本文整理汇总了PHP中SR_Player::getBase方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::getBase方法的具体用法?PHP SR_Player::getBase怎么用?PHP SR_Player::getBase使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::getBase方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: giveNuyen
public static function giveNuyen(SR_Player $player, SR_Player $target, $what, $amt)
{
if ($amt <= 0) {
$player->msg('1062');
// $player->message(sprintf('You can only give away a positive amount of %s.', $what));
return false;
}
$have = $player->getBase($what);
if ($amt > $have) {
$player->msg('1063', array(Shadowfunc::displayNuyen($amt), Shadowfunc::displayNuyen($have)));
// $player->message(sprintf('You only have %s %s.', $have, $what));
return false;
}
# Thx jjk
// if (($have - $amt) <= SR_Player::START_NUYEN)
// {
// $player->message(sprintf('You can\'t give all your money away, you need at least %s', Shadowfunc::displayNuyen(SR_Player::START_NUYEN)));
// $player->message(sprintf('Maximum you can give is %s', Shadowfunc::displayNuyen($have-SR_Player::START_NUYEN)));
// return false;
// }
if (false === $target->alterField($what, $amt)) {
$player->message('Database error in giveNyKa()... 1');
return false;
}
if (false === $player->alterField($what, -$amt)) {
$player->message('Database error II in giveNyKa()... 2');
return false;
}
$target->msg('5118', array(Shadowfunc::displayNuyen($amt), $player->getName()));
$player->msg('5119', array(Shadowfunc::displayNuyen($amt), $target->getName()));
// $target->message(sprintf('You received %s %s from %s.', $amt, $what, $player->getName()));
// $player->message(sprintf('You gave %s %s %s.', $target->getName(), $amt, $what));
return true;
}
示例2: onTrollReward
private function onTrollReward(SR_NPC $npc, SR_Player $player)
{
$max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE_RUNNER : Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE;
$base = $player->getBase('magic');
if ($base >= $max) {
$ny = 5000;
$player->giveNuyen($ny);
return $player->message($this->lang('reward_ny', array($ny)));
// return $player->message('Larry hands you another 5000 nuyen!');
}
$player->message($this->lang('reward1'));
// $player->message('Larry leads you to a shamane: "This is our shamane, Srando, he can help you."');
$race = $player->getRace();
if ($race === 'Ork' || $race === 'Troll') {
$player->message($this->lang('reward2', array($race)));
// $player->message('The shamane says: "You are a strong '.$race.'. You just need to calm down sometime."');
$player->message($this->lang('reward3'));
// $player->message('You are starting to argue, but the shamane continues: "If you calm you have more time to strengthen yourself. Focus yourself, and the path is clear."');
$player->message($this->lang('reward4'));
// $player->message('The shamane touches your head: "Your mind is now clear from anything. You can focus yourself from now on."');
$player->message($this->lang('reward5'));
// $player->message('Your character is now allowed to learn magic and spells.');
} else {
$player->message($this->lang('reward5'));
// $player->message('The shamane mumbles some magic spells and raises your base value for magic by 1.');
}
$player->alterField('magic', 1);
$player->modify();
return true;
}
示例3: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->getBase('age') > 0) {
$player->msg('1016', array(Shadowfunc::displayASL($player)));
// $player->message(sprintf("You already have your asl set to: %s.", Shadowfunc::displayASL($player)));
return false;
}
if (count($args) === 0) {
$player->message(self::getASLSetHelp($player));
return false;
}
if (count($args) === 1 && $args[0] === 'RANDOM') {
return self::onASLSetRandom($player);
}
$arg = implode(' ', $args);
$age = round(self::parseValue($arg, 'y'));
$bmi = round(self::parseValue($arg, 'kg') * 1000);
$height = self::parseValue($arg, 'cm');
if ($height > 1 && $height < 2) {
// $player->message(sprintf('Auto corrected your height "%.03f" to "%dcm"', $height, round($height*100)));
$height = round($height * 100);
}
$errors = '';
$errors .= self::validateAge($player, $age);
$errors .= self::validateHeight($player, $height);
$errors .= self::validateBMI($player, $bmi, $height);
if ($errors !== '') {
$message = sprintf('Error: %s.', $errors);
self::reply($player, $message);
$player->message(self::getASLSetHelp($player));
return false;
}
return self::onASLSetCustom($player, $age, $bmi, $height);
}
示例4: beamToRedmond
private static function beamToRedmond(SR_Player $player)
{
$p = $player->getParty();
$xp = $player->getBase('xp');
$player->resetXP();
$player->msg('5299', array(self::BEAM_TARGET));
# Your XP stack got reset and you get beamed back to %s.
$p->pushAction(SR_Party::ACTION_INSIDE, self::BEAM_TARGET);
}
示例5: alchemicFactory
public static function alchemicFactory(SR_Player $player, $spellname, $level)
{
$ma = $player->get('magic');
$in = $player->get('intelligence');
$wi = $player->get('wisdom');
$alc = $player->get('alchemy');
# 10 - 80 percent randomness
$randomness = 100 - ($wi + $alc * 2 + $in + $ma);
$randomness = Common::clamp($randomness, 10, 80);
$randomness = Shadowfunc::diceFloat(10, $randomness) * 0.01;
# Dice!
$minlevel = round($level - $level * $randomness, 1);
$maxlevel = $level;
$level = Shadowfunc::diceFloat($minlevel, $maxlevel, 1);
$potion = SR_Item::createByName('AlchemicPotion');
$potion->addModifiers(array($spellname => $level, 'magic' => $player->getBase('magic'), 'intelligence' => $player->getBase('intelligence'), 'wisdom' => $player->getBase('wisdom')));
return $potion;
}
示例6: getShoutWait
private static function getShoutWait(SR_Player $player)
{
$range = self::MAX_DELAY - self::MIN_DELAY;
$tpl = $range / self::MAX_LEVEL;
$level = Common::clamp($player->getBase('level'), 0, self::MAX_LEVEL);
$delay = self::MIN_DELAY + $tpl * (self::MAX_LEVEL - $level);
$last = $player->hasTemp(self::TEMP_KEY) ? $player->getTemp(self::TEMP_KEY) : 0;
$next = $last + $delay;
return $next - time();
}
示例7: displayBountyPlayer
public static function displayBountyPlayer(SR_Player $player)
{
$bounty = $player->getBase('bounty');
if ($bounty <= 0) {
return $player->lang('no_bounty');
# This player has no bounty.
}
$total = Shadowfunc::displayNuyen($bounty);
return $player->lang('total_bounty', array($total, $player->getName(), self::displayBountyPlayerDetails($player)));
// return sprintf("There is a total {$b}bounty of %s{$b} for %s: %s.", $total, $player->getName(), self::displayBountyPlayerDetails($player));
}
示例8: onASLShowPlayer
public static function onASLShowPlayer(SR_Player $player, array $args)
{
$b = chr(2);
if ($player->getBase('age') > 0) {
return self::rply($player, '5012', array(Shadowfunc::displayASL($player), self::translate('asl')));
// return self::reply($player, sprintf("Your asl: %s. Use #asl [<age|bmi|height>] for party sums.", Shadowfunc::displayASL($player)));
} else {
$player->msg('1011', array(self::translate('aslset')));
// $player->message(sprintf("You did not setup your asl with {$b}#aslset{$b} yet. You need to do this to start moving in the game."));
return false;
}
}
示例9: getReward
public function getReward(SR_Player $player)
{
$possible = array(array('LO_Rune_of_attack:0.3', 'Rune_of_body:0.5'));
if ($player->getBase('bows') >= 0) {
$possible[] = array('SportBow_of_bows:1,attack:1', 'Ammo_Arrow', 'Ammo_Arrow');
}
if ($player->getBase('pistols') >= 0) {
$possible[] = array('AresPredator_of_attack:1,max_dmg:1', 'Ammo_9mm');
}
if ($player->getBase('ninja') >= 0) {
$possible[] = array('NinjaSword');
}
if ($player->getBase('magic') >= 0) {
$possible[] = array('ElvenStaff_of_magic:2,max_hp:2');
}
$reward = $possible[array_rand($possible, 1)];
$back = array();
foreach ($reward as $itemname) {
$back[] = SR_Item::createByName($itemname);
}
return $back;
}
示例10: meleeSkill
private function meleeSkill(SR_Player $player, $word)
{
if ($player->getBase('melee') >= 0) {
return true;
}
$this->rply('unsure');
// $this->reply('MMMh... You are unsure about your path...');
$player->message($this->langNPC('confident'));
// $player->message('The monk strengthens your self confidence... You have learned the melee skill!');
$player->levelupFieldTo('melee', 0);
// $player->updateField('melee', 0);
// $player->modify();
return false;
}
示例11: onPraySins
private function onPraySins(SR_Player $player, $price)
{
$nuyen = $player->getNuyen();
$dp = Shadowfunc::displayNuyen($price);
$dn = Shadowfunc::displayNuyen($nuyen);
if ($price > $nuyen) {
return $this->rply('cost', array($dp, $dn));
// return $this->reply(sprintf('My son, it would cost %s to forgive your sins, but you have only %s.', $dp, $dn));
}
$player->giveNuyen(-$price);
$dl = Shadowfunc::displayNuyen($nuyen - $price);
$player->message($this->langNPC('pay', array($dp, $dl)));
// $player->message("You pay the price of {$dp} and have {$dl} left.");
$player->alterField('bad_karma', -1);
$badkarma = $player->getBase('bad_karma');
return $this->rply('thx', array($badkarma));
// return $this->reply("Thank you my son. You now have only {$badkarma} bad karma left.");
}
示例12: onSolveDuo
public function onSolveDuo(SR_Player $player)
{
$this->msg('solve2a');
$this->msg('solve2b');
// $player->message('The dwarfs look very pleased.');
// $player->message('"Thank you so much", Aron says, "For your help we have thought of a special reward..."');
$max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_SKILL_RUNNER : Shadowcmd_lvlup::MAX_VAL_SKILL;
if ($player->getBase('melee') > $max) {
$this->msg('solve2c', array(Shadowfunc::displayNuyen(5000)));
$player->giveNuyenEvent(5000);
// $player->message('You received another 5000 nuyen!');
} else {
$this->msg('solve2d');
// $player->message('Your melee skill has increased by 1.');
$player->levelupField('melee', 1);
// $player->modify();
}
return true;
}
示例13: checkQuest
public function checkQuest(SR_NPC $npc, SR_Player $player)
{
if ($player->getBase('bad_karma') > 0) {
$npc->reply($this->lang('thx1'));
// $npc->reply('Excellent ... let me try to free you from your sins ...');
$player->message($this->lang('thx2'));
// $player->message('The shamane is praying and mumbling ... and you feel better!');
$player->increaseField('bad_karma', -1);
$npc->reply($this->lang('thx3'));
// $npc->reply('It seems like i get better and better doing this ... let me teach you something!');
$player->levelupSpell('bunny', 1);
$player->message($this->lang('thx4'));
// $player->message('You have learned the bunny spell, which allows you to flee from combats.');
return $this->onSolve($player);
} else {
return $npc->reply($this->lang('more'));
// return $npc->reply('You still have not enough bad karma.');
}
}
示例14: getCurrentCommands
public static function getCurrentCommands(SR_Player $player, $show_hidden = true, $boldify = false, $long_versions = true, $translate = false, $filter_hidden = false, $hidden_only = false)
{
if ($player->isOptionEnabled(SR_Player::DEAD)) {
return array_merge(self::$CMDS_ALWAYS_CREATE, array('reset'));
}
if (false === $player->isCreated()) {
return self::$CMDS_ALWAYS_CREATE;
}
if (false === ($party = $player->getParty())) {
return array();
}
$action = $party->getAction();
$leader = $player->isLeader();
$commands = array();
# Allways commands
if (!$hidden_only) {
$commands = array_merge($commands, self::$CMDS_ALWAYS);
}
# Always
if ($show_hidden) {
$commands = array_merge($commands, self::$CMDS_ALWAYS_CREATE);
}
# GM commands
if ($show_hidden && $player->isGM()) {
$commands = array_merge($commands, self::$CMDS_GM);
}
# Hidden commands
if ($show_hidden) {
$commands = array_merge($commands, self::$CMDS_ALWAYS_HIDDEN);
}
# Player actions
if (!$hidden_only) {
$commands = array_merge($commands, self::$CMDS[$action]);
if (false !== ($scanner = $player->getInvItemByName('Scanner_v6', false))) {
$commands[] = 'spy';
}
if ($player->getBase('alchemy') >= 0) {
$commands[] = 'brew';
}
}
# Leader actions
if ($leader) {
if ($show_hidden) {
$commands = array_merge($commands, self::$CMDS_LEADER_ALWAYS);
}
if (!$hidden_only) {
# Outside location?
if (false !== ($location = $party->getLocationClass('outside'))) {
if ($location->isEnterAllowed($player)) {
# We can enter
$commands[] = 'enter';
}
}
# Action
$commands = array_merge($commands, self::$CMDS_LEADER[$action]);
}
}
# Location commands
if (!$hidden_only) {
if (false !== ($location = $party->getLocationClass('inside'))) {
# Leader
if ($leader === true) {
// $commands = array_merge($commands, self::shortcutArray($location->getLeaderCommands($player)));
$commands = array_merge($commands, $location->getLeaderCommands($player));
if ($location->isPVP()) {
$commands[] = 'fight';
}
}
# Talk
$commands = array_merge($commands, $location->getNPCTalkCommands($player));
# Special
// $commands = array_merge($commands, self::shortcutArray($location->getCommands($player)));
$commands = array_merge($commands, $location->getCommands($player));
} elseif (false !== ($location = $party->getLocationClass('outside'))) {
if ($location->isHijackable()) {
$commands[] = 'hijack';
}
// if ($location->isPVP())
// {
$commands[] = 'fight';
// }
}
}
// if ($long_versions === false)
// {
// $commands = array_map(array(__CLASS__, 'shortcut'), $commands);
// }
// if ($long_versions === true)
// {
// $commands = array_map(array(__CLASS__, 'unshortcut'), $commands);
// }
##############
### FORMAT ###
##############
if ($filter_hidden) {
$commands = array_values(array_diff($commands, self::$REALLY_HIDDEN));
}
if ($boldify) {
// if ($long_versions === true)
// {
//.........这里部分代码省略.........
示例15: allowShopSteal
public function allowShopSteal(SR_Player $player)
{
return $player->getBase('thief') > 0;
}