本文整理汇总了PHP中SR_Player::busy方法的典型用法代码示例。如果您正苦于以下问题:PHP SR_Player::busy方法的具体用法?PHP SR_Player::busy怎么用?PHP SR_Player::busy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SR_Player
的用法示例。
在下文中一共展示了SR_Player::busy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onConsume
public function onConsume(SR_Player $player)
{
$p = $player->getParty();
$oldhp = $player->getHP();
$maxhp = $player->getMaxHP();
$gain = $player->healHP(0.1);
$newhp = $player->getHP();
$gainmsg = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
$last = $this->getAmount() === 0 ? 'the last' : 'a';
if ($p->isFighting()) {
$busy = $this->getItemUsetime();
$player->busy($busy);
$busytext = sprintf(' %s busy.', GWF_Time::humanDuration($busy));
$p->message($player, sprintf(' eats %s potatoe chip from his roll of Pringles: %s.%s', $last, $gainmsg, $busytext));
$p->getEnemyParty()->message($player, sprintf(' eats %s chip from his roll of Pringles.', $last));
} else {
$player->message(sprintf('You eat %s chip from your Pringles: %s', $last, $gainmsg));
}
}
示例2: announceUsage
public function announceUsage(SR_Player $player, SR_Player $target, $message = '', $message2 = '', $useamt = 1)
{
if ($player->isFighting()) {
$busy = $player->busy($this->getItemUsetime());
$busymsg = $player->lang('busy', array($busy));
#sprintf(' %ds busy.', $busy);
} else {
$busymsg = '';
}
$player->getParty()->ntice('5228', array($player->displayNameNB(), $this->getName(), $target->displayNameNB(), $busymsg, $message));
// $player->getParty()->notice(sprintf('%s used %s on %s.%s%s', $player->getName(), $this->getName(), $target->getName(), $busymsg, $message));
if ($player->isFighting()) {
$player->getEnemyParty()->ntice('5229', array($player->displayNameNB(), $this->getName(), $target->displayNameNB(), $busymsg, $message2));
// $player->getEnemyParty()->notice(sprintf('%s used %s on %s.%s', $player->getName(), $this->getName(), $target->getName(), $message2));
}
if ($useamt > 0) {
return $this->useAmount($player, $useamt);
}
return true;
}
示例3: forwardB
private function forwardB(SR_Player $player, $dir, $fwbw, $busy = -1)
{
$by = $dir * $player->getMovePerSecond();
$pid = $player->getID();
$new_d = 0;
$this->movePlayerB($pid, $by, $new_d);
$busy = $busy > 0 ? ', ' . Shadowfunc::displayBusy($player->busy($busy)) : '.';
$by = round($by, 1);
$new_d = round($new_d, 1);
$ep = $this->getEnemyParty();
$pname = $player->getName();
$this->ntice('5090', array($pname, abs($by), $fwbw, $new_d, $busy));
$ep->ntice('5091', array($pname, abs($by), $fwbw, $new_d, $busy));
// $message = sprintf(' moves %.01f meters %s and is now on position %.01f meters%s', abs($by), $fwbw, $new_d, $busy);
// $this->message($player, $message);
// $this->getEnemyParty()->message($player, $message);
return true;
}