本文整理汇总了PHP中SR_Player::giveNuyen方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::giveNuyen方法的具体用法?PHP SR_Player::giveNuyen怎么用?PHP SR_Player::giveNuyen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::giveNuyen方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onTrollReward
private function onTrollReward(SR_NPC $npc, SR_Player $player)
{
$max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE_RUNNER : Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE;
$base = $player->getBase('magic');
if ($base >= $max) {
$ny = 5000;
$player->giveNuyen($ny);
return $player->message($this->lang('reward_ny', array($ny)));
// return $player->message('Larry hands you another 5000 nuyen!');
}
$player->message($this->lang('reward1'));
// $player->message('Larry leads you to a shamane: "This is our shamane, Srando, he can help you."');
$race = $player->getRace();
if ($race === 'Ork' || $race === 'Troll') {
$player->message($this->lang('reward2', array($race)));
// $player->message('The shamane says: "You are a strong '.$race.'. You just need to calm down sometime."');
$player->message($this->lang('reward3'));
// $player->message('You are starting to argue, but the shamane continues: "If you calm you have more time to strengthen yourself. Focus yourself, and the path is clear."');
$player->message($this->lang('reward4'));
// $player->message('The shamane touches your head: "Your mind is now clear from anything. You can focus yourself from now on."');
$player->message($this->lang('reward5'));
// $player->message('Your character is now allowed to learn magic and spells.');
} else {
$player->message($this->lang('reward5'));
// $player->message('The shamane mumbles some magic spells and raises your base value for magic by 1.');
}
$player->alterField('magic', 1);
$player->modify();
return true;
}
示例2: onHireB
public function onHireB(SR_Player $player, $price, $time)
{
$p = $player->getParty();
$player->giveNuyen(-$price);
$npc = $this->spawn($p);
$npc->onHireC($player, $time);
}
示例3: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$nuyen = 750;
$player->message($this->lang('hand_back', array($nuyen)));
// $player->message('Malois sneakily hands you '.$nuyen.' Nuyen and a piece of paper.');
$player->giveNuyen($nuyen);
$note = SR_Item::createByName('Note');
$player->giveItems(array($note));
}
示例4: getNPCLoot
public function getNPCLoot(SR_Player $player)
{
$nuyen = 1200;
$key = 'SEATTLE_ARENA_N';
$player->setConst($key, $player->getConst($key) + 1);
$player->msg('5125', array(Shadowfunc::displayNuyen($nuyen)));
// $player->message("The fight is over. The director hands you $nuyen Nuyen.");
$player->giveNuyen($nuyen);
return array();
}
示例5: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$xp = 6;
$ny = 1000;
$player->message($this->lang('reward1', array($ny, $xp)));
// $player->message(sprintf('The barkeeper hands you %s Nuyen and smiles: "Good job. We surely will have more guests now.". You also gain %s XP.', $ny, $xp));
$player->giveNuyen($ny);
$player->giveXP($xp);
$player->message($this->lang('reward2'));
// $player->message(sprintf('Here, take this as a bonus reward. Guests forgot these items lately.'));
$player->giveItems(Shadowfunc::randLootNItems($player, 15, 2));
}
示例6: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$nuyen = 1000;
$xp = 5;
$player->message($this->lang('thx1'));
$player->message($this->lang('thx2'));
$player->message($this->lang('thx3', array($nuyen, $xp)));
// $player->message(sprintf('Mr.Johnson looks not really happy...'));
// $player->message(sprintf('"Here chummer, take this as reward.", Mr.Johnson says, "But our client did a mistake when ordering my service...".'));
// $player->message(sprintf('He hands you %s Nuyen and you also gain %s XP.', $nuyen, $xp));
$player->giveNuyen($nuyen);
$player->giveXP($xp);
}
示例7: onPraySins
private function onPraySins(SR_Player $player, $price)
{
$nuyen = $player->getNuyen();
$dp = Shadowfunc::displayNuyen($price);
$dn = Shadowfunc::displayNuyen($nuyen);
if ($price > $nuyen) {
return $this->rply('cost', array($dp, $dn));
// return $this->reply(sprintf('My son, it would cost %s to forgive your sins, but you have only %s.', $dp, $dn));
}
$player->giveNuyen(-$price);
$dl = Shadowfunc::displayNuyen($nuyen - $price);
$player->message($this->langNPC('pay', array($dp, $dl)));
// $player->message("You pay the price of {$dp} and have {$dl} left.");
$player->alterField('bad_karma', -1);
$badkarma = $player->getBase('bad_karma');
return $this->rply('thx', array($badkarma));
// return $this->reply("Thank you my son. You now have only {$badkarma} bad karma left.");
}
示例8: buyPermission
private function buyPermission(SR_Player $player)
{
if ($player->hasConst("SEATTLE_BM", 1)) {
return $player->message($this->langNPC('already'));
// $player->message("You already have permission to enter the blackmarket in Seattle.");
// return ;
}
$nuyen = $player->getNuyen();
if ($nuyen < $this->price) {
return $player->message($this->langNPC('poor', array($this->price, $nuyen)));
// $player->message("The salesman is shaking his head...\"No!\", he says, \"I want $this->price, not $nuyen\".");
// return;
}
$player->giveNuyen(-$this->price);
$player->message($this->langNPC('give', array($this->price)));
// $player->message("You give $this->price Nuyen to the salesman...");
$player->setConst("SEATTLE_BM", 1);
return $this->rply('purchase');
// $this->reply('Ok, here is your permission to enter the blackmarket. And you don\'t know me!');
}
示例9: onBuyMembers
private function onBuyMembers(SR_Player $player, SR_Clan $clan, array $args)
{
$dadd = self::ADD_MEMBERS;
$dcost = Shadowfunc::displayNuyen(self::COST_MEMBERS);
if (count($args) !== 2 || $args[1] !== self::CONFIRM_PHRASE) {
return $player->msg('5170', array($clan->displayMaxMembercount(), $dadd, $dcost, self::CONFIRM_PHRASE));
// $player->message(sprintf(
// 'Your clan currently can have a maximum of %s members. Raising this maximum by %s would cost you %s. Please type #manage buystorage %s to confirm.',
// $clan->getMaxMembercount(), $dadd, $dcost, self::CONFIRM_PHRASE
// ));
return true;
}
if ($clan->getMaxMembercount() >= SR_Clan::MAX_MEMBERCOUNT) {
$player->msg('5171', array($clan->getMembercount(), $clan->displayMaxMembercount()));
// $player->message(sprintf('Your clan has already reached the maximum of %s/%s storage.', $clan->displayStorage(), $clan->displayMaxStorage()));
return false;
}
if (false === $player->hasNuyen(self::COST_MEMBERS)) {
$player->msg('1063', array($dcost, $player->displayNuyen()));
// $player->message(sprintf('It would cost %s to raise your max members by %s, but you only got %s.',
// $dcost, $dadd, $player->displayNuyen()
// ));
return false;
}
if (false === $player->giveNuyen(-self::COST_MEMBERS)) {
$player->message('DB ERROR 2');
return false;
}
if (false === $clan->addMembercount(self::ADD_MEMBERS)) {
$player->message('DB ERROR 2');
return false;
}
$player->msg('5172', array($dcost, $clan->getMembercount(), $clan->displayMaxMembercount()));
// $player->message(sprintf(
// 'You paid %s and your clan has now of %s/%s members.',
// $dcost, $clan->getMembercount(), $clan->getMaxMembercount()
// ));
return SR_ClanHistory::onAddMembers($clan, $player);
}
示例10: onKilledByHuman
public static function onKilledByHuman(SR_Player $killer, SR_Player $victim)
{
$b = chr(2);
$where = 'sr4bo_victim=' . $victim->getUID();
$bounty = self::table(__CLASS__)->selectAll('sr4bo_id, sr4bo_bounty', $where, '');
$sum = 0;
foreach ($bounty as $data) {
$b = $data['sr4bo_bounty'];
// SR_BountyHistory::onKilled($killer, $victim, $data['sr4bo_id']);
$sum += $b;
}
$victim->updateField('bounty', 0);
$killer->giveNuyen($sum);
$killer->increase('sr4pl_bounty_done', $sum);
self::table(__CLASS__)->deleteWhere($where);
$killer->msg('5034', array(Shadowfunc::displayNuyen($sum)));
// $killer->message(sprintf("You collected a {$b}bounty{$b}: %s.", Shadowfunc::displayNuyen($sum)));
}
示例11: getNPCLoot
public function getNPCLoot(SR_Player $player)
{
if ($this->arena_ny > 0) {
$ny = $this->arena_ny;
$player->msg('5125', array(Shadowfunc::displayNuyen($ny)));
// $player->message(sprintf('You get a reward of %s for killing the enemy.', Shadowfunc::displayNuyen($ny)));
$player->giveNuyen($ny);
}
if ($this->arena_key === NULL) {
return array();
}
list($bit, $key) = explode(':', $this->arena_key);
$bits = (int) SR_PlayerVar::getVal($player, $key, 0);
$bits |= $bit;
SR_PlayerVar::setVal($player, $key, $bits);
return array();
}