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C# Player.getTemporaryAttribute方法代码示例

本文整理汇总了C#中WorldServer.player.Player.getTemporaryAttribute方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getTemporaryAttribute方法的具体用法?C# Player.getTemporaryAttribute怎么用?C# Player.getTemporaryAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.getTemporaryAttribute方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: castCharge

 public static void castCharge(Player p)
 {
     p.removeTemporaryAttribute("autoCasting");
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < 80) {
         p.getPackets().sendMessage("You need a Magic level of 80 to cast Charge.");
         return;
     }
     if (!hasRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         p.getPackets().sendMessage("You do not have enough runes to cast Charge.");
         return;
     }
     if (p.getTemporaryAttribute("godCharged") != null) {
         p.getPackets().sendMessage("You have already charged your god spells.");
         return;
     }
     if (hasGodCapeAndStaff(p)) {
         p.getPackets().sendMessage("You must wear a God cape and wield the matching staff to cast Charge.");
         return;
     }
     if (!deleteRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         return;
     }
     p.setTemporaryAttribute("godCharged", true);
     p.setLastGraphics(new Graphics(308, 800, 90));
     p.setLastAnimation(new Animation(811));
     p.getPackets().sendMessage("You feel charged with magical power..");
     int delay = 60000 + misc.random(120000); //60 seconds + possible 120 seconds so, 1 minute to 2 minutes.
     Event removeGodChargeEvent = new Event(delay);
     removeGodChargeEvent.setAction(() => {
         removeGodChargeEvent.stop();
         p.removeTemporaryAttribute("godCharged");
         p.getPackets().sendMessage("Your magical charge fades away.");
     });
     Server.registerEvent(removeGodChargeEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:35,代码来源:MagicCombat.cs

示例2: handleExamineNPC

        private void handleExamineNPC(Player player, Packet packet)
        {
            int npcId = packet.readUShort();
            if (npcId < 0 || npcId > NpcData.getTotalNpcDefinitions() || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            player.getPackets().sendMessage(NpcData.forId(npcId).getExamine());
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:8,代码来源:NPCInteract.cs

示例3: handleFifthClickNPC

 private void handleFifthClickNPC(Player player, Packet packet)
 {
     int npcIndex = packet.readLEShort();
     if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     Npc npc = Server.getNpcList()[npcIndex];
     if (npc == null || npc.isDestroyed()) {
         return;
     }
     Console.WriteLine("Fifth click NPC " + npc.getId());
     SkillHandler.resetAllSkills(player);
     if (Slayer.openPointsInterface(player, npc)) {
         return;
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:16,代码来源:NPCInteract.cs

示例4: newMagicAttack

        public static void newMagicAttack(Player p, Entity target, int id, bool ancients)
        {
            int index = getSpellIndex(p, id, ancients);
            bool autoCasting = p.getTemporaryAttribute("autoCasting") != null;
            bool fakeNPC = target != null && target is Npc && ((Npc)target).getId() == 0;
            Entity lastAutocastEntity = null;
            bool frozen = false;
            if (index == -1) {
                return;
            }
            if (p.getTarget() == null) {
                if (autoCasting) {
                    if (Location.inMultiCombat(p.getLocation())) {
                        lastAutocastEntity = (Entity) p.getTemporaryAttribute("autocastEntity") == null ? null : (Entity) p.getTemporaryAttribute("autocastEntity");
                        if (lastAutocastEntity == null || lastAutocastEntity is Player) {
                            p.removeTemporaryAttribute("autoCasting");
                            Combat.resetCombat(p, 1);
                            return;
                        }
                        if (hitsMulti(p, index)) {
                            Location location = (Location)p.getTemporaryAttribute("autocastLocation");
                            Entity newTarget = new Npc(0);
                            newTarget.setLocation(location);
                            p.setTarget(newTarget);
                            newMagicAttack(p, newTarget, id, ancients);
                            return;
                        }
                    } else {
                        p.removeTemporaryAttribute("autoCasting");
                        Combat.resetCombat(p, 1);
                        return;
                    }
                } else {
                    p.removeTemporaryAttribute("autoCasting");
                    Combat.resetCombat(p, 1);
                    return;
                }
            } else {
                if (!canCastSpell(p, target, index, fakeNPC)) {
                    p.removeTemporaryAttribute("autoCasting");
                    Combat.resetCombat(p, 1);
                    return;
                }
            }
            int distance = 8;
            if (target is Player) {
                if (((Player)target).getSprites().getPrimarySprite() != -1) {
                    distance = 8;
                }
            }
            if (!fakeNPC) { // we're actually attacking a real npc/player
                if (!p.getLocation().withinDistance(target.getLocation(), distance)) {
                    p.getFollow().setFollowing(target);

                    Event attemptMagicAttackEvent = new Event(500);
                    int attemptMagicAttackCounter = 0;
                    attemptMagicAttackEvent.setAction(() => {
                        if (p.getLocation().withinDistance(target.getLocation(), distance) && p.getTarget() != null) {
                            attemptMagicAttackEvent.stop();
                            newMagicAttack(p, target, id, ancients);
                            return;
                        }
                        attemptMagicAttackCounter++;
                        if (attemptMagicAttackCounter >= 12)
                        {
                            attemptMagicAttackEvent.stop();
                        }
                    });
                    Server.registerEvent(attemptMagicAttackEvent);
                    return;
                }
            }
            int timeSinceLastCast = autoCasting ? 3500 : 2000;
            if (Environment.TickCount - p.getLastMagicAttack() < timeSinceLastCast) {
                p.getWalkingQueue().resetWalkingQueue();
                //return;
            }
            int time = p.getLastCombatType().Equals(Combat.CombatType.MAGE) ? 1550 : 600;
            if (Environment.TickCount - p.getLastAttack() <  time) {
                int delay = p.getLastCombatType().Equals(Combat.CombatType.MAGE) ? 1350 : 800;
                Event attemptMagicAttackEvent = new Event(500);
                attemptMagicAttackEvent.setAction(() => {
                    if (Environment.TickCount - p.getLastAttack() > delay) {
                        attemptMagicAttackEvent.stop();
                        newMagicAttack(p, target, id, ancients);
                    }
                });
                Server.registerEvent(attemptMagicAttackEvent);

                p.getWalkingQueue().resetWalkingQueue();
                p.getPackets().clearMapFlag();
                p.setLastCombatType(Combat.CombatType.MAGE);
                return;
            }
            if (fakeNPC && !monsterInArea(p, target)) {
                p.removeTemporaryAttribute("autoCasting");
                Combat.resetCombat(p, 1);
                return;
            }
            int endGfx = END_GFX[index];
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:MagicCombat.cs

示例5: handleSwapSlot2

        private void handleSwapSlot2(Player player, Packet packet)
        {
            int interfaceId = packet.readLEShort();
            int child = packet.readUShort();
            int newSlot = packet.readLEShort();
            int interface2 = packet.readUShort();
            int child2 = packet.readUShort();
            int oldSlot = packet.readLEShort();
            int oldItem = player.getInventory().getItemInSlot(oldSlot);
            int oldAmount = player.getInventory().getAmountInSlot(oldSlot);
            int newItem = player.getInventory().getItemInSlot(newSlot);
            int newAmount = player.getInventory().getAmountInSlot(newSlot);
            if (oldSlot > 28 || oldSlot < 0 || newSlot > 28 || oldSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
                return;
            }
            switch (interfaceId) {
                case 621: // Shop.
                case 763: // Bank.
                case 336: // Duel
                    player.getInventory().getSlot(oldSlot).setItemId(newItem);
                    player.getInventory().getSlot(oldSlot).setItemAmount(newAmount);
                    player.getInventory().getSlot(newSlot).setItemId(oldItem);
                    player.getInventory().getSlot(newSlot).setItemAmount(oldAmount);
                    break;

                default:
                    misc.WriteError("UNHANDLED ITEM SWAP 2 : interface = " + interfaceId);
                    break;
            }
            //No need to update the screen since the client does it for us!
            player.getPackets().refreshInventory();
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:32,代码来源:ItemInteract.cs

示例6: handleRightClickTwo

        private void handleRightClickTwo(Player player, Packet packet)
        {
            int childId = packet.readLEShort();
            int interfaceId = packet.readLEShort();
            int slot = packet.readLEShort();
            int item = packet.readLEShort();
            if (slot < 0 || slot > 28 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
                return;
            }
            SkillHandler.resetAllSkills(player);
            if (player.getInventory().getItemInSlot(slot) == item) {
                player.getPackets().closeInterfaces();
                switch(player.getInventory().getItemInSlot(slot)) {
                    case 5509: // Small pouch.
                        player.getPackets().sendMessage("There is " + player.getSmallPouchAmount() + " Pure essence in your small pouch. (holds 3).");
                        break;

                    case 5510: // Medium pouch.
                        player.getPackets().sendMessage("There is " + player.getMediumPouchAmount() + " Pure essence in your medium pouch. (holds 6).");
                            break;

                        case 5512: // Large pouch.
                            player.getPackets().sendMessage("There is " + player.getLargePouchAmount() + " Pure essence in your large pouch. (holds 9).");
                            break;

                        case 5514: // Giant pouch.
                            player.getPackets().sendMessage("There is " + player.getGiantPouchAmount() + " Pure essence in your giant pouch. (holds 12).");
                            break;
                }
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:31,代码来源:ItemInteract.cs

示例7: handlePickupItem

 private void handlePickupItem(Player player, Packet packet)
 {
     int x = packet.readLEShort();
     int id  = packet.readUShort();
     int y  = packet.readLEShortA();
     Location l = new Location(x, y, player.getLocation().getZ());
     SkillHandler.resetAllSkills(player);
     if (x < 1000 || y < 1000 | id < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     player.getPackets().closeInterfaces();
     if(player.getLocation().Equals(l)) {
         Server.getGroundItems().pickupItem(player, id, player.getLocation());
         return;
     }
     CoordinateEvent pickupItemCoordinateEvent = new CoordinateEvent(player, l);
     pickupItemCoordinateEvent.setAction(() => {
         Server.getGroundItems().pickupItem(player, id, player.getLocation());
     });
     Server.registerCoordinateEvent(pickupItemCoordinateEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:21,代码来源:ItemInteract.cs

示例8: handleItemOnObject

        private void handleItemOnObject(Player player, Packet packet)
        {
            int objectX = packet.readShortA();
            int item = packet.readUShort();
            int objectY = packet.readLEShort();
            int slot = packet.readUShort();
            int interfaceId = packet.readLEShort();
            int child = packet.readUShort();
            int objectId = packet.readShortA();
            if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
                return;
            }
            Console.WriteLine("Item on object = " + objectId + " " + objectX + " " + objectY);
            SkillHandler.resetAllSkills(player);
            player.getPackets().closeInterfaces();
            player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
            if (player.getInventory().getItemInSlot(slot) == item) {
                if (Crafting.wantsToCraftOnObject(player, player.getInventory().getItemInSlot(slot), objectId)) {
                    return;
                } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, player.getInventory().getItemInSlot(slot))) {
                    return;
                } else if (WarriorGuild.useAnimator(player, player.getInventory().getItemInSlot(slot), objectId, objectX, objectY)) {
                    return;
                }
                if (player.getInventory().getItemInSlot(slot) == 7936) {
                    if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY)) {
                        return;
                    }
                    if (RuneCraft.useTalisman(player, objectId, objectX, objectY)) {
                        return;
                    }
                }
                switch(objectId) {
                    case 6: // Cannon:
                        DwarfCannon cannon = player.getCannon();
                        Location l = new Location(objectX, objectY, player.getLocation().getZ());
                        if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) {
                            player.getPackets().sendMessage("This isn't your cannon!");
                            break;
                        }
                        cannon.loadCannon();
                        break;

                    case 36781: // Lumbridge fountain.
                    case 24214:	// Fountain in east Varrock.
                    case 24265:	// Varrock main fountain.
                    case 11661:	// Falador waterpump.
                    case 11759:	// Falador south fountain.
                    case 879:	// Camelot fountains.
                    case 29529:	// Sink.
                    case 874:	// Sink.
                        if (FillVial.fillingVial(player, new Location(objectX, objectY, player.getLocation().getZ())) && player.getInventory().getItemInSlot(slot) == 229) {
                            break;
                        }
                        break;

                    case 2728: // Range in Catherby
                        if (Cooking.isCooking(player, player.getInventory().getItemInSlot(slot), false, -1, -1)) {
                            break;
                        }
                        break;

                    case 2732: // Fire
                        if (Cooking.isCooking(player, player.getInventory().getItemInSlot(slot), true, objectX, objectY)) {
                            break;
                        }
                        break;

                    case 36956: // Lumbridge furnace
                    case 11666: // Falador furnace
                        if (Smelting.wantToSmelt(player, player.getInventory().getItemInSlot(slot))) {
                            break;
                        } else if (Crafting.wantsToCraftOnObject(player, player.getInventory().getItemInSlot(slot), objectId)) {
                            break;
                        }
                        break;

                    case 2783: // Anvil
                        if (Smithing.wantToSmithOnAnvil(player, player.getInventory().getItemInSlot(slot), new Location(objectX, objectY, player.getLocation().getZ()))) {
                            break;
                        }
                        break;

                    default:
                        player.getPackets().sendMessage("Nothing interesting happens.");
                        break;
                }
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:89,代码来源:ItemInteract.cs

示例9: handleItemOnGroundItem

        private void handleItemOnGroundItem(Player player, Packet packet)
        {
            int objectX = packet.readLEShortA();
            int itemSlot = packet.readLEShort();
            int itemIdInInventory = packet.readLEShort();
            int itemIdOnGround = packet.readLEShort();
            int objectY = packet.readLEShortA();
            int interfaceId = packet.readLEShort();
            int child = packet.readUShort();

            if (itemSlot > 28 || itemSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            if (Firemaking.isFiremaking(player, itemIdInInventory, itemIdOnGround, itemSlot, -1))
                return;
            else
                player.getPackets().sendMessage("Nothing interesting happens.");
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:18,代码来源:ItemInteract.cs

示例10: handleEquipItem

 private void handleEquipItem(Player player, Packet packet)
 {
     int item = packet.readLEShort();
     int slot = packet.readShortA();
     int interfaceId = packet.readInt();
     if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     if (player.getInventory().getItemInSlot(slot) == item) {
         //player.getPackets().closeInterfaces();
         if (RuneCraft.emptyPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot))) {
             return;
         }
         player.getEquipment().equipItem(player.getInventory().getItemInSlot(slot), slot);
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:17,代码来源:ItemInteract.cs

示例11: showSquireDialogue

        public static void showSquireDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 340:
                    p.getPackets().sendPlayerHead(64, 2);
                    p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
                    p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
                    p.getPackets().animateInterface(9827, 64, 2);
                    p.getPackets().sendChatboxInterface2(64);
                    newStatus = 341;
                    break;

                case 341:
                    p.getPackets().sendNPCHead(3781, 241, 2);
                    p.getPackets().modifyText("Squire", 241, 3);
                    p.getPackets().modifyText("Certainly! Please visit Pest Control again soon.", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 342;
                    break;

                case 342:
                    travel(p, 2, true);
                    break;
            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:34,代码来源:BoatOptions.cs

示例12: showJarvaldDialogue

        public static void showJarvaldDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 300:
                    p.getPackets().sendPlayerHead(64, 2);
                    p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
                    p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
                    p.getPackets().animateInterface(9827, 64, 2);
                    p.getPackets().sendChatboxInterface2(64);
                    newStatus = 301;
                    break;

                case 301:
                    p.getPackets().sendNPCHead(2436, 241, 2);
                    p.getPackets().modifyText("Jarvald", 241, 3);
                    p.getPackets().modifyText("No problem. Off we go!", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 302;
                    break;

                case 302:
                    travel(p, 1, true);
                    break;
            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:34,代码来源:BoatOptions.cs

示例13: showCaptainBarnabyDialogue

        public static void showCaptainBarnabyDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 410:
                    p.getPackets().sendPlayerHead(64, 2);
                    p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
                    p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
                    p.getPackets().animateInterface(9827, 64, 2);
                    p.getPackets().sendChatboxInterface2(64);
                    newStatus = 411;
                    break;

                case 411:
                    p.getPackets().sendNPCHead(4962, 241, 2);
                    p.getPackets().modifyText("Captain Barnaby", 241, 3);
                    p.getPackets().modifyText("Yes! it's freezing here, let's go!", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 412;
                    break;

                case 412:
                    travel(p, 4, true);
                    break;
            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:34,代码来源:BoatOptions.cs

示例14: showCanifisSailorDialogue

        public static void showCanifisSailorDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 280:
                    p.getPackets().sendPlayerHead(64, 2);
                    p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
                    p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
                    p.getPackets().animateInterface(9827, 64, 2);
                    p.getPackets().sendChatboxInterface2(64);
                    newStatus = 281;
                    break;

                case 281:
                    p.getPackets().sendNPCHead(1304, 241, 2);
                    p.getPackets().modifyText("Sailor", 241, 3);
                    p.getPackets().modifyText("As you wish, i'll fetch the boat.", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 282;
                    break;

                case 282:
                    travel(p, 0, true);
                    break;
            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:34,代码来源:BoatOptions.cs

示例15: showBentleyDialogue

        public static void showBentleyDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 240:
                    p.getPackets().sendNPCHead(4540, 241, 2);
                    p.getPackets().modifyText("Captain Bentley", 241, 3);
                    p.getPackets().modifyText("Well, hello there " + p.getLoginDetails().getUsername() + ", ready to set sail?", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 241;
                    break;

                case 241:
                    p.getPackets().modifyText("I'd like to travel to..", 235, 1);
                    p.getPackets().modifyText("Canifis", 235, 2);
                    p.getPackets().modifyText("Waterbirth Isle", 235, 3);
                    p.getPackets().modifyText("Pest Control", 235, 4);
                    p.getPackets().modifyText("Warrior Guild", 235, 5);
                    p.getPackets().modifyText("Fremmenik Shore", 235, 6);
                    p.getPackets().sendChatboxInterface2(235);
                    newStatus = 242;
                    break;

                case 242: // Canifis
                    travel(p, 0, false);
                    break;

                case 243: // Waterbirth isle
                    travel(p, 1, false);
                    break;

                case 244: // Pest control
                    travel(p, 2, false);
                    break;

                case 245: // Warrior guild
                    int attackLevel = p.getSkills().getMaxLevel(Skills.SKILL.ATTACK);
                    int strengthLevel = p.getSkills().getMaxLevel(Skills.SKILL.STRENGTH);
                    bool hasA99 = attackLevel == 99 || strengthLevel == 99;
                    if (((attackLevel + strengthLevel) >= 130) || hasA99) {
                        travel(p, 3, false);
                    } else {
                        p.getPackets().sendNPCHead(4540, 243, 2);
                        p.getPackets().modifyText("Captain Bentley", 243, 3);
                        p.getPackets().modifyText("I'm sorry " + p.getLoginDetails().getUsername() + ", I cannot take you there.", 243, 4);
                        p.getPackets().modifyText("A combined Attack & Strength level of 130 is ", 243, 5);
                        p.getPackets().modifyText("required to use The Warrior Guild.", 243, 6);
                        p.getPackets().animateInterface(9827, 243, 2);
                        p.getPackets().sendChatboxInterface2(243);
                    }
                    break;

                case 246: // Fremmenik shore
                    travel(p, 4, false);
                    break;

            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:66,代码来源:BoatOptions.cs


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