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PHP SR_Player::getNuyen方法代码示例

本文整理汇总了PHP中SR_Player::getNuyen方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::getNuyen方法的具体用法?PHP SR_Player::getNuyen怎么用?PHP SR_Player::getNuyen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SR_Player的用法示例。


在下文中一共展示了SR_Player::getNuyen方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: getRespawnLocation

 public function getRespawnLocation(SR_Player $player)
 {
     if ($player->getNuyen() > 100 && $player->hasKnowledge('places', 'Seattle_Hotel')) {
         return 'Seattle_Hotel';
     }
     return parent::getRespawnLocation($player);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:7,代码来源:Seattle.php

示例2: getRespawnLocation

 public function getRespawnLocation(SR_Player $player)
 {
     if ($player->getNuyen() > 200 && $player->hasKnowledge('places', 'Vegas_Hotel')) {
         return 'Vegas_Hotel';
     }
     return Shadowrun4::getCity('Chicago')->getRespawnLocation($player);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:7,代码来源:Vegas.php

示例3: getRespawnLocation

 public function getRespawnLocation(SR_Player $player)
 {
     if ($player->getNuyen() > 300 && $player->hasKnowledge('places', 'Chicago_Hotel')) {
         return 'Chicago_Hotel';
     } else {
         return Shadowrun4::getCity('Delaware')->getRespawnLocation($player);
     }
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:8,代码来源:Chicago.php

示例4: onHire

 public function onHire(SR_Player $player, $price, $time)
 {
     $p = $player->getParty();
     if ($p->hasHireling()) {
         return "You already have a runner. I work alone.";
     }
     if ($price > 0) {
         if ($player->getNuyen() < $price) {
             return "I want {$price} nuyen to join join your party.";
         }
     }
     $this->onHireB($player, $price, $time);
     return "Ok chummers, let's go!";
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:14,代码来源:SR_HireNPC.php

示例5: onPraySins

 private function onPraySins(SR_Player $player, $price)
 {
     $nuyen = $player->getNuyen();
     $dp = Shadowfunc::displayNuyen($price);
     $dn = Shadowfunc::displayNuyen($nuyen);
     if ($price > $nuyen) {
         return $this->rply('cost', array($dp, $dn));
         // 			return $this->reply(sprintf('My son, it would cost %s to forgive your sins, but you have only %s.', $dp, $dn));
     }
     $player->giveNuyen(-$price);
     $dl = Shadowfunc::displayNuyen($nuyen - $price);
     $player->message($this->langNPC('pay', array($dp, $dl)));
     // 		$player->message("You pay the price of {$dp} and have {$dl} left.");
     $player->alterField('bad_karma', -1);
     $badkarma = $player->getBase('bad_karma');
     return $this->rply('thx', array($badkarma));
     // 		return $this->reply("Thank you my son. You now have only {$badkarma} bad karma left.");
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:18,代码来源:Priest.php

示例6: buyPermission

 private function buyPermission(SR_Player $player)
 {
     if ($player->hasConst("SEATTLE_BM", 1)) {
         return $player->message($this->langNPC('already'));
         // 			$player->message("You already have permission to enter the blackmarket in Seattle.");
         // 			return ;
     }
     $nuyen = $player->getNuyen();
     if ($nuyen < $this->price) {
         return $player->message($this->langNPC('poor', array($this->price, $nuyen)));
         // 			$player->message("The salesman is shaking his head...\"No!\", he says, \"I want $this->price, not $nuyen\".");
         // 			return;
     }
     $player->giveNuyen(-$this->price);
     $player->message($this->langNPC('give', array($this->price)));
     // 		$player->message("You give $this->price Nuyen to the salesman...");
     $player->setConst("SEATTLE_BM", 1);
     return $this->rply('purchase');
     // 		$this->reply('Ok, here is your permission to enter the blackmarket. And you don\'t know me!');
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:20,代码来源:AresMan.php

示例7: getStatus

 /**
  * Return status string for a player.
  * @param SR_Player $player
  */
 public static function getStatus(SR_Player $player, $key = '5014')
 {
     $args = array();
     # Scanner in Use?
     if ($key > 5015) {
         $args[] = $player->getName();
     }
     # Pre magic
     $args = array_merge($args, array($player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), $player->getHP(), $player->getMaxHP()));
     # Magic?
     if ($player->getBase('magic') >= 0) {
         $key++;
         # different event
         $args = array_merge($args, array($player->getMP(), $player->getMaxMP()));
     }
     # After magic
     $args = array_merge($args, array($player->get('attack'), $player->get('defense'), $player->get('min_dmg'), $player->get('max_dmg'), $player->get('marm'), $player->get('farm'), round($player->getBase('xp'), 2), $player->getBase('karma'), round($player->getNuyen(), 2), $player->displayWeight(), $player->displayMaxWeight()));
     return Shadowrun4::lang($key, $args);
     # Status message
     // 		if ($player->getBase('magic') >= 0)
     // 		{
     // 			return Shadowrun4::lang('5014', array(
     // 				$player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'),
     // 				$player->getHP(), $player->getMaxHP(),
     // 				$player->getMP(), $player->getMaxMP(),
     // 				$player->get('attack'), $player->get('defense'),
     // 				$player->get('min_dmg'), $player->get('max_dmg'),
     // 				$player->get('marm'), $player->get('farm'),
     // 				round($player->getBase('xp'), 2), $player->getBase('karma'),
     // 				round($player->getNuyen(), 2),
     // 				$player->displayWeight(), $player->displayMaxWeight(),
     // 			));
     // 		}
     // 		else
     // 		{
     // 			return Shadowrun4::lang('5015', array(
     // 				$player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'),
     // 				$player->getHP(), $player->getMaxHP(),
     // 				$player->get('attack'), $player->get('defense'),
     // 				$player->get('min_dmg'), $player->get('max_dmg'),
     // 				$player->get('marm'), $player->get('farm'),
     // 				round($player->getBase('xp'), 2), $player->getBase('karma'),
     // 				round($player->getNuyen(), 2),
     // 				$player->displayWeight(), $player->displayMaxWeight(),
     // 			));
     // 		}
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:51,代码来源:Shadowfunc.php

示例8: onItemUsePush

 public function onItemUsePush(SR_Player $player, $amount)
 {
     $have = $player->getNuyen();
     $cost = $this->getTransactionCost();
     if ($amount <= $cost) {
         $this->reply($player, "You want to send {$amount} Nuyen to your Bank account, but that's below the cost per transaction of {$cost}.");
         return false;
     }
     if ($have < $amount) {
         $this->reply($player, sprintf("You want to send %s Nuyen to your bank account, but you only have %s.", $amount, $have));
         return false;
     }
     $player->giveNuyen(-$amount);
     $player->increase('sr4pl_bank_nuyen', $amount - $cost);
     $this->reply($player, sprintf("You send %s(+%s)=%s Nuyen to your bank account (%s now). You now carry %s.", $amount - $cost, $cost, $amount, $player->getBankNuyen(), $player->displayNuyen()));
     return true;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:17,代码来源:Credstick.php


注:本文中的SR_Player::getNuyen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。