++)
			{
				for(int j=0;j<blockCountX;j++)
				{
					int blockX = startBlockIdxX + j;
					int blockY = startBlockIdxY + i;

					int level = CalcBlockLod(lodBounds,blockX,blockY,3);
					int blockType = 0;

					int leftBlock = CalcBlockLod(lodBounds,blockX-1,blockY,3);
					if(leftBlock > level)
						blockType |= leftFlag;

					int rightBlock = CalcBlockLod(lodBounds,blockX+1,blockY,3);
					if(rightBlock > level)
						blockType |= rightFlag;

					int topBlock = CalcBlockLod(lodBounds,blockX,blockY-1,3);
					if(topBlock > level)
						blockType |= topFlag;

					int bottomBlock = CalcBlockLod(lodBounds,blockX,blockY+1,3);
					if(bottomBlock > level)
						blockType |= bottomFlag;

					GeoMipmapChunkType chunkType;
					switch (blockType)
					{
					case leftFlag|rightFlag|topFlag|bottomFlag:
						chunkType = gmc_surrounded;
						break;
					case topFlag | leftFlag:
						chunkType = gmc_topLeft;
						break;
					case leftFlag:
						chunkType = gmc_left;
						break;
					case bottomFlag | leftFlag:
						chunkType = gmc_bottomLeft;
						break;
					case bottomFlag:
						chunkType = gmc_bottom;
						break;
					case bottomFlag | rightFlag:
						chunkType = gmc_bottomRight;
						break;
					case rightFlag:
						chunkType = gmc_right;
						break;
					case topFlag | rightFlag:
						chunkType = gmc_topRight;
						break;
					case topFlag:
						chunkType = gmc_top;
						break;
					default:
						chunkType = gmc_normal;
						break;
					}					
					pTerrain->SetBlockLod(i,j,level,chunkType);									
				}
			}
		}
	}
}
开发者ID:LiXizhi,项目名称:NPLRuntime,代码行数:101,代码来源:TerrainLattice.cpp


注:本文中的Terrain::SetBlockLod方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。