本文整理汇总了PHP中SR_Player::isInParty方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::isInParty方法的具体用法?PHP SR_Player::isInParty怎么用?PHP SR_Player::isInParty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::isInParty方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: on_challenge
public function on_challenge(SR_Player $player, array $args)
{
# No fight with party:
if ($player->isInParty()) {
$player->msg('1099');
// $player->message("You can't fight here when you are in a party. Use #part to leave your party.");
return false;
}
# Get current enemy
$key = 'SEATTLE_ARENA_N';
if (!$player->hasConst($key)) {
$player->setConst($key, 1);
}
$n = $player->getConst($key);
# Possible flags/enemies in Arena:
$enemies = array(array("Seattle_AToughGuy", $this->lang($player, 'e1')), array("Seattle_ASecOrk", $this->lang($player, 'e2')), array("Seattle_AToughTroll", $this->lang($player, 'e3')), array("Seattle_AMagician", $this->lang($player, 'e4')), array("Seattle_AElite", $this->lang($player, 'e5')));
# No more fights:
if ($n > count($enemies)) {
// $player->message("Sorry. You fought all the enemies here. Try #fight <player> then :P");
$player->msg('1098');
return false;
}
$n--;
$enemy = $enemies[$n];
$player->msg('5141', array($enemy[1]));
// $player->message("The Arena-Guy leads you to the locker room. After a few minutes you were guided into the arena and see your enemy: ".$enemy[1].". " );
SR_NPC::createEnemyParty($enemy[0])->fight($player->getParty(), true);
return true;
}
示例2: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isInParty()) {
$player->msg('1099');
# You cannot do this when you are in a party.
return false;
}
if (!$player->isIdle()) {
$player->msg('1033');
# Your party is moving. Try this command when idle.
return false;
}
if (count($args) === 1 && $args[0] === 'i_am_sure') {
self::beamToRedmond($player);
} else {
$player->msg('5298', array(self::BEAM_TARGET));
# Use "#redmond i_am_sure" to take some of your XP and beam you back to Redmond_Hotel.
}
return true;
}