当前位置: 首页>>代码示例>>PHP>>正文


PHP SR_Player::getSpell方法代码示例

本文整理汇总了PHP中SR_Player::getSpell方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::getSpell方法的具体用法?PHP SR_Player::getSpell怎么用?PHP SR_Player::getSpell使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SR_Player的用法示例。


在下文中一共展示了SR_Player::getSpell方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: cast

 public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player)
 {
     // 		echo "Casting Firewall with level $level and $hits hits.\n";
     # Firebolt ads 0.20 per level
     $firebolt = $potion_player->getSpell('firebolt');
     $firebolt = $firebolt === false ? 0 : $firebolt->getLevel($potion_player);
     $firebolt = round($firebolt / 5, 1);
     $level += $firebolt;
     # Fireball ads 0.25 per level
     $fireball = $potion_player->getSpell('fireball');
     $fireball = $fireball === false ? 0 : $fireball->getLevel($potion_player);
     $fireball = round($fireball / 4, 1);
     $level += $fireball;
     $line = $target->getY();
     $damage = array();
     $ep = $target->getParty();
     foreach ($ep->getMembers() as $t) {
         $t instanceof SR_Player;
         $d = abs($line - $t->getY());
         // 			echo "Distance to target is $d\n";
         $l = $level - $d;
         if ($l >= 0) {
             $hits = $this->dice($potion_player, $t, $l);
             $damage[$t->getID()] = $this->calcFirewallDamage($player, $t, $level, $hits);
         }
     }
     $this->announceADV($player, $target, $level);
     Shadowfunc::multiDamage($player, $damage);
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:30,代码来源:firewall.php

示例2: cast

 public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player)
 {
     echo "Casting Vulcano with level {$level} and {$hits} hits.\n";
     $this->announceADV($player, $target, $level);
     # Firebolt ads 0.20 per level
     $firebolt = $potion_player->getSpell('firebolt');
     $firebolt = $firebolt === false ? 0 : $firebolt->getLevel($player);
     $firebolt = round($firebolt / 5, 1);
     $level += $firebolt;
     # Fireball ads 0.25 per level
     $fireball = $potion_player->getSpell('fireball');
     $fireball = $fireball === false ? 0 : $fireball->getLevel($player);
     $fireball = round($fireball / 4, 1);
     $level += $fireball;
     # Firewall ads 0.3 per level
     $firewall = $potion_player->getSpell('firewall');
     $firewall = $firewall === false ? 0 : $firewall->getLevel($player);
     $firewall = round($firewall * 0.3, 1);
     $level += $firewall;
     # Inaccurate
     $inaccuracy = Common::clamp(3 - $level * 0.1, 1);
     $targets = SR_Grenade::computeDistances($target, $inaccuracy);
     $p = $player->getParty();
     $ep = $p->getEnemyParty();
     $damage = array();
     foreach ($targets as $data) {
         list($pid, $d) = $data;
         $target = $ep->getMemberByPID($pid);
         $d = Common::clamp($d, 1);
         $hits = $this->dice($potion_player, $target, $level);
         # Dice hits
         echo "!! Vulcano hits={$hits}, Distance={$d}";
         $min = 1.0 + $level * 1.0;
         # Min damage is quite low
         $max = $min + $level + $hits * 1.2;
         # The max damage is min + hits
         $dmg = Shadowfunc::diceFloat($min, $max);
         $dmg /= $d / SR_Party::X_COORD_INC * 1.2;
         # Apply area reduction
         $dmg = round($dmg, 1);
         $damage[$pid] = $dmg;
     }
     $this->spellDamageMultiTargets($player, $damage, $level);
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:45,代码来源:vulcano.php

示例3: execute

 public static function execute(SR_Player $player, array $args)
 {
     if (count($args) === 1) {
         $arg = $args[0];
         if (false === ($spell = $player->getSpell($arg))) {
             self::rply($player, '1023');
             # You don't have this knowledge.
             return false;
         } else {
             return Shadowhelp::getHelp($player, $spell->getName());
         }
     } else {
         return self::reply($player, Shadowfunc::getSpells($player, '5054'));
     }
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:16,代码来源:known_spells.php

示例4: cast

 public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player)
 {
     echo "Casting Fireball with level {$level} and {$hits} hits.\n";
     $this->announceADV($player, $target, $level);
     # Firebolt ads 0.20 per level
     $firebolt = $potion_player->getSpell('firebolt');
     $firebolt = $firebolt === false ? 0 : $firebolt->getLevel($potion_player);
     $firebolt = round($firebolt / 5, 1);
     $level += $firebolt;
     # Inaccuracy
     $inaccuracy = Common::clamp(4 - $level * 0.15, 1);
     $targets = SR_Grenade::computeDistances($target, $inaccuracy);
     $p = $player->getParty();
     $ep = $p->getEnemyParty();
     $damage = array();
     foreach ($targets as $data) {
         list($pid, $d) = $data;
         $target = $ep->getMemberByPID($pid);
         $d = Common::clamp($d, 1);
         $hits = $this->dice($potion_player, $target, $level);
         # Dice hits
         echo "!! Fireball hits={$hits}, Distance={$d}\n";
         // 			$hits /= 2; # We take half..
         // 			$hits /= ($d * 5); # And divide by distance
         // 			$hits = round($hits, 1);
         // 			echo " Fireball hits=$hits\n";
         $min = 1.0 + $level * 0.5;
         # Min damage is quite low
         $max = $min + $level + $hits * 0.5;
         # The max damage is min + hits
         $dmg = Shadowfunc::diceFloat($min, $max);
         $dmg /= $d / SR_Party::X_COORD_INC * 1.4;
         # Apply area reduction
         $dmg = round($dmg, 1);
         // 			$player->message(sprintf("You have hit %s with %d hits, your damage is %.02f-%.02f, Distance from impact: %.02fm", $target->getName(), $hits, $min, $max, $d));
         $damage[$pid] = $dmg;
     }
     $this->spellDamageMultiTargets($player, $damage, $level);
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:40,代码来源:fireball.php


注:本文中的SR_Player::getSpell方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。