本文整理汇总了PHP中SR_Player::getTemp方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::getTemp方法的具体用法?PHP SR_Player::getTemp怎么用?PHP SR_Player::getTemp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::getTemp方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
echo "HERE\n";
$temp = 'QT_LILLY';
switch ($word) {
default:
$t = $player->getTemp($temp, 0);
$player->setTemp($temp, $t + 1);
echo "HERE {$t}\n";
switch ($t) {
case 0:
$npc->reply($this->lang('sr1'));
$npc->reply($this->lang('sr2'));
return false;
case 1:
$npc->reply($this->lang('sr3'));
$npc->reply($this->lang('sr4'));
return false;
case 2:
$npc->reply($this->lang('sr5'));
$npc->reply($this->lang('sr6'));
default:
return $npc->reply($this->lang('confirm'));
}
case 'confirm':
return $npc->reply($this->lang('confirm'));
case 'yes':
return $npc->reply($this->lang('yes'));
case 'no':
return $npc->reply($this->lang('no'));
}
}
示例2: calcNegPrice
private function calcNegPrice(SR_Player $player)
{
$price = 10000;
$try = $player->getTemp(self::TEMP_WORDN);
$price -= $try * 1000;
return $price;
}
示例3: getStoreItemsB
/**
* Filter Store Items through availability.
* @param SR_Player $player
*/
public function getStoreItemsB(SR_Player $player)
{
$key = $this->getStoreItemsKey();
if ($player->hasTemp($key)) {
return $player->getTemp($key);
}
$rep = Common::clamp($player->get('reputation'), 0, 25) * 0.5;
$items = $this->getStoreItems($player);
if (!is_array($items)) {
return array();
}
$back = array();
$unique = false;
foreach ($items as $i => $data) {
$avail = isset($data[1]) ? $data[1] : 100.0;
$avail += $rep;
if (Shadowfunc::dicePercent($avail)) {
$back[] = $data;
} else {
$unique = true;
}
}
if ($unique === true) {
$player->setTemp($key, $back);
}
return $back;
}
示例4: getShoutWait
private static function getShoutWait(SR_Player $player)
{
$range = self::MAX_DELAY - self::MIN_DELAY;
$tpl = $range / self::MAX_LEVEL;
$level = Common::clamp($player->getBase('level'), 0, self::MAX_LEVEL);
$delay = self::MIN_DELAY + $tpl * (self::MAX_LEVEL - $level);
$last = $player->hasTemp(self::TEMP_KEY) ? $player->getTemp(self::TEMP_KEY) : 0;
$next = $last + $delay;
return $next - time();
}
示例5: onNPCTalk
public function onNPCTalk(SR_Player $player, $word, array $args)
{
$t = 'Redmond_Soldier_Hire';
$price = 400 - Common::clamp($player->get('negotiation'), 0, 10) * 10;
$time = 600 * $player->get('charisma') * 60;
$b = chr(2);
switch ($word) {
case 'renraku':
$msg = "I like their {$b}hardware{$b}, but they have too much influence to the market.";
break;
case 'hardware':
$msg = "Yeah... Hardware and stuff. You don't know Renraku? Are you a crackhead?";
break;
case 'shadowrun':
$msg = "You need to {$b}hire{$b} a runner?";
break;
case 'gizmore':
$msg = "If you are here for a special quest, I can only say I have no idea. Is there a city full of you?";
break;
case 'hire':
if ($player->getTemp($t)) {
$msg = "What do you say, chummer?";
} else {
$msg = "I will follow you for a while for... Let's say... {$price} bucks.";
$player->setTemp($t, 1);
}
break;
case 'yes':
if ($player->hasTemp($t)) {
$msg = $this->onHire($player, $price, $time);
$player->unsetTemp($t);
} else {
$msg = "Yes! Have a seat.";
}
break;
case 'no':
if ($player->getTemp($t)) {
$player->unsetTemp($t);
}
$msg = "Then not.";
break;
default:
$msg = "What's up, chummer?";
break;
}
$this->reply($msg);
}
示例6: on_search
public function on_search(SR_Player $player, array $args)
{
$key = $this->getTempKey();
$attemp = $player->getTemp($key, 0);
if ($attemp >= $this->getSearchMaxAttemps()) {
$player->msg('1148');
// $player->message('Not again.');
return;
}
$attemp++;
$player->setTemp($key, $attemp);
$loot = array_merge(Shadowfunc::randLoot($player, $this->getSearchLevel(), array(), $this->getSearchChanceNone()), $this->getSearchLoot($player));
if (count($loot) > 0) {
$player->msg('5185', array($this->getName()));
// $player->message(sprintf('You search the %s...', $this->getName()));
$player->giveItems($loot, 'searching ' . $this->getName());
} else {
$player->msg('5186', array($this->getName()));
// $player->message(sprintf('You search the %s... But find nothing.', $this->getName()));
}
}
示例7: getFields
public function getFields(SR_Player $player)
{
$p = $player->getTemp(Seattle_Shamane::TEMP_PISSED, 0) * 250;
return array(array('fireball', 4500 + $p), array('firebolt', 2500 + $p), array('firewall', 8500 + $p), array('flu', 2000 + $p), array('poison_dart', 4000 + $p), array('vulcano', 25000 + $p));
}
示例8: onDoctorTalk
public function onDoctorTalk(Delaware_Doctor $npc, SR_Player $player, $word)
{
$price = $this->displayRewardNuyen();
$key = 'DLW_DOC_HAND';
if (false === $player->hasTemp($key)) {
$player->setTemp($key, 1);
}
$temp = $player->getTemp($key);
switch ($word) {
case 'yes':
switch ($temp) {
case 1:
return $npc->reply($this->lang('doc_yes'));
// return $npc->reply('Yes');
// return $npc->reply('Yes');
case 2:
$player->setTemp($key, 1);
return $npc->reply($this->lang('doc_haha'));
// return $npc->reply('Hahahah ^^');
// return $npc->reply('Hahahah ^^');
case 3:
return $this->onConvince($npc, $player);
}
case 'no':
switch ($temp) {
case 1:
break;
case 2:
$player->setTemp($key, $temp + 1);
return $npc->reply($this->lang('doc_ok', array($price)));
// return $npc->reply("Okok ... I will do it for {$price}.");
// return $npc->reply("Okok ... I will do it for {$price}.");
case 3:
$player->setTemp($key, 1);
return $npc->reply($this->lang('doc_haha_ok'));
// return $npc->reply("Haha ok :)");
}
case 'hand':
switch ($temp) {
case 1:
$player->setTemp($key, $temp + 1);
default:
return $npc->reply($this->lang('doc_oh'));
// return $npc->reply("Haha, the old dwarf sent you? That's funny.");
}
}
return $npc->reply($this->lang('doc_mh'));
// return $npc->reply('Pardon?');
}
示例9: getFields
public function getFields(SR_Player $player)
{
$p = $player->getTemp(Seattle_Shamane::TEMP_PISSED, 0) * 250;
return array(array('magic', 1500 + $p), array('casting', 2500 + $p), array('orcas', 4000 + $p), array('berzerk', 4500 + $p), array('freeze', 4000 + $p), array('calm', 2000 + $p), array('heal', 3500 + $p), array('flu', 1000 + $p), array('poison_dart', 3000 + $p), array('firebolt', 2500 + $p), array('fireball', 5000 + $p), array('blow', 2500 + $p));
}
示例10: getFields
public function getFields(SR_Player $player)
{
$p = $player->getTemp(Seattle_Shamane::TEMP_PISSED, 0) * 250;
return array(array('berzerk', 3500 + $p), array('blow', 2500 + $p), array('chameleon', 3500 + $p), array('freeze', 4500 + $p), array('goliath', 3500 + $p), array('hawkeye', 3500 + $p), array('turtle', 6500 + $p));
}
示例11: getFields
public function getFields(SR_Player $player)
{
$p = $player->getTemp(Redmond_Teacher::TEMP_PISSED, 0) * 150;
return array(array('magic', 1000 + $p), array('calm', 2000 + $p), array('goliath', 1000 + $p), array('hawkeye', 1000 + $p), array('hummingbird', 1500 + $p), array('turtle', 2500 + $p), array('firebolt', 1500 + $p));
}
示例12: getFields
public function getFields(SR_Player $player)
{
$p = $player->getTemp(Seattle_Shamane::TEMP_PISSED, 0) * 250;
return array(array('calm', 2500 + $p), array('heal', 4500 + $p));
}
示例13: onNo
private function onNo(SR_Player $player)
{
$tmp = $player->getTemp(self::TMP_SCROLL, 0);
if ($tmp === 0) {
$this->reply('No, i get it.');
} else {
$this->onCheckNo($player);
}
}