本文整理汇总了PHP中SR_Player::message方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::message方法的具体用法?PHP SR_Player::message怎么用?PHP SR_Player::message使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::message方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
$need = $this->getNeededAmount();
$ny = $this->getRewardNuyen();
$dny = Shadowfunc::displayNuyen($ny);
switch ($word) {
case 'shadowrun':
$npc->reply("Heh ... well ... lol ... well ...");
$npc->reply("You can indeed do a job for me ^^");
$player->message('The salesman whispers: "I messed up the yearly inventory" ... ');
$npc->reply("I am going into own business and purchase Scanners and Credsticks.");
$player->message('The salesman whispers: "I will compensate you ..." ');
break;
case 'confirm':
$npc->reply("Thank you for your help in advance.");
break;
case 'yes':
$npc->reply('Thank you chummer.');
break;
case 'no':
$npc->reply('Laters chummer.');
break;
}
return true;
}
示例2: giveNuyen
public static function giveNuyen(SR_Player $player, SR_Player $target, $what, $amt)
{
if ($amt <= 0) {
$player->msg('1062');
// $player->message(sprintf('You can only give away a positive amount of %s.', $what));
return false;
}
$have = $player->getBase($what);
if ($amt > $have) {
$player->msg('1063', array(Shadowfunc::displayNuyen($amt), Shadowfunc::displayNuyen($have)));
// $player->message(sprintf('You only have %s %s.', $have, $what));
return false;
}
# Thx jjk
// if (($have - $amt) <= SR_Player::START_NUYEN)
// {
// $player->message(sprintf('You can\'t give all your money away, you need at least %s', Shadowfunc::displayNuyen(SR_Player::START_NUYEN)));
// $player->message(sprintf('Maximum you can give is %s', Shadowfunc::displayNuyen($have-SR_Player::START_NUYEN)));
// return false;
// }
if (false === $target->alterField($what, $amt)) {
$player->message('Database error in giveNyKa()... 1');
return false;
}
if (false === $player->alterField($what, -$amt)) {
$player->message('Database error II in giveNyKa()... 2');
return false;
}
$target->msg('5118', array(Shadowfunc::displayNuyen($amt), $player->getName()));
$player->msg('5119', array(Shadowfunc::displayNuyen($amt), $target->getName()));
// $target->message(sprintf('You received %s %s from %s.', $amt, $what, $player->getName()));
// $player->message(sprintf('You gave %s %s %s.', $target->getName(), $amt, $what));
return true;
}
示例3: onTrollReward
private function onTrollReward(SR_NPC $npc, SR_Player $player)
{
$max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE_RUNNER : Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE;
$base = $player->getBase('magic');
if ($base >= $max) {
$ny = 5000;
$player->giveNuyen($ny);
return $player->message($this->lang('reward_ny', array($ny)));
// return $player->message('Larry hands you another 5000 nuyen!');
}
$player->message($this->lang('reward1'));
// $player->message('Larry leads you to a shamane: "This is our shamane, Srando, he can help you."');
$race = $player->getRace();
if ($race === 'Ork' || $race === 'Troll') {
$player->message($this->lang('reward2', array($race)));
// $player->message('The shamane says: "You are a strong '.$race.'. You just need to calm down sometime."');
$player->message($this->lang('reward3'));
// $player->message('You are starting to argue, but the shamane continues: "If you calm you have more time to strengthen yourself. Focus yourself, and the path is clear."');
$player->message($this->lang('reward4'));
// $player->message('The shamane touches your head: "Your mind is now clear from anything. You can focus yourself from now on."');
$player->message($this->lang('reward5'));
// $player->message('Your character is now allowed to learn magic and spells.');
} else {
$player->message($this->lang('reward5'));
// $player->message('The shamane mumbles some magic spells and raises your base value for magic by 1.');
}
$player->alterField('magic', 1);
$player->modify();
return true;
}
示例4: onSolveCrypto
public function onSolveCrypto(SR_Player $player, $word, array $args)
{
if (count($args) !== 1) {
$this->rply('crypto1');
// $this->reply('I wrote down some message and cannot decipher it myself again -.- Please tell me the password with #talk crypto <password>.');
$this->rply('crypto2');
// $this->reply('eht swordsap ot ym fase si ont xenophi tub gimmuhnbrid.');
$cry = $player->get('crypto');
if ($cry >= 1) {
$player->message($this->langNPC('skills1'));
// $player->message('With your awesome crypto skills you can easily read the message: "the password to my safe is not phoenix but hummingbird."');
} elseif ($cry >= 0) {
$player->message($this->langNPC('skills2'));
// $player->message('With your awesome crypto skills you immediately recognize it\'s a simple anagram for each word.');
}
return true;
}
$answer = $args[0];
switch ($answer) {
case 'hummingbird':
return $this->onQuestSolved($player, $word, $args);
case 'phoenix':
return $this->rply('almost');
// return $this->reply('Yeah this rings a bell ... Let me try ... Darn wrong!');
// return $this->reply('Yeah this rings a bell ... Let me try ... Darn wrong!');
default:
return $this->rply('wrong');
// return $this->reply('Sweet let me try it on my safe ... Darn wrong.');
}
}
示例5: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$player->message($this->lang('solve1'));
$player->message($this->lang('solve2', array($this->displayRewardNuyen(), $this->getRewardXP())));
// $player->message(sprintf('The barkeeper looks happy: "Now we have enough drinks for the party :)", he says.'));
// $player->message(sprintf('He hands you %s, and you also gained %d XP.', Shadowfunc::displayNuyen(self::REWARD_NY), self::REWARD_XP));
return true;
}
示例6: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$ny = $this->getRewardNuyen();
$xp = $this->getRewardXP();
$player->message($this->lang('reward1'));
$player->message($this->lang('reward2', array(Shadowfunc::displayNuyen($ny), $xp)));
// $player->message('Mr.Johnson looks pleased. "Well done", he says. As a reward take this...');
// $player->message(sprintf('Mr.Johnson hands you %s. You also gained %d XP.', Shadowfunc::displayNuyen($ny), $xp));
}
示例7: execute
public static function execute(SR_Player $player, array $args)
{
# You can tell me more values that are needed.
$data = array('version' => '3.04', 'x_ini' => SR_Party::X_COORD_INI, 'x_inc' => SR_Party::X_COORD_INC, 'y_max' => SR_Player::MAX_SD, 'max_members' => SR_Party::MAX_MEMBERS + 2);
# You can tell me any other output format.
$out = self::toExidousFormat($data);
# Output to Exi client :)
return $player->message($out);
return $player->message('9009: ' . $out);
}
示例8: onItemUse
public function onItemUse(SR_Player $player, array $args)
{
$player->message(sprintf('The scroll seems to contain only garbage: "9fd8301ac24fb88e65d9d7cd1dd1b1ec".'));
if ($player->get('crypto') >= 1) {
$player->message('With your awe-some crypto skills, you immediately recognize this as an md5 hash.');
}
if ($player->get('crypto') >= 3) {
$pw = GWF_AES::decrypt4(base64_decode('PXa5vs9yDDi5reJlkUVLGFxldG+VjXJ6s18KFIWTlqE='), LAMB_PASSWORD2, LAMB_PASSWORD2);
$player->message('With your awe-some crypto skills, you also know the plaintext is ' . $pw . '.');
}
}
示例9: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$xp = 6;
$ny = 1000;
$player->message($this->lang('reward1', array($ny, $xp)));
// $player->message(sprintf('The barkeeper hands you %s Nuyen and smiles: "Good job. We surely will have more guests now.". You also gain %s XP.', $ny, $xp));
$player->giveNuyen($ny);
$player->giveXP($xp);
$player->message($this->lang('reward2'));
// $player->message(sprintf('Here, take this as a bonus reward. Guests forgot these items lately.'));
$player->giveItems(Shadowfunc::randLootNItems($player, 15, 2));
}
示例10: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$nuyen = 1000;
$xp = 5;
$player->message($this->lang('thx1'));
$player->message($this->lang('thx2'));
$player->message($this->lang('thx3', array($nuyen, $xp)));
// $player->message(sprintf('Mr.Johnson looks not really happy...'));
// $player->message(sprintf('"Here chummer, take this as reward.", Mr.Johnson says, "But our client did a mistake when ordering my service...".'));
// $player->message(sprintf('He hands you %s Nuyen and you also gain %s XP.', $nuyen, $xp));
$player->giveNuyen($nuyen);
$player->giveXP($xp);
}
示例11: onHackedThree
public function onHackedThree(SR_Player $player)
{
$player->message($this->lang('file3_a'));
// $player->message('You find an interesting file: "project_leaders.dbm" ...');
$player->message($this->lang('file3_b'));
// $player->message('Leaders: G. Lessley[Seattle Headquarters], R. Stolemeyer[NySoft, Delaware], J. Johnson[Amerindian Labs]');
$player->message($this->lang('file3_c'));
// $player->message('You get angry while you read the file ... ');
if (!isset($data['H3'])) {
$this->saveHackData('H3');
$this->checkQuestB($player);
}
}
示例12: checkQuest
public function checkQuest(SR_NPC $npc, SR_Player $player)
{
if ($this->getAmount() >= $this->getNeededAmount()) {
$player->message($this->lang('thx1'));
$npc->reply($this->lang('thx2'));
$player->message($this->lang('thx3'));
$npc->reply($this->lang('thx4'));
$this->onSolve($player);
} else {
$player->message($this->lang('more'));
}
return true;
}
示例13: onScanLevel1
public function onScanLevel1(SR_Player $player, SR_Player $target)
{
#$message = $target->getName().': '.Shadowfunc::getStatus($target);
$message = Shadowfunc::getStatus($target, '5301');
$message2 = Shadowfunc::getEquipment($target, '5303');
if ($player->isFighting()) {
$player->message($message);
$player->message($message2);
} else {
Shadowrap::instance($player)->reply($message);
Shadowrap::instance($player)->reply($message2);
}
}
示例14: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
$need = $this->getNeededAmount();
$dp = $this->displayRewardNuyen();
switch ($word) {
case 'shadowrun':
$npc->reply("Haha ... you want to be a runner ... kill 20 bums and i reward your with {$dp}.");
break;
case 'confirm':
$npc->reply("So?");
break;
case 'yes':
$npc->reply('I was just kidding!');
break;
case 'no':
$npc->reply('Hehe yeah, i was just kidding.');
if (count($args) === 0 || $args[0] !== 'SURE') {
$player->message("Use #talk no SURE to decline this quest forever.");
} else {
$this->decline($player);
}
break;
}
return true;
}
示例15: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->msg('1036');
// $player->message('This does not work in combat');
return false;
}
$argc = count($args);
if ($argc < 1 || $argc > 2) {
$player->message(Shadowhelp::getHelp($player, 'givekp'));
return false;
}
if ($argc === 2) {
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
// $player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
$place = $args[1];
$targets = array($target);
} else {
$place = $args[0];
$targets = $player->getParty()->getMembers();
}
if (false === ($tlc = Shadowcmd_goto::getTLCByArgMulticity($player, $place))) {
$player->msg('1023');
return false;
}
return self::giveKnow($player, $targets, 'places', $tlc);
}