本文整理汇总了PHP中SR_Player::healHP方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::healHP方法的具体用法?PHP SR_Player::healHP怎么用?PHP SR_Player::healHP使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::healHP方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onConsume
public function onConsume(SR_Player $player)
{
$m = array('alc' => 0.1);
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 1, $m));
$player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 2, $m));
$oldhp = $player->getHP();
$gain = $player->healHP(0.3);
$player->getParty()->notice(sprintf('%s drank a beer and got alcoholized (+0.2) %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
}
示例2: cast
public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player)
{
$min = $level + 1;
$max = $min + $level / 4 + $hits / 10;
$gain = Shadowfunc::diceFloat($min, $max);
$oldhp = $target->getHP();
$maxhp = $target->getMaxHP();
$gain = $target->healHP($gain);
$append = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
$this->announceADV($player, $target, $level, '10110', $append);
return true;
}
示例3: onConsume
public function onConsume(SR_Player $player)
{
$p = $player->getParty();
$oldhp = $player->getHP();
$maxhp = $player->getMaxHP();
$gain = $player->healHP(0.1);
$newhp = $player->getHP();
$gainmsg = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
$last = $this->getAmount() === 0 ? 'the last' : 'a';
if ($p->isFighting()) {
$busy = $this->getItemUsetime();
$player->busy($busy);
$busytext = sprintf(' %s busy.', GWF_Time::humanDuration($busy));
$p->message($player, sprintf(' eats %s potatoe chip from his roll of Pringles: %s.%s', $last, $gainmsg, $busytext));
$p->getEnemyParty()->message($player, sprintf(' eats %s chip from his roll of Pringles.', $last));
} else {
$player->message(sprintf('You eat %s chip from your Pringles: %s', $last, $gainmsg));
}
}
示例4: onConsume
public function onConsume(SR_Player $player)
{
$oldhp = $player->getHP();
$gain = $player->healHP(25);
$player->getParty()->message($player, 'ate a cake. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
}
示例5: onConsume
public function onConsume(SR_Player $player)
{
$oldhp = $player->getHP();
$gain = $player->healHP(0.4);
$player->getParty()->notice(sprintf('%s drank a half litre of milk %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
}
示例6: onConsume
public function onConsume(SR_Player $player)
{
$oldhp = $player->getHP();
$gain = $player->healHP(Shadowfunc::diceFloat(1.0, 3.0, 1));
$player->getParty()->message($player, 'ate some bacon. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
}
示例7: onConsume
public function onConsume(SR_Player $player)
{
$oldhp = $player->getHP();
$gain = $player->healHP(rand(1, 5));
$player->getParty()->message($player, 'giggles. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
}
示例8: onConsume
public function onConsume(SR_Player $player)
{
$oldhp = $player->getHP();
$gain = $player->healHP(2);
$player->getParty()->message($player, 'ate a trout and healed two cent. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()) . ' ... Lamer!');
}
示例9: onConsume
public function onConsume(SR_Player $player)
{
$oldhp = $player->getHP();
$gain = $player->healHP(Shadowfunc::diceFloat(0.2, 0.5, 1));
$player->getParty()->message($player, 'ate an apple. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
}