本文整理汇总了PHP中SR_Player::isNPC方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::isNPC方法的具体用法?PHP SR_Player::isNPC怎么用?PHP SR_Player::isNPC使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::isNPC方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: isKillProtectedB
/**
* Check the database for a recent kill.
* @param SR_Player $killer
* @param SR_Player $victim
* @return false|int timestamp
*/
private static function isKillProtectedB(SR_Player $killer, SR_Player $victim)
{
if (true === $killer->isNPC() || true === $victim->isNPC()) {
return false;
}
foreach (self::$CACHE as $entry) {
$search = $killer->getID() . ':' . $victim->getID() . ':';
$pos = strpos($entry, $search);
if ($pos !== false) {
return (int) substr($entry, strlen($search));
}
}
return false;
}
示例2: reply
public static function reply(SR_Player $player, $message)
{
return $player->isNPC() || $player->isFighting() && self::isCombatCommand() ? $player->message($message) : Dog::reply($message);
}
示例3: gotKilledByNPC
public function gotKilledByNPC(SR_Player $killer)
{
// $this->looseItem($killer);
if ($this->isRunner()) {
# Forever a dead?
if ($killer->isNPC() || $killer->isRunner()) {
$this->saveOption(self::DEAD, true);
}
}
// $this->announceKilled($killer);
}
示例4: multiDamage
/**
* Do damage to multiple targets and announce the kills and damage in a compressed way.
* @param SR_Player $player
* @param array $damage
*/
public static function multiDamage(SR_Player $player, array $damage, $spellname = 'Spell')
{
$p = $player->getParty();
$mc = $p->getMemberCount();
$ep = $p->getEnemyParty();
$loot_xp = array();
$loot_ny = array();
foreach ($p->getMembers() as $member) {
$loot_xp[$member->getID()] = 0;
$loot_ny[$member->getID()] = 0;
}
$out = array();
// $out = '';
// $out_ep = '';
foreach ($damage as $pid => $dmg) {
if ($dmg <= 0) {
continue;
}
$target = $ep->getMemberByPID($pid);
$target->dealDamage($dmg);
if (true === $target->isDead()) {
$xp = $target->isHuman() ? 0 : $target->getLootXP();
// $xp = $target->getLootXP();
$nuyen = $target->getLootNuyen();
if ($player->isNPC()) {
$target->resetXP();
}
$target->giveNuyen(-$nuyen);
// $app = Shadowrun4::lang('kills', array($target->getName(), $dmg));
$out[$target->getID()] = array($target, $dmg, true);
// $out .= $app;
// $out_ep .= $app;
// $out .= sprintf(', kills %s with %s', $target->getName(), $dmg);
// $out_ep .= sprintf(', kills %s with %s', $target->getName(), $dmg);
$pxp = 0;
foreach ($p->getMembers() as $member) {
$lxp = $xp / $mc;
$leveldiff = ($target->getBase('level') + 1) / ($member->getBase('level') + 1);
$lxp *= $leveldiff;
$lxp = round(Common::clamp($lxp, 0.01), 2);
$pxp += $lxp;
$loot_xp[$member->getID()] += $lxp;
$loot_ny[$member->getID()] += $nuyen / $mc;
}
$p->givePartyXP($pxp);
} else {
$out[$target->getID()] = array($target, $dmg, false);
// $out .= Shadowrun4::lang('hits1', array($target->getName(), $dmg));
// $out_ep .= Shadowrun4::lang('hits2', array($target->getName(), $dmg, $target->getHP(), $target->getMaxHP()));
// $out .= sprintf(', hits %s with %s damage', $target->getName(), $dmg);
// $out_ep .= sprintf(', hits %s with %s(%s/%s)HP left', $target->getName(), $dmg, $target->getHP(), $target->getMaxHP());
}
}
### OUTPUT
if (count($out) === 0) {
$p->ntice('1057', array($spellname, $player->getName()));
// $p->notice($failmsg);
return;
}
### FRIEND PARTY
// $out = substr($out, 2);
foreach ($p->getMembers() as $member) {
$member instanceof SR_Player;
$loot_out = '';
$ny = $loot_ny[$member->getID()];
$xp = $loot_xp[$member->getID()];
// $xp = round($xp, 2);
if ($ny > 0 || $xp > 0) {
$loot_out = $member->lang('loot_nyxp', array(Shadowfunc::displayNuyen($ny), $xp));
// $loot_out = sprintf('. You loot %s and %.02f XP', Shadowfunc::displayNuyen($ny), $xp);
$member->giveNuyen($ny);
$member->giveXP($xp);
}
$msg = $player->getName();
foreach ($out as $pid => $data) {
list($target, $dmg, $is_kill) = $data;
$target instanceof SR_Player;
$key = true === $is_kill ? 'kills' : 'hits1';
// $app = Shadowrun4::lang('kills', array($target->getName(), $dmg));
$msg .= $member->lang($key, array($target->getName(), $dmg));
}
$member->message($msg . $loot_out . '.');
}
# ENEMY PARTY
// $out_ep = substr($out_ep, 2);
// $ep->message($player, $out_ep.'.');
foreach ($ep->getMembers() as $member) {
$msg = '';
foreach ($out as $pid => $data) {
list($target, $dmg, $is_kill) = $data;
$target instanceof SR_Player;
$key = true === $is_kill ? 'kills' : 'hits2';
$msg .= $member->lang($key, array($target->getName(), $dmg, $target->getHP(), $target->getMaxHP()));
}
$member->message($msg . $loot_out . '.');
//.........这里部分代码省略.........