本文整理汇总了PHP中SR_Player::hasNuyen方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::hasNuyen方法的具体用法?PHP SR_Player::hasNuyen怎么用?PHP SR_Player::hasNuyen使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::hasNuyen方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onNPCTalk
public function onNPCTalk(SR_Player $player, $word, array $args)
{
$b = chr(2);
# bold
switch ($word) {
case 'seattle':
return $this->reply("I'm happy I'm out of there. Delaware is way more awesome.");
case 'shadowrun':
return $this->reply("So you are a Runner? Good for you.");
case 'cyberware':
return $this->reply("Cyberware? Its awesome. Just remember that enemy spells hurt you a lot with too much cyberware :(");
case 'magic':
return $this->reply("Magic sucks. Use cyberware :)");
case 'hire':
return $this->reply("Can't hire me. I like my job here, much better than back in Renraku.");
case 'blackmarket':
return $this->reply("Shhh! If my boss Andrew hears us he will fire me!");
case 'bounty':
return $this->reply("There's no bounty on me, go away!");
case 'alchemy':
return $this->reply("Are you from medieval times? There's no such thing as changing stone to gold!");
case 'invite':
return $this->reply("A party? It's not in an elevator, so I won't come.");
case 'renraku':
return $this->reply("Don't remind me of that, have been bad times.");
case 'malois':
return $this->reply("Hmm.. I heard this name before, but I don't remember...");
case 'bribe':
if (count($args) === 0) {
$this->reply("Please specify an amount to bribe Stephen");
return false;
} else {
if (!$player->hasNuyen($args[0])) {
return $this->reply("Don't try to fool me, you don't have enough ny");
} else {
$player->pay($args[0]);
return $this->reply("Thanks, but I don't have anything for you.");
}
}
case 'yes':
return $this->reply("Yes what? \"Yes sir!\" it is");
case 'no':
return $this->reply("...");
case 'negotiation':
return $this->reply("That won't work on me.");
case 'hello':
return $this->reply("Hello, I'm Stephen.");
default:
return $this->reply("I do not know anything about {$word}.");
}
}
示例2: onBuyMembers
private function onBuyMembers(SR_Player $player, SR_Clan $clan, array $args)
{
$dadd = self::ADD_MEMBERS;
$dcost = Shadowfunc::displayNuyen(self::COST_MEMBERS);
if (count($args) !== 2 || $args[1] !== self::CONFIRM_PHRASE) {
return $player->msg('5170', array($clan->displayMaxMembercount(), $dadd, $dcost, self::CONFIRM_PHRASE));
// $player->message(sprintf(
// 'Your clan currently can have a maximum of %s members. Raising this maximum by %s would cost you %s. Please type #manage buystorage %s to confirm.',
// $clan->getMaxMembercount(), $dadd, $dcost, self::CONFIRM_PHRASE
// ));
return true;
}
if ($clan->getMaxMembercount() >= SR_Clan::MAX_MEMBERCOUNT) {
$player->msg('5171', array($clan->getMembercount(), $clan->displayMaxMembercount()));
// $player->message(sprintf('Your clan has already reached the maximum of %s/%s storage.', $clan->displayStorage(), $clan->displayMaxStorage()));
return false;
}
if (false === $player->hasNuyen(self::COST_MEMBERS)) {
$player->msg('1063', array($dcost, $player->displayNuyen()));
// $player->message(sprintf('It would cost %s to raise your max members by %s, but you only got %s.',
// $dcost, $dadd, $player->displayNuyen()
// ));
return false;
}
if (false === $player->giveNuyen(-self::COST_MEMBERS)) {
$player->message('DB ERROR 2');
return false;
}
if (false === $clan->addMembercount(self::ADD_MEMBERS)) {
$player->message('DB ERROR 2');
return false;
}
$player->msg('5172', array($dcost, $clan->getMembercount(), $clan->displayMaxMembercount()));
// $player->message(sprintf(
// 'You paid %s and your clan has now of %s/%s members.',
// $dcost, $clan->getMembercount(), $clan->getMaxMembercount()
// ));
return SR_ClanHistory::onAddMembers($clan, $player);
}
示例3: teachNinja
private function teachNinja(SR_Player $player, $price)
{
$p = Shadowfunc::displayNuyen($price);
if ($player->hasSkill('ninja')) {
$this->rply('enough');
// $this->reply('Thank you, but you already donated enough :)');
} elseif ($player->hasNuyen($price)) {
$player->pay($price);
$player->levelupFieldTo('ninja', 0);
// $player->updateField('ninja', 0);
$this->rply('come');
$player->message($this->langNPC('teaching'));
// $this->reply("Thank you my friend. Come with me...");
// $player->message('The monk teaches you the Ninja Skill. This will improve attack and damage for ninja weapons.');
$player->modify();
} else {
$this->rply('sry', array($p));
// $this->reply("I am sorry, but learning the ninja skill cost $p.");
}
}