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PHP SR_Player::msg方法代码示例

本文整理汇总了PHP中SR_Player::msg方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::msg方法的具体用法?PHP SR_Player::msg怎么用?PHP SR_Player::msg使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SR_Player的用法示例。


在下文中一共展示了SR_Player::msg方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: execute

 public static function execute(SR_Player $player, array $args)
 {
     if ($player->isFighting()) {
         $player->msg('1036');
         // 			$player->message('This does not work in combat');
         return false;
     }
     $argc = count($args);
     if ($argc < 1 || $argc > 2) {
         $player->message(Shadowhelp::getHelp($player, 'givekp'));
         return false;
     }
     if ($argc === 2) {
         if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
             $player->msg('1028', array($args[0]));
             // 			$player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
             return false;
         }
         $place = $args[1];
         $targets = array($target);
     } else {
         $place = $args[0];
         $targets = $player->getParty()->getMembers();
     }
     if (false === ($tlc = Shadowcmd_goto::getTLCByArgMulticity($player, $place))) {
         $player->msg('1023');
         return false;
     }
     return self::giveKnow($player, $targets, 'places', $tlc);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:30,代码来源:givekp.php

示例2: on_challenge

 public function on_challenge(SR_Player $player, array $args)
 {
     # No fight with party:
     if ($player->isInParty()) {
         $player->msg('1099');
         // 			$player->message("You can't fight here when you are in a party. Use #part to leave your party.");
         return false;
     }
     # Get current enemy
     $key = 'SEATTLE_ARENA_N';
     if (!$player->hasConst($key)) {
         $player->setConst($key, 1);
     }
     $n = $player->getConst($key);
     # Possible flags/enemies in Arena:
     $enemies = array(array("Seattle_AToughGuy", $this->lang($player, 'e1')), array("Seattle_ASecOrk", $this->lang($player, 'e2')), array("Seattle_AToughTroll", $this->lang($player, 'e3')), array("Seattle_AMagician", $this->lang($player, 'e4')), array("Seattle_AElite", $this->lang($player, 'e5')));
     # No more fights:
     if ($n > count($enemies)) {
         // 			$player->message("Sorry. You fought all the enemies here. Try #fight <player> then :P");
         $player->msg('1098');
         return false;
     }
     $n--;
     $enemy = $enemies[$n];
     $player->msg('5141', array($enemy[1]));
     // 		$player->message("The Arena-Guy leads you to the locker room. After a few minutes you were guided into the arena and see your enemy: ".$enemy[1].". " );
     SR_NPC::createEnemyParty($enemy[0])->fight($player->getParty(), true);
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:29,代码来源:Arena.php

示例3: giveNuyen

 public static function giveNuyen(SR_Player $player, SR_Player $target, $what, $amt)
 {
     if ($amt <= 0) {
         $player->msg('1062');
         // 			$player->message(sprintf('You can only give away a positive amount of %s.', $what));
         return false;
     }
     $have = $player->getBase($what);
     if ($amt > $have) {
         $player->msg('1063', array(Shadowfunc::displayNuyen($amt), Shadowfunc::displayNuyen($have)));
         // 			$player->message(sprintf('You only have %s %s.', $have, $what));
         return false;
     }
     # Thx jjk
     //		if (($have - $amt) <= SR_Player::START_NUYEN)
     //		{
     //			$player->message(sprintf('You can\'t give all your money away, you need at least %s', Shadowfunc::displayNuyen(SR_Player::START_NUYEN)));
     //			$player->message(sprintf('Maximum you can give is %s', Shadowfunc::displayNuyen($have-SR_Player::START_NUYEN)));
     //			return false;
     //		}
     if (false === $target->alterField($what, $amt)) {
         $player->message('Database error in giveNyKa()... 1');
         return false;
     }
     if (false === $player->alterField($what, -$amt)) {
         $player->message('Database error II in giveNyKa()... 2');
         return false;
     }
     $target->msg('5118', array(Shadowfunc::displayNuyen($amt), $player->getName()));
     $player->msg('5119', array(Shadowfunc::displayNuyen($amt), $target->getName()));
     // 		$target->message(sprintf('You received %s %s from %s.', $amt, $what, $player->getName()));
     // 		$player->message(sprintf('You gave %s %s %s.', $target->getName(), $amt, $what));
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:34,代码来源:giveny.php

示例4: execute

 public static function execute(SR_Player $player, array $args)
 {
     if ($player->isFighting()) {
         $player->msg('1036');
         // 			$player->message('This does not work in combat');
         return false;
     }
     $argc = count($args);
     if ($argc < 1 || $argc > 2) {
         $player->message(Shadowhelp::getHelp($player, 'givekw'));
         return false;
     }
     if ($argc === 2) {
         if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
             $player->msg('1028', array($args[0]));
             #$player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
             return false;
         }
         $word = $args[1];
         $targets = array($target);
     } else {
         $word = $args[0];
         $targets = $player->getParty()->getMembers();
     }
     if (false === $player->hasKnowledge('words', $word)) {
         $player->msg('1023');
         # You don`t have this knowledge.
         return false;
     }
     return self::giveKnow($player, $targets, 'words', $args[1]);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:31,代码来源:givekw.php

示例5: execute

 public static function execute(SR_Player $player, array $args)
 {
     if ($player->getBase('age') > 0) {
         $player->msg('1016', array(Shadowfunc::displayASL($player)));
         // 			$player->message(sprintf("You already have your asl set to: %s.", Shadowfunc::displayASL($player)));
         return false;
     }
     if (count($args) === 0) {
         $player->message(self::getASLSetHelp($player));
         return false;
     }
     if (count($args) === 1 && $args[0] === 'RANDOM') {
         return self::onASLSetRandom($player);
     }
     $arg = implode(' ', $args);
     $age = round(self::parseValue($arg, 'y'));
     $bmi = round(self::parseValue($arg, 'kg') * 1000);
     $height = self::parseValue($arg, 'cm');
     if ($height > 1 && $height < 2) {
         // 			$player->message(sprintf('Auto corrected your height "%.03f" to "%dcm"', $height, round($height*100)));
         $height = round($height * 100);
     }
     $errors = '';
     $errors .= self::validateAge($player, $age);
     $errors .= self::validateHeight($player, $height);
     $errors .= self::validateBMI($player, $bmi, $height);
     if ($errors !== '') {
         $message = sprintf('Error: %s.', $errors);
         self::reply($player, $message);
         $player->message(self::getASLSetHelp($player));
         return false;
     }
     return self::onASLSetCustom($player, $age, $bmi, $height);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:34,代码来源:aslset.php

示例6: beamToRedmond

 private static function beamToRedmond(SR_Player $player)
 {
     $p = $player->getParty();
     $xp = $player->getBase('xp');
     $player->resetXP();
     $player->msg('5299', array(self::BEAM_TARGET));
     # Your XP stack got reset and you get beamed back to %s.
     $p->pushAction(SR_Party::ACTION_INSIDE, self::BEAM_TARGET);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:9,代码来源:redmond.php

示例7: onEnable

 protected static function onEnable(SR_Player $player, $bit, $bool, $name)
 {
     $text = $bool === true ? 'enabled' : 'disabled';
     $text = $player->lang($text);
     $old = $player->isOptionEnabled($bit);
     if ($bool === $old) {
         $player->msg('5070', array($name, $text));
         // 			$player->message(sprintf('%s has been already %s.', $name, $text));
         return true;
     }
     if (false === $player->saveOption($bit, $bool)) {
         return false;
     }
     $player->msg('5071', array($name, $text));
     // 		$player->message(sprintf('%s has been %s for your character.', $name, $text));
     $player->modify();
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:18,代码来源:enable.php

示例8: getNPCLoot

 public function getNPCLoot(SR_Player $player)
 {
     $nuyen = 1200;
     $key = 'SEATTLE_ARENA_N';
     $player->setConst($key, $player->getConst($key) + 1);
     $player->msg('5125', array(Shadowfunc::displayNuyen($nuyen)));
     // 		$player->message("The fight is over. The director hands you $nuyen Nuyen.");
     $player->giveNuyen($nuyen);
     return array();
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:10,代码来源:AToughTroll.php

示例9: giveItem

 public static function giveItem(SR_Player $player, SR_Player $target, $id, $amt = 1)
 {
     if ($amt < 1) {
         $player->msg('1038');
         // 			$player->message('Please give a positive amount of items.');
         return false;
     }
     if (false === ($item = $player->getInvItem($id))) {
         $player->msg('1029');
         // 			$player->message('You don`t have that item.');
         return false;
     }
     // 		if (false === $item->isItemTradeable())
     // 		{
     // 			$player->message('You are not allowed to trade this item.');
     // 			return false;
     // 		}
     if ($item->isItemStackable()) {
         if ($amt > $item->getAmount()) {
             $player->msg('1040', array($item->getItemName()));
             // 				$player->message(sprintf('You only have %d %s.', $item->getAmount(), $item->getName()));
             return false;
         }
         $giveItem = SR_Item::createByName($item->getItemName(), $amt, true);
         $item->useAmount($player, $amt);
     } else {
         if ($amt !== 1) {
             $player->message('Currently you can only give one equipment at a time.');
             return false;
         }
         $player->removeFromInventory($item);
         $giveItem = $item;
     }
     $busymsg = $player->isFighting() ? Shadowfunc::displayBusy($player->busy(SR_Player::GIVE_TIME)) : '';
     self::rply($player, '5115', array($amt, $giveItem->displayFullName($player), $target->getName(), $busymsg));
     // 		$player->message(sprintf('You gave %d %s to %s.%s', $amt, $giveItem->getName(), $target->getName(), $busymsg));
     $target->giveItems(array($giveItem), $player->getName());
     // 		if ($target instanceof SR_TalkingNPC)
     // 		{
     // 			$target->onNPCGive($player, $items);
     // 		}
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:43,代码来源:give.php

示例10: messagePartyFeelings

 private static function messagePartyFeelings(SR_Player $player)
 {
     $party = $player->getParty();
     $enum = 1;
     $fmt = $player->lang('fmt_feel');
     $out = '';
     foreach ($party->getMembers() as $member) {
         $member instanceof SR_Player;
         $out .= vsprintf($fmt, self::argsForMember($member, $enum));
     }
     $player->msg('5312', array(ltrim($out, ',; ')));
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:12,代码来源:feel.php

示例11: onReload

 public function onReload(SR_Player $player)
 {
     if (false === ($ammo = $player->getItemByName($this->getAmmoName()))) {
         $player->msg('5205');
         // 			$player->message('You are out of ammo!');
         $player->unequip($this);
         $player->modify();
         return true;
     }
     $p = $player->getParty();
     $now = $this->getAmmo();
     $max = $this->getBulletsMax();
     $avail = $ammo->getAmount();
     $put = Common::clamp($max - $now, 0, $avail);
     if ($put == 0) {
         $player->msg('1156');
         // 			$player->message('Your weapon is already loaded.');
         return false;
     }
     //		Dog_Log::debug(sprintf('%s reloads his %s: Nee'))
     $ammo->useAmount($player, $put);
     $this->increase('sr4it_ammo', $put);
     if ($p->isFighting()) {
         $ep = $p->getEnemyParty();
         $busy = $player->busy(round($this->getReloadTime() + rand(0, 10)));
         $p->ntice('5206', array($player->getName(), $put, $this->getName(), $busy));
         $ep->ntice('5206', array($player->getName(), $put, $this->getName(), $busy));
         // 			$message = sprintf(' load(s) %d bullet(s) into his %s. %s', $put, $this->getItemName(), Shadowfunc::displayBusy($busy));
         //			$message = sprintf(' load(s) %d bullet(s) into his %s. %s busy.', $put, $this->getItemName(), $player->busy(round($this->getReloadTime()+rand(0, 10))));
         // 			$p->message($player, $message);
         // 			$p->getEnemyParty()->message($player, $message);
     } else {
         // 			$message = sprintf('You load %d bullet(s) into your %s.', $put, $this->getItemName());
         // 			$bot = Shadowrap::instance($player);
         // 			$bot->rply('5207', array($put, $this->getName()));
         $player->msg('5207', array($put, $this->getName()));
         // 			$bot->reply($message);
     }
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:40,代码来源:SR_FireWeapon.php

示例12: onDealDamage

 /**
  * Poison the target.
  * @see SR_Weapon::onDealDamage()
  */
 public function onDealDamage(SR_Player $player, SR_Player $target, $hits, $damage)
 {
     $biotech = Common::clamp($target->getVar('biotech'), 0, 15);
     $min = 0.1 - $biotech * 0.01;
     $max = 0.3 - $biotech * 0.02;
     $duration = rand(20, 40);
     $per_sec = Shadowfunc::diceFloat($min, $max, 2);
     if ($per_sec > 0) {
         $modifiers = array('hp' => $per_sec);
         $target->addEffects(new SR_Effect($duration, $modifiers));
         $target->msg('5294', array(sprintf('%.02f', $per_sec), GWF_Time::humanDuration($duration)));
     }
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:17,代码来源:ScorpionSting.php

示例13: onTell

 public static function onTell(SR_Player $player)
 {
     $pid = $player->getID();
     $where = 'sr4tl_pid=' . $pid;
     $table = self::table(__CLASS__);
     if (false === ($result = $table->selectAll('sr4tl_time, sr4tl_msg', $where, 'sr4tl_time DESC', NULL, 10, 0, GDO::ARRAY_N))) {
         return false;
     }
     foreach (array_reverse($result) as $row) {
         $player->msg('5019', array($row[1]));
         // 			$player->message('OldMessage: '.$row[1]);
     }
     return $table->deleteWhere($where);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:14,代码来源:SR_Tell.php

示例14: onItemUse

 public function onItemUse(SR_Player $player, array $args)
 {
     $p = $player->getParty();
     if (false === ($l = $p->getLocationClass(SR_Party::ACTION_INSIDE))) {
         $player->msg('hlp_cyberdeck');
         // 			$player->message('This item only works inside locations with computers.');
         return false;
     }
     $computers = $l->getComputers();
     $bot = Shadowrap::instance($player);
     if (count($computers) === 0) {
         $player->msg('hlp_cyberdeck_targets');
         // 			$bot->reply('You don\'t see any Computers with a Headcomputer interface here.');
         return false;
     }
     if (count($args) !== 1) {
         $i = 1;
         $format = $player->lang('fmt_rawitems');
         $out = '';
         foreach ($computers as $pc) {
             $out .= sprintf($format, $i++, $pc);
             // 				$out .= sprintf(", \x02%s\x02-%s", $i++, $pc);
         }
         return $bot->rply('5202', array(substr($out, 2)));
         // 			$bot->reply(sprintf('Possible targets: %s.', substr($out, 2)));
         // 			return true;
     }
     if (false === ($computer = $this->getComputerTarget($player, $computers, $args[0]))) {
         $bot->rply('1012');
         # The target is unknown.
         // 			$bot->reply('The target computer is invalid.');
         return false;
     }
     if (false === ($computer = SR_Computer::getInstance($computer, $l))) {
         $bot->reply('Database error.');
         return false;
     }
     if (!$player->hasHeadcomputer()) {
         $bot->rply('1050', array('headcomputer'));
         // 			$bot->reply('You don\'t have a headcomputer.');
         return false;
     }
     if ($player->getBase('computers') < 0) {
         $bot->rply('1025', 'computers');
         // 			$bot->reply('You need to learn the computers skill first.');
         return false;
     }
     $computer->onHack($player, $this);
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:50,代码来源:SR_Cyberdeck.php

示例15: onChallengeB

 private function onChallengeB(SR_Player $player, $bit, $name, $text, $nuyen)
 {
     $party = $player->getParty();
     if (false === ($ep = SR_NPC::createEnemyParty($name))) {
         $player->message('Database error!');
         return false;
     }
     $player->msg('5141', array($text));
     // 		$player->message(sprintf('You are guided into the arena and see your enemy: %s', $text));
     $e = $ep->getLeader();
     $e->setArenaKey($this->getArenaKey($player), $bit);
     $e->setArenaNuyen($nuyen);
     $ep->fight($party);
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:15,代码来源:SR_Arena.php


注:本文中的SR_Player::msg方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。