本文整理汇总了PHP中SR_Player::getName方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::getName方法的具体用法?PHP SR_Player::getName怎么用?PHP SR_Player::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::getName方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: execute
public static function execute(SR_Player $player, array $args)
{
if ('' === ($message = trim(implode(' ', $args)))) {
return false;
}
$p = $player->getParty();
$ep = $p->getEnemyParty();
$pname = $player->getName();
if ($p->isTalking() && $ep !== false) {
$p->ntice('5085', array($pname, $message));
$ep->ntice('5085', array($pname, $message));
$p->setContactEta(60);
$el = $ep->getLeader();
if ($el->isNPC()) {
$ep->setContactEta(60);
$el->onNPCTalkA($player, isset($args[0]) ? $args[0] : 'hello', $args);
}
} elseif ($p->isAtLocation()) {
Shadowshout::onLocationGlobalMessage($player, '5085', array($pname, $message));
} elseif ($p->isFighting()) {
$p->ntice('5085', array($pname, $message));
$ep->ntice('5085', array($pname, $message));
} else {
$p->ntice('5085', array($pname, $message));
}
return true;
}
示例2: giveNuyen
public static function giveNuyen(SR_Player $player, SR_Player $target, $what, $amt)
{
if ($amt <= 0) {
$player->msg('1062');
// $player->message(sprintf('You can only give away a positive amount of %s.', $what));
return false;
}
$have = $player->getBase($what);
if ($amt > $have) {
$player->msg('1063', array(Shadowfunc::displayNuyen($amt), Shadowfunc::displayNuyen($have)));
// $player->message(sprintf('You only have %s %s.', $have, $what));
return false;
}
# Thx jjk
// if (($have - $amt) <= SR_Player::START_NUYEN)
// {
// $player->message(sprintf('You can\'t give all your money away, you need at least %s', Shadowfunc::displayNuyen(SR_Player::START_NUYEN)));
// $player->message(sprintf('Maximum you can give is %s', Shadowfunc::displayNuyen($have-SR_Player::START_NUYEN)));
// return false;
// }
if (false === $target->alterField($what, $amt)) {
$player->message('Database error in giveNyKa()... 1');
return false;
}
if (false === $player->alterField($what, -$amt)) {
$player->message('Database error II in giveNyKa()... 2');
return false;
}
$target->msg('5118', array(Shadowfunc::displayNuyen($amt), $player->getName()));
$player->msg('5119', array(Shadowfunc::displayNuyen($amt), $target->getName()));
// $target->message(sprintf('You received %s %s from %s.', $amt, $what, $player->getName()));
// $player->message(sprintf('You gave %s %s %s.', $target->getName(), $amt, $what));
return true;
}
示例3: onConsume
public function onConsume(SR_Player $player)
{
$m = array('alc' => 0.1);
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 1, $m));
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 2, $m));
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 3, $m));
$player->getParty()->notice(sprintf('%s drunk an alcopop and got alcoholized (+0.3).', $player->getName()));
}
示例4: onHacked
public function onHacked(SR_Player $player, $hits)
{
$party = $player->getParty();
$player->message(sprintf('This computer is able to activate the elevator to floor 2 and 3.'));
$elevator = Shadowrun4::getLocationByTarget('Renraku_Elevator');
$elevator instanceof Renraku_Elevator;
$elevator->setElevatorFlagsParty($party, 6, true);
$party->notice(sprintf('%s managed to unlock the elevator to floor 2 and 3.', $player->getName()));
}
示例5: onConsume
public function onConsume(SR_Player $player)
{
$m = array('alc' => 0.1);
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 1, $m));
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 2, $m));
$oldhp = $player->getHP();
$gain = $player->healHP(0.3);
$player->getParty()->notice(sprintf('%s drank a beer and got alcoholized (+0.2) %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
}
示例6: giveKnowB
private static function giveKnowB(SR_Player $player, SR_Player $target, $what, $which)
{
if (false === $target->hasKnowledge($what, $which)) {
$target->giveKnowledge($what, $which);
$player->getParty()->ntice('5117', array($player->getName(), $target->getName(), $which));
// $player->getParty()->message($player, sprintf(' told %s about %s.', $target->getName(), $which));
}
return true;
}
示例7: execute
public static function execute(SR_Player $player, array $args)
{
return $player->getParty()->ntice('5084', array($player->getName(), implode(' ', $args)));
// $b = chr(2);
// $bot = Shadowrap::instance($player);
// $message = sprintf('%s pm: "%s"', $b.$player->getName().$b, implode(' ', $args));
// $player->getParty()->notice($message);
// return true;
}
示例8: deletePlayer
private static function deletePlayer(SR_Player $player)
{
$epname = GDO::escape($player->getName());
if (false === GDO::table('SR_BazarShop')->deleteWhere("sr4bs_pname='{$epname}'")) {
return false;
}
if (false === GDO::table('SR_BazarItem')->deleteWhere("sr4ba_pname='{$epname}'")) {
return false;
}
}
示例9: onFlee
public static function onFlee(SR_Player $player)
{
$party = $player->getParty();
$ep = $party->getEnemyParty();
$party->ntice('5113', array($player->getName()));
$ep->ntice('5114', array($player->getName()));
// $party->notice(sprintf('%s has fled from the enemy.', $player->getName()));
// $ep->notice(sprintf('%s has fled from combat.', $player->getName()));
$player->resetXP();
$party->kickUser($player, true);
$np = SR_Party::createParty();
$np->addUser($player, true);
$np->cloneAction($party);
$np->clonePreviousAction($party);
$np->popAction(true);
if ($np->isInsideLocation()) {
$np->pushAction(SR_Party::ACTION_OUTSIDE);
}
}
示例10: displayBountyPlayer
public static function displayBountyPlayer(SR_Player $player)
{
$bounty = $player->getBase('bounty');
if ($bounty <= 0) {
return $player->lang('no_bounty');
# This player has no bounty.
}
$total = Shadowfunc::displayNuyen($bounty);
return $player->lang('total_bounty', array($total, $player->getName(), self::displayBountyPlayerDetails($player)));
// return sprintf("There is a total {$b}bounty of %s{$b} for %s: %s.", $total, $player->getName(), self::displayBountyPlayerDetails($player));
}
示例11: onGMNS
private static function onGMNS(SR_Player $player, SR_Player $target, $arg)
{
$pid = $target->getID();
if (strtolower($arg) === 'on') {
if (false === SR_NoShout::setNoShout($pid, -1)) {
return false;
}
return $player->message(sprintf('Banned %s from shouting.', $target->getName()));
} elseif (strtolower($arg) === 'off') {
if (false === SR_NoShout::setShout($pid)) {
return false;
}
return $player->message(sprintf('Allowed %s to shout again.', $target->getName()));
} elseif (0 < ($seconds = GWF_TimeConvert::humanToSeconds($arg))) {
if (false === SR_NoShout::setNoShout($pid, $seconds)) {
return false;
}
return $player->message(sprintf('Banned %s from shouting for %s.', $target->getName(), GWF_TimeConvert::humanDuration($seconds)));
} else {
$player->message(Shadowhelp::getHelp($player, 'gmns'));
return false;
}
}
示例12: onPayOwner
public function onPayOwner(SR_Player $buyer, $amt)
{
$price = $this->getVar('sr4ba_price') * $amt;
$pname = $this->getVar('sr4ba_pname');
if (false === ($seller = Shadowrun4::getPlayerByName($pname))) {
if (false === ($seller = SR_Player::getByLongName($pname))) {
return false;
}
}
if (false === $seller->giveBankNuyen($price)) {
return false;
}
$iname = $this->getVar('sr4ba_iname');
$seller->msg('5035', array(Shadowfunc::displayNuyen($price), $amt, $iname, $buyer->getName()));
// $seller->message(sprintf('%s have been booked to your bank account for selling %s %s to %s.', Shadowfunc::displayNuyen($price), $amt, $iname, $buyer->getName()));
return true;
}
示例13: giveItem
public static function giveItem(SR_Player $player, SR_Player $target, $id, $amt = 1)
{
if ($amt < 1) {
$player->msg('1038');
// $player->message('Please give a positive amount of items.');
return false;
}
if (false === ($item = $player->getInvItem($id))) {
$player->msg('1029');
// $player->message('You don`t have that item.');
return false;
}
// if (false === $item->isItemTradeable())
// {
// $player->message('You are not allowed to trade this item.');
// return false;
// }
if ($item->isItemStackable()) {
if ($amt > $item->getAmount()) {
$player->msg('1040', array($item->getItemName()));
// $player->message(sprintf('You only have %d %s.', $item->getAmount(), $item->getName()));
return false;
}
$giveItem = SR_Item::createByName($item->getItemName(), $amt, true);
$item->useAmount($player, $amt);
} else {
if ($amt !== 1) {
$player->message('Currently you can only give one equipment at a time.');
return false;
}
$player->removeFromInventory($item);
$giveItem = $item;
}
$busymsg = $player->isFighting() ? Shadowfunc::displayBusy($player->busy(SR_Player::GIVE_TIME)) : '';
self::rply($player, '5115', array($amt, $giveItem->displayFullName($player), $target->getName(), $busymsg));
// $player->message(sprintf('You gave %d %s to %s.%s', $amt, $giveItem->getName(), $target->getName(), $busymsg));
$target->giveItems(array($giveItem), $player->getName());
// if ($target instanceof SR_TalkingNPC)
// {
// $target->onNPCGive($player, $items);
// }
return true;
}
示例14: isGM
public static function isGM(SR_Player $player)
{
if (NULL === self::$GMS) {
/**
* @Example GameMasters.php in this directory:
*
* <? return array('gizmore{14}'); ?>
*/
if (false === (self::$GMS = @(include_once 'GameMasters.php'))) {
self::$GMS = array('gizmore{1}');
}
}
if (false === ($user = $player->getUser())) {
return false;
}
if (!$user->isLoggedIn()) {
return false;
}
return in_array($player->getName(), self::$GMS, true);
}
示例15: getSolution
public function getSolution(SR_Player $player)
{
$pname = strtolower($player->getName());
$hash = substr(md5(LAMB_PASSWORD2 . md5($pname) . LAMB_PASSWORD2), 2, 16);
return sprintf('%s!%s!gunda', $pname, $hash);
}