本文整理汇总了PHP中SR_Player::isFighting方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::isFighting方法的具体用法?PHP SR_Player::isFighting怎么用?PHP SR_Player::isFighting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::isFighting方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: showDistances
private static function showDistances(SR_Player $player)
{
$p = $player->getParty();
$format = $player->lang('fmt_sumlist');
$key = $player->isFighting() ? '5123' : '5124';
$out = '';
foreach ($p->getMembers() as $member) {
$member instanceof SR_Player;
$val = $player->isFighting() ? $p->getDistance($member) : $member->getBase('distance');
$out .= sprintf($format, $member->getEnum(), $member->getName(), $val);
// $out .= sprintf(', %s:%s(%s)', $member->getName(), $member->getBase('distance'), $p->getDistance($member));
}
return self::rply($player, $key, array(ltrim($out, ',; ')));
}
示例2: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->msg('1036');
// $player->message('This does not work in combat');
return false;
}
$argc = count($args);
if ($argc < 1 || $argc > 2) {
$player->message(Shadowhelp::getHelp($player, 'givekw'));
return false;
}
if ($argc === 2) {
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
#$player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
$word = $args[1];
$targets = array($target);
} else {
$word = $args[0];
$targets = $player->getParty()->getMembers();
}
if (false === $player->hasKnowledge('words', $word)) {
$player->msg('1023');
# You don`t have this knowledge.
return false;
}
return self::giveKnow($player, $targets, 'words', $args[1]);
}
示例3: onItemUse
public function onItemUse(SR_Player $player, array $args)
{
$busy = $player->isFighting() ? $this->getItemUseTime() : 0;
// if ($this->isBroken())
// {
// $player->message(sprintf('Your %s is broken and cannot get consumed.', $this->getItemName()));
// return false;
// }
# Consume it
if ($this->useAmount($player, 1, false)) {
$this->onConsume($player);
SR_Feelings::consume($player, $this);
$player->modify();
}
if ($busy > 0) {
$busy = $player->busy($busy);
}
# Announce Usage
$pname = $player->getName();
$p = $player->getParty();
$p->ntice('5201', array($pname, $this->getName(), $busy));
if ($p->isFighting()) {
$ep = $p->getEnemyParty();
$ep->ntice('5201', array($pname, $this->getName(), $busy));
}
# Announce Usage
// $message = $this->getConsumeMessage($busy);
// $p = $player->getParty();
// $p->message($player, $message);
// if ($p->isFighting()) {
// $player->getEnemyParty()->message($player, $message);
// }
}
示例4: onItemUse
public function onItemUse(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->message('You cannot use this item in combat.');
return false;
}
$bot = Shadowrap::instance($player);
$mods = $this->getItemModifiersB();
$field = key($mods);
$level = array_shift($mods);
$key = "__SLMSCR_{$field}";
if (false !== SR_PlayerVar::getVal($player, $key)) {
return $bot->reply('You already read this master scroll.');
}
if ($player->getBase($field) < 0) {
return $bot->reply("You have to learn {$field} in order to read a master scroll.");
}
if (!$this->useAmount($player, 1)) {
return $bot->reply('Database error!');
}
if (false === $player->increaseField($field)) {
return $bot->reply('Database error 2!');
}
if (false === SR_PlayerVar::setVal($player, $key, '1')) {
return $bot->reply('Database error 3!');
}
$player->modify();
return $bot->reply(sprintf('You read the %s and got your %s increased by 1.', $this->getItemName(), $field));
}
示例5: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->msg('1036');
// $player->message('This does not work in combat');
return false;
}
$argc = count($args);
if ($argc < 1 || $argc > 2) {
$player->message(Shadowhelp::getHelp($player, 'givekp'));
return false;
}
if ($argc === 2) {
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
// $player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
$place = $args[1];
$targets = array($target);
} else {
$place = $args[0];
$targets = $player->getParty()->getMembers();
}
if (false === ($tlc = Shadowcmd_goto::getTLCByArgMulticity($player, $place))) {
$player->msg('1023');
return false;
}
return self::giveKnow($player, $targets, 'places', $tlc);
}
示例6: onScanLevel5
public function onScanLevel5(SR_Player $player, SR_Player $target)
{
$message = Shadowfunc::getSpells($target, '5307');
if ($player->isFighting()) {
$player->message($message);
} else {
Shadowrap::instance($player)->reply($message);
}
}
示例7: reply
protected function reply(SR_Player $player, $message)
{
if ($player->isFighting()) {
$player->message($message);
} else {
Shadowrap::instance($player)->reply($message);
}
return true;
}
示例8: announceUsage
public function announceUsage(SR_Player $player, SR_Player $target, $message = '', $message2 = '', $useamt = 1)
{
if ($player->isFighting()) {
$busy = $player->busy($this->getItemUsetime());
$busymsg = $player->lang('busy', array($busy));
#sprintf(' %ds busy.', $busy);
} else {
$busymsg = '';
}
$player->getParty()->ntice('5228', array($player->displayNameNB(), $this->getName(), $target->displayNameNB(), $busymsg, $message));
// $player->getParty()->notice(sprintf('%s used %s on %s.%s%s', $player->getName(), $this->getName(), $target->getName(), $busymsg, $message));
if ($player->isFighting()) {
$player->getEnemyParty()->ntice('5229', array($player->displayNameNB(), $this->getName(), $target->displayNameNB(), $busymsg, $message2));
// $player->getEnemyParty()->notice(sprintf('%s used %s on %s.%s', $player->getName(), $this->getName(), $target->getName(), $message2));
}
if ($useamt > 0) {
return $this->useAmount($player, $useamt);
}
return true;
}
示例9: onScanLevel1
public function onScanLevel1(SR_Player $player, SR_Player $target)
{
#$message = $target->getName().': '.Shadowfunc::getStatus($target);
$message = Shadowfunc::getStatus($target, '5301');
$message2 = Shadowfunc::getEquipment($target, '5303');
if ($player->isFighting()) {
$player->message($message);
$player->message($message2);
} else {
Shadowrap::instance($player)->reply($message);
Shadowrap::instance($player)->reply($message2);
}
}
示例10: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->msg('1036');
// $player->message('This does not work in combat');
return false;
}
if (count($args) !== 2) {
$player->message(Shadowhelp::getHelp($player, 'giveny'));
return false;
}
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
// $player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
return self::giveNuyen($player, $target, 'nuyen', $args[1]);
}
示例11: reply
public static function reply(SR_Player $player, $message)
{
return $player->isNPC() || $player->isFighting() && self::isCombatCommand() ? $player->message($message) : Dog::reply($message);
}
示例12: onCast
public function onCast(SR_Player $player, array $args, $wanted_level = true)
{
if ($this instanceof SR_CombatSpell) {
if ($this->mode === self::MODE_BREW) {
} elseif (!$player->isFighting()) {
$player->msg('1052', array($this->getName()));
// $player->message(sprintf('The spell %s works in combat only.', $this->getName()));
return false;
} elseif (count($args) === 0) {
$members = $player->getEnemyParty()->getMembers();
if (count($members) === 0) {
$player->msg('1052', array($this->getName()));
return false;
}
$member = $members[array_rand($members)];
$args[] = $member->getEnum();
// $args[] = rand(1, $player->getEnemyParty()->getMemberCount());
}
} else {
if (count($args) === 0) {
$args[] = $player->getName();
}
}
if ($this->mode === self::MODE_BREW) {
# Dummy player
$target = Shadowrun4::getDummyPlayer();
} elseif (false === ($target = $this->getTarget($player, $args))) {
return false;
}
$level = $this->getLevel($this->getCaster());
if ($this->mode === self::MODE_BREW) {
$level = $wanted_level;
} elseif ($wanted_level !== true) {
$wanted_level = (int) $wanted_level;
if ($wanted_level < 0) {
$player->msg('1053');
// $player->message('You cannot cast a spell with a level smaller than 0.');
return false;
} elseif ($wanted_level > $level) {
$player->msg('1054', array($this->getName(), $wanted_level, $level));
// $player->message(sprintf('You cannot cast %s level %s because your spell level is only %s.', $this->getName(), $wanted_level, $level));
return false;
} else {
$level = $wanted_level;
}
}
$mp_faktor = $this->mode === self::MODE_BREW ? 1.5 : 1.0;
$need = round($this->getManaCost($player, $level) * $mp_faktor, 1);
$need = Common::clamp($need, 1, 1000000);
$have = $player->getMP();
if ($need > $have && false === $this->isPotionMode()) {
$player->msg('1055', array($need, $this->getName(), $level, $have));
// $player->message(sprintf('You need %s MP to cast %s, but you only have %s.', $need, $this->getName(), $have));
return false;
}
$hits = $this->dice($this->getCaster(), $target, $level);
echo "!!! CASTED {$hits} hits !!!\n";
$busy = '';
if ($player->isFighting()) {
$busy = Shadowfunc::displayBusy($player->busy($this->getCastTime($level)));
}
// if ($hits < $target->get('essence'))
// {
// $waste = round($need/2, 1);
// $player->healMP(-$waste);
// $player->msg('1056', array($this->getName(), $waste, $busy));
// // $player->message(sprintf('You failed to cast %s. %s MP wasted.%s', $this->getName(), $waste, $busy));
// return false;
// }
if (false === $this->isPotionMode()) {
$player->healMP(-$need);
}
if ($this->mode === self::MODE_BREW) {
return true;
}
return $this->cast($player, $target, $level, $hits, $player);
}