本文整理汇总了PHP中SR_Player::getInvItemByName方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::getInvItemByName方法的具体用法?PHP SR_Player::getInvItemByName怎么用?PHP SR_Player::getInvItemByName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::getInvItemByName方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: checkQuest
public function checkQuest(SR_NPC $npc, SR_Player $player)
{
if (false === ($auris = $player->getInvItemByName('Auris'))) {
return $npc->reply($this->lang('aww1'));
// return $npc->reply('Oh, you don\'t have an Auris for me?');
}
if (!$this->rightInTime($player)) {
return $npc->reply($this->lang('aww2'));
// return $npc->reply('You got the Auris? :) ... Oh, it turned to stone already :(');
}
$auris->useAmount($player, 1);
$player->message($this->lang('hand'));
// $player->message('You hand the pot of fluid Auris to the gnome ...');
$npc->reply($this->lang('thx1'));
// $npc->reply('Wow. Thank you so very very much.');
$npc->reply($this->lang('thx2'));
// $npc->reply('You surely earned a special reward now ... Let me think ...');
$npc->reply($this->lang('thx3'));
// $npc->reply('Right ... I will teach you the teleportii spell. It is quite powerful!');
$player->levelupSpell('teleportii');
$player->message($this->lang('learned'));
// $player->message('You learned a new spell: teleportii');
$this->onSolve($player);
return true;
}
示例2: onRoundtripShow
public function onRoundtripShow(SR_Player $player, SR_TalkingNPC $johnson)
{
# Has crystal?
if (false === ($crystal = $player->getInvItemByName('DataCrystal', false))) {
return false;
}
# Is a johnson?
$name = $johnson->getNPCClassName();
if (!in_array($name, self::$JOHNSONS, true)) {
echo "{$name} is NOT A JOHNSON!\n";
return false;
}
# Already shown?
$data = $this->getQuestData();
if (in_array($name, $data, true)) {
echo "ALREADY SHOWN TO A JOHNSON!\n";
return false;
}
# Save it!
$data[] = $name;
$this->saveQuestData($data);
$player->message(sprintf('You show Mr. Johnson the data crystal ...'));
$johnson->reply('Thank you ... this was very important!');
return true;
}
示例3: onItemUse
public function onItemUse(SR_Player $player, array $args)
{
if (!$player->getInvItemByName('Lighter', false)) {
$player->message('You don\'t have a lighter.');
return false;
}
return true;
}
示例4: onQuestSolve
public function onQuestSolve(SR_Player $player)
{
$xp = $this->getRewardXP();
$ny = $this->getRewardNuyen();
$this->msg('solved', array(Shadowfunc::displayNuyen($ny), $xp));
// $player->message(sprintf('The dwarf cheers and hands you %s. You also gained %s XP.', Shadowfunc::displayNuyen($ny), $xp));
// $player->giveXP($xp);
// $player->giveNuyen($ny);
if (false !== ($scalps = $player->getInvItemByName('PunkScalp'))) {
$scalps->deleteItem($player);
}
$quest1 = SR_Quest::getQuest($player, 'Redmond_AresDwarf_I');
$quest1 instanceof Quest_Redmond_AresDwarf_I;
if ($quest1->isDone($player)) {
$this->onSolveDuo($player);
}
}
示例5: checkQuest
public function checkQuest(SR_NPC $npc, SR_Player $player)
{
if (false == ($cards = $player->getInvItemByName('IDCard'))) {
return;
}
if ($cards->getAmount() < 3) {
return;
}
$cards->useAmount($player, 3);
$player->message($this->lang('hand'));
$npc->reply($this->lang('thx1'));
$npc->reply($this->lang('thx2'));
// $player->message('You hand 3 IDCards to Malois.');
// $npc->reply('Thank you very much. Now we sneak into Renraku and find out what they did to us.');
// $npc->reply('By the way... I remember you from the experiments there...');
$this->onSolve($player);
}
示例6: checkQuestHotelier
private function checkQuestHotelier(SR_NPC $npc, SR_Player $player)
{
$data = $this->getQuestData();
if (isset($data['gave'])) {
return false;
}
if (false === ($item = $player->getInvItemByName('Package'))) {
return false;
}
if (false === $player->deleteFromInventory($item)) {
return false;
}
$data['gave'] = 1;
$this->saveQuestData($data);
$player->message($this->lang('give1'));
$npc->reply($this->lang('give2'));
$player->message($this->lang('give3'));
// $player->message('You give the package to the hotelier: "Here is a package for you from Mr.Johnson!"');
// $npc->reply('Oh, Thank you. I am sure Mr.Johnson will reward you well.');
// $player->message('The hotelier takes the package');
return true;
}
示例7: checkQuest
public function checkQuest(SR_NPC $npc, SR_Player $player)
{
if (false === ($auris = $player->getInvItemByName('Auris'))) {
return $npc->reply('Oh, you don\'t have more Auris for me?');
}
if (!$this->rightInTime($player)) {
return $npc->reply('You got the Auris? :) ... Oh, it turned to stone already :(');
}
$have_before = $this->getAmount();
$need = $this->getNeededAmount();
$have = $this->giveQuesties($player, $npc, 'Auris', $have_before, $need);
if ($have > $have_before) {
$npc->reply('Thank you a lot, chummer.');
$this->saveAmount($have);
}
if ($have >= $need) {
$npc->reply('Wow ... You really earned a great reward now ... I will take my time and teach you the teleportiii spell!');
$player->levelupSpell('teleportiii');
return $this->onSolve($player);
} else {
return $npc->reply(sprintf('I still need %d fluid Auris for my experiments.', $need - $have));
}
}
示例8: getCurrentCommands
public static function getCurrentCommands(SR_Player $player, $show_hidden = true, $boldify = false, $long_versions = true, $translate = false, $filter_hidden = false, $hidden_only = false)
{
if ($player->isOptionEnabled(SR_Player::DEAD)) {
return array_merge(self::$CMDS_ALWAYS_CREATE, array('reset'));
}
if (false === $player->isCreated()) {
return self::$CMDS_ALWAYS_CREATE;
}
if (false === ($party = $player->getParty())) {
return array();
}
$action = $party->getAction();
$leader = $player->isLeader();
$commands = array();
# Allways commands
if (!$hidden_only) {
$commands = array_merge($commands, self::$CMDS_ALWAYS);
}
# Always
if ($show_hidden) {
$commands = array_merge($commands, self::$CMDS_ALWAYS_CREATE);
}
# GM commands
if ($show_hidden && $player->isGM()) {
$commands = array_merge($commands, self::$CMDS_GM);
}
# Hidden commands
if ($show_hidden) {
$commands = array_merge($commands, self::$CMDS_ALWAYS_HIDDEN);
}
# Player actions
if (!$hidden_only) {
$commands = array_merge($commands, self::$CMDS[$action]);
if (false !== ($scanner = $player->getInvItemByName('Scanner_v6', false))) {
$commands[] = 'spy';
}
if ($player->getBase('alchemy') >= 0) {
$commands[] = 'brew';
}
}
# Leader actions
if ($leader) {
if ($show_hidden) {
$commands = array_merge($commands, self::$CMDS_LEADER_ALWAYS);
}
if (!$hidden_only) {
# Outside location?
if (false !== ($location = $party->getLocationClass('outside'))) {
if ($location->isEnterAllowed($player)) {
# We can enter
$commands[] = 'enter';
}
}
# Action
$commands = array_merge($commands, self::$CMDS_LEADER[$action]);
}
}
# Location commands
if (!$hidden_only) {
if (false !== ($location = $party->getLocationClass('inside'))) {
# Leader
if ($leader === true) {
// $commands = array_merge($commands, self::shortcutArray($location->getLeaderCommands($player)));
$commands = array_merge($commands, $location->getLeaderCommands($player));
if ($location->isPVP()) {
$commands[] = 'fight';
}
}
# Talk
$commands = array_merge($commands, $location->getNPCTalkCommands($player));
# Special
// $commands = array_merge($commands, self::shortcutArray($location->getCommands($player)));
$commands = array_merge($commands, $location->getCommands($player));
} elseif (false !== ($location = $party->getLocationClass('outside'))) {
if ($location->isHijackable()) {
$commands[] = 'hijack';
}
// if ($location->isPVP())
// {
$commands[] = 'fight';
// }
}
}
// if ($long_versions === false)
// {
// $commands = array_map(array(__CLASS__, 'shortcut'), $commands);
// }
// if ($long_versions === true)
// {
// $commands = array_map(array(__CLASS__, 'unshortcut'), $commands);
// }
##############
### FORMAT ###
##############
if ($filter_hidden) {
$commands = array_values(array_diff($commands, self::$REALLY_HIDDEN));
}
if ($boldify) {
// if ($long_versions === true)
// {
//.........这里部分代码省略.........