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C# Player.setLastAnimation方法代码示例

本文整理汇总了C#中WorldServer.player.Player.setLastAnimation方法的典型用法代码示例。如果您正苦于以下问题:C# Player.setLastAnimation方法的具体用法?C# Player.setLastAnimation怎么用?C# Player.setLastAnimation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.setLastAnimation方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: castCharge

 public static void castCharge(Player p)
 {
     p.removeTemporaryAttribute("autoCasting");
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < 80) {
         p.getPackets().sendMessage("You need a Magic level of 80 to cast Charge.");
         return;
     }
     if (!hasRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         p.getPackets().sendMessage("You do not have enough runes to cast Charge.");
         return;
     }
     if (p.getTemporaryAttribute("godCharged") != null) {
         p.getPackets().sendMessage("You have already charged your god spells.");
         return;
     }
     if (hasGodCapeAndStaff(p)) {
         p.getPackets().sendMessage("You must wear a God cape and wield the matching staff to cast Charge.");
         return;
     }
     if (!deleteRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         return;
     }
     p.setTemporaryAttribute("godCharged", true);
     p.setLastGraphics(new Graphics(308, 800, 90));
     p.setLastAnimation(new Animation(811));
     p.getPackets().sendMessage("You feel charged with magical power..");
     int delay = 60000 + misc.random(120000); //60 seconds + possible 120 seconds so, 1 minute to 2 minutes.
     Event removeGodChargeEvent = new Event(delay);
     removeGodChargeEvent.setAction(() => {
         removeGodChargeEvent.stop();
         p.removeTemporaryAttribute("godCharged");
         p.getPackets().sendMessage("Your magical charge fades away.");
     });
     Server.registerEvent(removeGodChargeEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:35,代码来源:MagicCombat.cs

示例2: execute

        public void execute(Player player, string[] arguments)
        {
            if (arguments.Length == 0)
            {
                player.getPackets().sendMessage("[Animation command]: ::emote emote_number");
                return;
            }

            int animation = 0;
            if (!int.TryParse(arguments[0], out animation))
            {
                player.getPackets().sendMessage("[Animation command]: ::emote emote_number");
                return;
            }

            player.setLastAnimation(new model.Animation(animation));
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:17,代码来源:Animation.cs

示例3: handleInvenClickItem

        private void handleInvenClickItem(Player player, Packet packet)
        {
            int slot = packet.readLEShortA();
            int item = packet.readShortA();
            int childId = packet.readLEShort();
            int interfaceId = packet.readLEShort();
            if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
                return;
            }
            SkillHandler.resetAllSkills(player);
            if (player.getInventory().getItemInSlot(slot) == item) {
                player.getPackets().closeInterfaces();
                if (Consumables.isEating(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (Herblore.idHerb(player, player.getInventory().getItemInSlot(slot)))
                    return;
                else if (RuneCraft.fillPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot)))
                    return;
                else if (Prayer.wantToBury(player,  player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (Teleport.useTeletab(player, player.getInventory().getItemInSlot(slot), slot))
                    return;
                else if (FarmingAmulet.showOptions(player, player.getInventory().getItemInSlot(slot)))
                    return;

                switch(item) {
                    case 4155: // Slayer gem
                        Slayer.doDialogue(player, 1051);
                        break;

                    case 6: // Dwarf multicannon
                        if (player.getCannon() != null) {
                            player.getPackets().sendMessage("You already have a cannon set up!");
                            break;
                        }
                        player.setCannon(new DwarfCannon(player));
                        break;

                    case 5073: // Nest with seeds.
                    case 5074: // Nest with jewellery.
                        Woodcutting.randomNestItem(player, item);
                        break;

                    case 952: // Spade
                        player.setLastAnimation(new Animation(830));
                        if (Barrows.enterCrypt(player)) {
                            player.getPackets().sendMessage("You've broken into a crypt!");
                            break;
                        }
                        player.getPackets().sendMessage("You find nothing.");
                        break;
                }
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:54,代码来源:ItemInteract.cs

示例4: fightCaveAttacks

        public static void fightCaveAttacks(Npc npc, Player p)
        {
            if (npc.isDead() || npc.isDestroyed() || p.isDead() || p.isDestroyed() || p.isDead() || !Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                return;
            }
            int damage = misc.random(npc.getMaxHit());
            int prayer = p.getPrayers().getHeadIcon();
            int hitDelay = npc.getHitDelay();
            int animation = npc.getAttackAnimation();
            switch(npc.getId()) {
                case 2734: // Tz-Kih (lvl 22)
                case 2735:
                    if (prayer == PrayerData.MELEE) {
                        damage = 0;
                    }
                    break;

                case 2739: // Tz-Xil (lvl 90)
                case 2740:
                    if (prayer == PrayerData.RANGE) {
                        damage = 0;
                    }
                    p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1616, 50, 40, 34, 50, p);
                    break;

                case 2741: // Yt-MejKot (lvl 180)
                case 2742:
                    if (prayer == PrayerData.MELEE) {
                        damage = 0;
                    }
                    // TODO healing
                    break;

                case 2743: // Ket-Zek (lvl 360)
                case 2744:
                    if (!p.getLocation().withinDistance(npc.getLocation(), 2)) {
                        hitDelay = 1600;
                        animation = 9266;
                        npc.setLastGraphics(new Graphics(1622));
                        damage = misc.random(49);
                        if (prayer == PrayerData.MAGIC) {
                            damage = 0;
                        }
                        Event sendProjectileToNpc = new Event(300);
                        sendProjectileToNpc.setAction(() => {
                            sendProjectileToNpc.stop();
                            p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1623, 50, 40, 34, 80, p);
                        });
                        Server.registerEvent(sendProjectileToNpc);
                    } else {
                        damage = misc.random(64);
                        if (prayer == PrayerData.MELEE) {
                            damage = 0;
                        }
                    }
                    break;

                case 2745: // TzTok Jad (lvl 702)
                    doJadAttacks(p, npc);
                    break;
            }
            if (npc.getId() == 2745){
                return;
            }
            if (animation != 65535) {
                npc.setLastAnimation(new Animation(animation));
            }
            p.setLastAttacked(Environment.TickCount);
            npc.setLastAttack(Environment.TickCount);
            p.setAttacker(npc);
            npc.resetCombatTurns();
            if (damage > p.getHp()) {
                damage = p.getHp();
            }
            int npcId = npc.getId();

            Event losePrayerFightingEvent = new Event(hitDelay);
            losePrayerFightingEvent.setAction(() => {
                losePrayerFightingEvent.stop();
                if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                    return;
                }
                if (npcId == 2734 || npcId == 2735) {
                    int prayerLevel = p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
                    int newPrayerLevel = prayerLevel -= (damage + 1);
                    if (newPrayerLevel <= 0) {
                        newPrayerLevel = 0;
                    }
                    p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayerLevel);
                    p.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
                } else if (npcId == 2743 || npcId == 2744) {
                    if (misc.random(1) == 0) {
                        p.setLastGraphics(new Graphics(1624, 0));
                    }
                }
                if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
                    p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                }
                p.hit(damage);
            });
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:FightCave.cs

示例5: doJadAttacks

        private static void doJadAttacks(Player p, Npc npc)
        {
            if (npc.getHp() <= (npc.getMaxHp() * 0.50)) {
                if (p.getFightCave() != null) {
                    if (!p.getFightCave().isHealersSpawned())
                    {
                        summonJadHealers(p, npc);
                        p.getFightCave().setHealersSpawned(true);
                    }
                }
            }
            npc.resetCombatTurns();
            npc.setEntityFocus(p.getClientIndex());
            switch(misc.random(1)) {
                case 0: // Range
                    npc.setLastAnimation(new Animation(9276));
                    npc.setLastGraphics(new Graphics(1625));
                    Event jadRangeAttackEvent = new Event(1600);
                    int jadRangeAttackStatus = 0;
                    jadRangeAttackEvent.setAction(() => {
                        int hit = 0;
                        int prayer = p.getPrayers().getHeadIcon();
                        if (jadRangeAttackStatus == 0)
                        {
                            jadRangeAttackStatus++;
                            jadRangeAttackEvent.setTick(1500);
                            p.setLastGraphics(new Graphics(451));
                            if (prayer == PrayerData.RANGE) {
                                hit = 0;
                            } else {
                                hit = misc.random(96);
                            }
                        } else {
                            if (prayer != PrayerData.RANGE) {
                                hit = misc.random(96);
                            }
                            jadRangeAttackEvent.stop();
                            p.setLastAttacked(Environment.TickCount);
                            npc.setLastAttack(Environment.TickCount);
                            p.setAttacker(npc);
                            if (hit > p.getHp()) {
                                hit = p.getHp();
                            }
                            if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                                return;
                            }
                            if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
                                p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                            }
                            p.hit(hit);
                            Event animationEvent = new Event(100);
                            animationEvent.setAction(() => {
                                animationEvent.stop();
                                p.setLastGraphics(new Graphics(157, 0, 100));
                            });
                            Server.registerEvent(animationEvent);
                        }
                    });
                    Server.registerEvent(jadRangeAttackEvent);
                    break;

                case 1: // Magic
                    npc.setLastGraphics(new Graphics(1626));
                    Event jadMagicAttackEvent = new Event(300);
                    int jadMagicAttackStatus = 0;
                    jadMagicAttackEvent.setAction(() => {
                        int hit = 0;
                        int prayer = p.getPrayers().getHeadIcon();
                        npc.setLastAnimation(new Animation(9278));
                        if (jadMagicAttackStatus == 0)
                        {
                            jadMagicAttackStatus++;
                            jadMagicAttackEvent.setTick(1600);
                            p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
                        } else {
                            jadMagicAttackEvent.stop();
                            if (prayer == PrayerData.MAGIC) {
                                hit = 0;
                            } else {
                                hit = misc.random(96);
                            }
                            p.setLastAttacked(Environment.TickCount);
                            npc.setLastAttack(Environment.TickCount);
                            p.setAttacker(npc);
                            if (hit > p.getHp()) {
                                hit = p.getHp();
                            }
                            if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                                return;
                            }
                            if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
                                p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                            }
                            p.hit(hit);
                            Event animationEvent = new Event(100);
                            animationEvent.setAction(() => {
                                animationEvent.stop();
                                p.setLastGraphics(new Graphics(157, 0, 100));
                            });
                            Server.registerEvent(animationEvent);
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:FightCave.cs

示例6: newMagicAttack


//.........这里部分代码省略.........
            }
            if (fakeNPC && !monsterInArea(p, target)) {
                p.removeTemporaryAttribute("autoCasting");
                Combat.resetCombat(p, 1);
                return;
            }
            int endGfx = END_GFX[index];
            double damage = misc.random(CombatFormula.getMagicHit(p, target, getSpellMaxHit(p, index)));
            bool mp = false;
            bool magicProtect = mp;
            if (target is Player) {
                mp = ((Player) target).getPrayers().getHeadIcon() == PrayerData.MAGIC;
            }
            if (magicProtect) {
                damage *= 0.60;
            }
            if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 8841) {
                damage *= 1.10; // void mace 10% hit increase.
            }
            if (damage == 0 && index != 41 && index != 42 && index != 43 && index != 44 && index != 45 && index != 46 && index != 47) {
                endGfx = 85;
            }
            if (!deleteRunes(p, RUNES[index], RUNE_AMOUNTS[index])) {
                p.setTarget(null);
                return;
            }
            p.getFollow().setFollowing(null);
            p.getWalkingQueue().resetWalkingQueue();
            p.getPackets().clearMapFlag();
            p.setFaceLocation(target.getLocation());
            if (HANDS_GFX[index] != -1) {
                p.setLastGraphics(new Graphics(HANDS_GFX[index], 0 , getStartingGraphicHeight(index)));
            }
            p.setLastAnimation(new Animation(SPELL_ANIM[index]));
            p.getPackets().closeInterfaces();
            if (target is Player) {
                ((Player) target).getPackets().closeInterfaces();
            }
            target.setAttacker(p);
            p.setTarget(target);
            target.setLastAttacked(Environment.TickCount);
            p.setLastAttack(Environment.TickCount);
            p.setLastMagicAttack(Environment.TickCount);
            p.setCombatTurns(p.getAttackSpeed());
            Combat.setSkull(p, target);
            if (damage > 0) {
                frozen = freezeTarget(index, target);
                if (!frozen && index == 31) {
                    endGfx = 1677;
                }
            }
            if (AIR_GFX[index] != -1 || ((index == 31 || index == 27) && target is Player && ((Player)target).getWalkingQueue().isRunning())) {
                sendProjectile(index, target, p);
            }
            if (damage > target.getHp()) {
                damage = target.getHp();
            }
            if (index == 47 && misc.random(2) == 0) {
                endGfx = 85;
            }
            Combat.checkIfWillDie(target, damage);
            Event doMagicAttackEvent = new Event(getSpellHitDelay(index));
            doMagicAttackEvent.setAction(() => {
                doMagicAttackEvent.stop();
                if (p == null || p.isDead() || !fakeNPC && (target.isDead() || target.isHidden() || target.isDestroyed())) {
                    return;
开发者ID:Krill156,项目名称:SharpEMU,代码行数:67,代码来源:MagicCombat.cs

示例7: useLever

 public static void useLever(Player p, int id, Location leverLocation)
 {
     if (p.getTemporaryAttribute("teleporting") != null)
     {
         return;
     }
     foreach (LoadedLaddersAndStairs.Lever lever in LoadedLaddersAndStairs.levers)
     {
         if (lever.getId() == id)
         {
             if (lever.getLeverLocation().Equals(leverLocation))
             {
                 LoadedLaddersAndStairs.Lever l = lever;
                 //TODO when in use it cant be used (in use = lever is facing down)
                 CoordinateEvent useLeverCoordinateEvent = new CoordinateEvent(p, l.getLeverLocation());
                 useLeverCoordinateEvent.setAction(() =>
                 {
                     p.setFaceLocation(l.getFaceLocation());
                     if (p.getTemporaryAttribute("teleblocked") != null)
                     {
                         p.getPackets().sendMessage("A magical force prevents you from teleporting!");
                         return;
                     }
                     else if ((p.getTemporaryAttribute("teleporting") != null))
                     {
                         return;
                     }
                     p.setLastAnimation(new Animation(2140));
                     p.getPackets().closeInterfaces();
                     p.setTemporaryAttribute("teleporting", true);
                     p.getWalkingQueue().resetWalkingQueue();
                     p.getPackets().clearMapFlag();
                     SkillHandler.resetAllSkills(p);
                     l.setInUse(true);
                     Event useLeverEvent = new Event(700);
                     useLeverEvent.setAction(() =>
                     {
                         useLeverEvent.stop();
                         p.setLastAnimation(new Animation(8939, 0));
                         p.setLastGraphics(new Graphics(1576, 0));
                         l.setInUse(false);
                         Event setLeverTeleportEvent = new Event(1800);
                         setLeverTeleportEvent.setAction(() =>
                         {
                             setLeverTeleportEvent.stop();
                             p.teleport(l.getTeleLocation());
                             p.setLastAnimation(new Animation(8941, 0));
                             p.setLastGraphics(new Graphics(1577, 0));
                             Teleport.resetTeleport(p);
                         });
                         Server.registerEvent(setLeverTeleportEvent);
                     });
                     Server.registerEvent(useLeverEvent);
                 });
                 Server.registerCoordinateEvent(useLeverCoordinateEvent);
                 break;
             }
         }
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:60,代码来源:LaddersAndStairs.cs

示例8: teleport

 public static void teleport(Player p, LoadedLaddersAndStairs.HeightObject obj)
 {
     p.getWalkingQueue().resetWalkingQueue();
     p.setTemporaryAttribute("unmovable", true);
     p.setFaceLocation(obj.getLocation());
     if (obj.getAnimation() != -1)
     {
         p.setLastAnimation(new Animation(obj.getAnimation()));
     }
     Event teleportEvent = new Event(obj.getAnimation() != -1 ? obj.getTeleDelay() : 500);
     teleportEvent.setAction(() =>
     {
         teleportEvent.stop();
         p.teleport(obj.getTeleLocation());
         p.removeTemporaryAttribute("unmovable");
     });
     Server.registerEvent(teleportEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:18,代码来源:LaddersAndStairs.cs


注:本文中的WorldServer.player.Player.setLastAnimation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。