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C# Player.removeTemporaryAttribute方法代码示例

本文整理汇总了C#中WorldServer.player.Player.removeTemporaryAttribute方法的典型用法代码示例。如果您正苦于以下问题:C# Player.removeTemporaryAttribute方法的具体用法?C# Player.removeTemporaryAttribute怎么用?C# Player.removeTemporaryAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.removeTemporaryAttribute方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: castCharge

 public static void castCharge(Player p)
 {
     p.removeTemporaryAttribute("autoCasting");
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < 80) {
         p.getPackets().sendMessage("You need a Magic level of 80 to cast Charge.");
         return;
     }
     if (!hasRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         p.getPackets().sendMessage("You do not have enough runes to cast Charge.");
         return;
     }
     if (p.getTemporaryAttribute("godCharged") != null) {
         p.getPackets().sendMessage("You have already charged your god spells.");
         return;
     }
     if (hasGodCapeAndStaff(p)) {
         p.getPackets().sendMessage("You must wear a God cape and wield the matching staff to cast Charge.");
         return;
     }
     if (!deleteRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         return;
     }
     p.setTemporaryAttribute("godCharged", true);
     p.setLastGraphics(new Graphics(308, 800, 90));
     p.setLastAnimation(new Animation(811));
     p.getPackets().sendMessage("You feel charged with magical power..");
     int delay = 60000 + misc.random(120000); //60 seconds + possible 120 seconds so, 1 minute to 2 minutes.
     Event removeGodChargeEvent = new Event(delay);
     removeGodChargeEvent.setAction(() => {
         removeGodChargeEvent.stop();
         p.removeTemporaryAttribute("godCharged");
         p.getPackets().sendMessage("Your magical charge fades away.");
     });
     Server.registerEvent(removeGodChargeEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:35,代码来源:MagicCombat.cs

示例2: travel

 private static void travel(Player p, int index, bool returning)
 {
     p.setTemporaryAttribute("unmovable", true);
     p.getPackets().displayInterface(120);
     if (returning) {
         p.getPackets().sendMessage("You sail off back to Oo'glog..");
     } else {
         p.getPackets().sendMessage("You climb aboard Captain Bentley's boat and set sail to " + DESTINATION_NAMES[index] + ".");
     }
     Event travelEvent = new Event(2000);
     int travelCounter = 0;
     travelEvent.setAction(() => {
         if (travelCounter == 0)
         {
             travelCounter++;
             travelEvent.setTick(600);
             if (returning) {
                 p.teleport(new Location(2622, 2857, 0));
             } else {
                 p.teleport(new Location(LOCATIONS[index][0], LOCATIONS[index][1], LOCATIONS[index][2]));
             }
         } else {
             travelEvent.stop();
             p.getPackets().sendOverlay(170);
             p.removeTemporaryAttribute("unmovable");
             p.getPackets().sendMessage(returning ? "The boat arrives back in Oo'glog." : DESTINATION_MESSAGES[index]);
             p.getPackets().closeInterfaces();
             Event removeOverlayEvent = new Event(2000);
             removeOverlayEvent.setAction(() => {
                 removeOverlayEvent.stop();
                 p.getPackets().sendRemoveOverlay();
                 if (index == 1) {
                     p.removeTemporaryAttribute("snowInterface");
                 }
             });
             Server.registerEvent(removeOverlayEvent);
         }
     });
     Server.registerEvent(travelEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:40,代码来源:BoatOptions.cs

示例3: teleblockPlayer

 public static void teleblockPlayer(Player killer, Player target)
 {
     int teleblockDelay = 300000;
     if (target.getPrayers().getHeadIcon() == PrayerData.MAGIC) {
         teleblockDelay = 150000;
     }
     target.setTemporaryAttribute("teleblocked", true);
     target.setTeleblockTime(Environment.TickCount + teleblockDelay);
     Event removeTeleBlockEvent = new Event(teleblockDelay);
     removeTeleBlockEvent.setAction(() => {
         removeTeleBlockEvent.stop();
         if (target != null) {
             target.removeTemporaryAttribute("teleblocked");
             target.setTeleblockTime(0);
         }
     });
     Server.registerEvent(removeTeleBlockEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:18,代码来源:MagicCombat.cs

示例4: verifyEnterTunnel

 public static void verifyEnterTunnel(Player p)
 {
     p.getPackets().closeInterfaces();
     if (p.getTemporaryAttribute("barrowTunnel") != null) {
         if ((int) p.getTemporaryAttribute("barrowTunnel") == 2) {
             p.teleport(new Location(3568, 9712, 0));
             p.removeTemporaryAttribute("barrowTunnel");
             return;
         }
     }
     p.getPackets().sendChatboxInterface(228);
     p.getPackets().modifyText("Yeah, I'm fearless!", 228, 2);
     p.getPackets().modifyText("No way, that looks scary!", 228, 3);
     p.setTemporaryAttribute("barrowTunnel", 2);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:15,代码来源:Barrows.cs

示例5: newMagicAttack

        public static void newMagicAttack(Player p, Entity target, int id, bool ancients)
        {
            int index = getSpellIndex(p, id, ancients);
            bool autoCasting = p.getTemporaryAttribute("autoCasting") != null;
            bool fakeNPC = target != null && target is Npc && ((Npc)target).getId() == 0;
            Entity lastAutocastEntity = null;
            bool frozen = false;
            if (index == -1) {
                return;
            }
            if (p.getTarget() == null) {
                if (autoCasting) {
                    if (Location.inMultiCombat(p.getLocation())) {
                        lastAutocastEntity = (Entity) p.getTemporaryAttribute("autocastEntity") == null ? null : (Entity) p.getTemporaryAttribute("autocastEntity");
                        if (lastAutocastEntity == null || lastAutocastEntity is Player) {
                            p.removeTemporaryAttribute("autoCasting");
                            Combat.resetCombat(p, 1);
                            return;
                        }
                        if (hitsMulti(p, index)) {
                            Location location = (Location)p.getTemporaryAttribute("autocastLocation");
                            Entity newTarget = new Npc(0);
                            newTarget.setLocation(location);
                            p.setTarget(newTarget);
                            newMagicAttack(p, newTarget, id, ancients);
                            return;
                        }
                    } else {
                        p.removeTemporaryAttribute("autoCasting");
                        Combat.resetCombat(p, 1);
                        return;
                    }
                } else {
                    p.removeTemporaryAttribute("autoCasting");
                    Combat.resetCombat(p, 1);
                    return;
                }
            } else {
                if (!canCastSpell(p, target, index, fakeNPC)) {
                    p.removeTemporaryAttribute("autoCasting");
                    Combat.resetCombat(p, 1);
                    return;
                }
            }
            int distance = 8;
            if (target is Player) {
                if (((Player)target).getSprites().getPrimarySprite() != -1) {
                    distance = 8;
                }
            }
            if (!fakeNPC) { // we're actually attacking a real npc/player
                if (!p.getLocation().withinDistance(target.getLocation(), distance)) {
                    p.getFollow().setFollowing(target);

                    Event attemptMagicAttackEvent = new Event(500);
                    int attemptMagicAttackCounter = 0;
                    attemptMagicAttackEvent.setAction(() => {
                        if (p.getLocation().withinDistance(target.getLocation(), distance) && p.getTarget() != null) {
                            attemptMagicAttackEvent.stop();
                            newMagicAttack(p, target, id, ancients);
                            return;
                        }
                        attemptMagicAttackCounter++;
                        if (attemptMagicAttackCounter >= 12)
                        {
                            attemptMagicAttackEvent.stop();
                        }
                    });
                    Server.registerEvent(attemptMagicAttackEvent);
                    return;
                }
            }
            int timeSinceLastCast = autoCasting ? 3500 : 2000;
            if (Environment.TickCount - p.getLastMagicAttack() < timeSinceLastCast) {
                p.getWalkingQueue().resetWalkingQueue();
                //return;
            }
            int time = p.getLastCombatType().Equals(Combat.CombatType.MAGE) ? 1550 : 600;
            if (Environment.TickCount - p.getLastAttack() <  time) {
                int delay = p.getLastCombatType().Equals(Combat.CombatType.MAGE) ? 1350 : 800;
                Event attemptMagicAttackEvent = new Event(500);
                attemptMagicAttackEvent.setAction(() => {
                    if (Environment.TickCount - p.getLastAttack() > delay) {
                        attemptMagicAttackEvent.stop();
                        newMagicAttack(p, target, id, ancients);
                    }
                });
                Server.registerEvent(attemptMagicAttackEvent);

                p.getWalkingQueue().resetWalkingQueue();
                p.getPackets().clearMapFlag();
                p.setLastCombatType(Combat.CombatType.MAGE);
                return;
            }
            if (fakeNPC && !monsterInArea(p, target)) {
                p.removeTemporaryAttribute("autoCasting");
                Combat.resetCombat(p, 1);
                return;
            }
            int endGfx = END_GFX[index];
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:MagicCombat.cs

示例6: showAliDialogue

        public static void showAliDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 205:
                    p.getPackets().sendNPCHead(1862, 241, 2);
                    p.getPackets().modifyText("Ali Morissane", 241, 3);
                    p.getPackets().modifyText("Would you like to go back to Lletya?", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 206;
                    break;

                case 206:
                    p.getPackets().sendChatboxInterface2(228);
                    p.getPackets().modifyText("Yes please, let's go", 228, 2);
                    p.getPackets().modifyText("Not yet", 228, 3);
                    newStatus = 207;
                    break;

                case 207:
                    p.getPackets().sendPlayerHead(64, 2);
                    p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
                    p.getPackets().modifyText("Yes please, let's go.", 64, 4);
                    p.getPackets().animateInterface(9827, 64, 2);
                    p.getPackets().sendChatboxInterface2(64);
                    newStatus = 208;
                    break;

                case 208:
                    p.getPackets().sendNPCHead(1862, 241, 2);
                    p.getPackets().modifyText("Ali Morissane", 241, 3);
                    p.getPackets().modifyText("Very well.", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 209;
                    break;

                case 209:
                    p.setTemporaryAttribute("unmovable", true);
                    p.getPackets().displayInterface(120);
                    p.getPackets().sendMessage("Your camel trots off slowly out of the desert..");
                    Event moveBackToLletyaEvent = new Event(2000);
                    int moveBackToLletyaCounter = 0;
                    moveBackToLletyaEvent.setAction(() => {
                        if (moveBackToLletyaCounter == 0)
                        {
                            moveBackToLletyaCounter++;
                            moveBackToLletyaEvent.setTick(600);
                            p.teleport(new Location(2340, 3799, 0));
                        } else {
                            moveBackToLletyaEvent.stop();
                            p.removeTemporaryAttribute("unmovable");
                            p.getPackets().sendMessage("..You and Ali are back in Lletya.");
                            p.getPackets().closeInterfaces();
                        }
                    });
                    Server.registerEvent(moveBackToLletyaEvent);
                    break;

                case 210:
                    p.getPackets().sendPlayerHead(64, 2);
                    p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
                    p.getPackets().modifyText("Not yet.", 64, 4);
                    p.getPackets().animateInterface(9827, 64, 2);
                    p.getPackets().sendChatboxInterface2(64);
                    newStatus = 211;
                    break;

                case 211:
                    p.getPackets().sendNPCHead(1862, 241, 2);
                    p.getPackets().modifyText("Ali Morissane", 241, 3);
                    p.getPackets().modifyText("No problem, I will be here when you decide to leave.", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    break;

            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:86,代码来源:AlKharid.cs

示例7: openTunnelDoor

        public static bool openTunnelDoor(Player player, int doorId, int x, int y)
        {
            if (doorId < 6716 || (doorId > 6731 && doorId < 6735) || doorId > 6750) {
                return false;
            }
            int index = getDoorIndex(doorId, x, y);
            int index2 = getOtherDoor(x, y); // index of the door next to the one you clicked.
            if (index == -1 || index2 == -1) {
                return false;
            }
            bool betweenDoors = player.getTemporaryAttribute("betweenDoors") != null;
            Location clickedDoor = new Location(DOOR_LOCATION[index][0], DOOR_LOCATION[index][1], 0);
            Location otherDoor = new Location(DOOR_LOCATION[index2][0], DOOR_LOCATION[index2][1], 0);
            int openDoorId = DOOR_OPEN_DIRECTION[index][0];
            int openDoorId2 = DOOR_OPEN_DIRECTION[index2][0];
            int openDirection = DOOR_OPEN_DIRECTION[index][2];
            int newX = openDirection == 1 ? x+1 : openDirection == 2 ? x : openDirection == 3 ? x-1 : openDirection == 4 ? x : x;
            int newY = openDirection == 1 ? y : openDirection == 2 ? y+1 : openDirection == 3 ? y : openDirection == 4 ? y-1 : y;
            int newX2 = openDirection == 1 ? DOOR_LOCATION[index2][0] + 1 : openDirection == 2 ? DOOR_LOCATION[index2][0] : openDirection == 3 ? DOOR_LOCATION[index2][0] - 1 : openDirection == 4 ? DOOR_LOCATION[index2][0] : DOOR_LOCATION[index2][0];
            int newY2 = openDirection == 1 ? DOOR_LOCATION[index2][1] : openDirection == 2 ? DOOR_LOCATION[index2][1] + 1 : openDirection == 3 ? DOOR_LOCATION[index2][1] : openDirection == 4 ? DOOR_LOCATION[index2][1] - 1 : DOOR_LOCATION[index2][1];
            int[] doorStandCoordinates = getDoorCoordinates(player, index, index2, betweenDoors);
            int[] walkDirections = getWalkDirections(player, index, index2, betweenDoors);
            player.setFaceLocation(clickedDoor);
            AreaEvent doorsWalkAreaEvent = new AreaEvent(player, doorStandCoordinates[0], doorStandCoordinates[1], doorStandCoordinates[2] + 1, doorStandCoordinates[3] + 1);
            doorsWalkAreaEvent.setAction(() => {
                player.setTemporaryAttribute("unmovable", true);

                Event forceWalkDoorEvent = new Event(800);
                forceWalkDoorEvent.setAction(() => {
                    player.getWalkingQueue().resetWalkingQueue();
                    foreach(Player p in Server.getPlayerList()) { //change door for all logged in players? uhh what?
                        p.getPackets().removeObject(clickedDoor, openDoorId == 6713 ? 4 : 3, 0);
                        p.getPackets().removeObject(otherDoor, openDoorId2 == 6732 ? 3 : 4, 0);
                        p.getPackets().createObject(openDoorId, new Location(newX, newY, 0), DOOR_OPEN_DIRECTION[index][1], 0);
                        p.getPackets().createObject(openDoorId2, new Location(newX2, newY2, 0), DOOR_OPEN_DIRECTION[index2][1], 0);
                    }
                    player.getWalkingQueue().forceWalk(walkDirections[0], walkDirections[1]);
                    forceWalkDoorEvent.stop();
                });
                Server.registerEvent(forceWalkDoorEvent);
                Event betweenDoorsEvent = new Event(betweenDoors ? 2200 : 1900);
                betweenDoorsEvent.setAction(() => {
                    int face = openDirection == 3 ? 0 : openDirection == 4 ? 3 : openDirection == 2 ? 1 : 2;
                    foreach(Player p in Server.getPlayerList()) {
                        p.getPackets().removeObject(new Location(newX, newY, 0), openDoorId == 6713 ? 4 : 3, 0);
                        p.getPackets().removeObject(new Location(newX2, newY2, 0), openDoorId2 == 6732 ? 3 : 4, 0);
                        p.getPackets().createObject(DOORS[index], clickedDoor, face, 0);
                        p.getPackets().createObject(DOORS[index2], otherDoor, face, 0);
                    }
                    player.removeTemporaryAttribute("unmovable");
                    if (!betweenDoors) {
                        player.getPackets().sendConfig(1270, 1);
                        player.setTemporaryAttribute("betweenDoors", true);
                    } else {
                        player.getPackets().sendConfig(1270, 0);
                        player.removeTemporaryAttribute("betweenDoors");
                    }
                    betweenDoorsEvent.stop();
                });
                Server.registerEvent(betweenDoorsEvent);
            });
            Server.registerCoordinateEvent(doorsWalkAreaEvent);
            return true;
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:64,代码来源:Barrows.cs

示例8: setAutoCastSpell

 public static void setAutoCastSpell(Player p, int spell, int spellIndex, bool ancients)
 {
     p.getPackets().modifyText(AUTOCAST_NAME[spell], 90, 11);
     p.getPackets().showChildInterface(90, 83, false);
     p.getPackets().showChildInterface(90, AUTOCAST_CONFIG[spell], true);
     p.getPackets().sendConfig(43, 3);
     p.getPackets().sendTab(83, 90);
     p.getPackets().modifyText(p.getEquipment().getSlot(ItemData.EQUIP.WEAPON).getDefinition().getName(), 90, 0);
     p.setTemporaryAttribute("autoCastSpell", spellIndex);
     p.setTemporaryAttribute("autoCastSpell2", spell);
     if (ancients) {
         p.setTemporaryAttribute("autoCastAncients", ancients);
     } else {
         p.removeTemporaryAttribute("autoCastAncients");
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:16,代码来源:MagicData.cs

示例9: configureSelectSpellInterface

 public static void configureSelectSpellInterface(Player p)
 {
     p.removeTemporaryAttribute("autoCasting");
     if (p.getMagicType() == 1) {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 4170)
         { // Slayer staff.
             p.getPackets().sendTab(83, 310);
             return;
         }
         else if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 8841)
         { // Void knight mace.
             p.getPackets().sendTab(83, 406);
             return;
         } else {
             p.getPackets().sendTab(83, 319);
         }
     } else if (p.getMagicType() == 2) {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 4675)
         { // Ancient staff.
             p.getPackets().sendTab(83, 388);
         } else {
             p.getPackets().sendMessage("You cannot autocast Ancient Magic with this staff.");
         }
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:25,代码来源:MagicData.cs

示例10: cancelAutoCast

 public static void cancelAutoCast(Player p, bool cancelCast)
 {
     if (cancelCast) {
         p.getEquipment().setWeapon();
         //p.getPackets().sendConfig(43, 0);
         resetSpellIcon(p);
         p.removeTemporaryAttribute("autoCastSpell");
         p.removeTemporaryAttribute("autoCastAncients");
         p.getPackets().showChildInterface(90, 83, true);
         p.getPackets().modifyText("Spell", 90, 11);
         return;
     }
     if (p.getTemporaryAttribute("autoCastSpell") != null) {
         setAutoCastSpell(p, (int)p.getTemporaryAttribute("autoCastSpell2"), (int)p.getTemporaryAttribute("autoCastSpell"), (bool)(p.getTemporaryAttribute("autoCastAncients") != null ? true : false));
     } else {
         //p.getPackets().sendConfig(43, 0);
         resetSpellIcon(p);
         p.getEquipment().setWeapon();
         p.getPackets().showChildInterface(90, 83, true);
         p.getPackets().modifyText("Spell", 90, 11);
         p.removeTemporaryAttribute("autoCastSpell");
         p.removeTemporaryAttribute("autoCastAncients");
         p.removeTemporaryAttribute("autoCastSpell2");
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:25,代码来源:MagicData.cs

示例11: updateVariables

        /*
         * NOTE: Anything that goes in here and varies between HD and LD,
         * reset the variable in ActionSender.configureGameScreen
         */
        public void updateVariables(Player p)
        {
            int currentLevel = p.getLocation().wildernessLevel();
            if (currentLevel != -1)
            { //Is in wilderness.
                int lastWildLevel = (p.getTemporaryAttribute("wildLvl") == null) ? -1 : (int)p.getTemporaryAttribute("wildLvl");

                if (currentLevel != lastWildLevel)
                {
                    if (currentLevel > 0)
                    {
                        p.setTemporaryAttribute("wildLvl", currentLevel);
                        if (p.getTemporaryAttribute("inWild") == null)
                        {
                            p.getPackets().sendPlayerOption("Attack", 1, 1);
                            p.getPackets().sendOverlay(381);
                            p.setTemporaryAttribute("inWild", true);
                        }
                    }
                    else
                    {
                        if (p.getTemporaryAttribute("inWild") != null)
                        {
                            p.getPackets().sendPlayerOption("null", 1, 1);
                            p.getPackets().sendRemoveOverlay();
                            p.removeTemporaryAttribute("wildLvl");
                            p.removeTemporaryAttribute("inWild");
                        }
                    }
                }
            }
            if (Location.inMultiCombat(p.getLocation()))
            {
                if (p.getTemporaryAttribute("inMulti") == null)
                {
                    p.getPackets().displayMultiIcon();
                    p.setTemporaryAttribute("inMulti", true);
                }
            }
            else
            {
                if (p.getTemporaryAttribute("inMulti") != null)
                {
                    p.getPackets().removeMultiIcon();
                    p.removeTemporaryAttribute("inMulti");
                }
            }
            if (Location.atDuelArena(p.getLocation()))
            {
                if (p.getDuel() != null)
                {
                    if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6)
                    {
                        p.getPackets().sendPlayerOption("Fight", 1, 1);
                    }
                }
                if (p.getTemporaryAttribute("challengeUpdate") != null)
                {
                    p.getPackets().sendPlayerOption("Challenge", 1, 0);
                    p.removeTemporaryAttribute("challengeUpdate");
                }
                if (p.getTemporaryAttribute("atDuelArea") == null)
                {
                    p.getPackets().sendPlayerOption("Challenge", 1, 0);
                    p.getPackets().sendOverlay(638);
                    p.setTemporaryAttribute("atDuelArea", true);
                }
            }
            else
            {
                if (p.getTemporaryAttribute("atDuelArea") != null)
                {
                    p.getPackets().sendPlayerOption("null", 1, 0);
                    p.getPackets().sendRemoveOverlay();
                    p.removeTemporaryAttribute("atDuelArea");
                }
            }
            if (Location.atBarrows(p.getLocation()))
            {
                if (p.getTemporaryAttribute("atBarrows") == null)
                {
                    p.getPackets().sendOverlay(24);
                    p.getPackets().setMinimapStatus(2);
                    p.getPackets().sendConfig(452, 2652256); // doors
                    if (p.getTemporaryAttribute("betweenDoors") == null)
                    {
                        if (Barrows.betweenDoors(p))
                        {
                            p.setTemporaryAttribute("betweenDoors", true);
                            p.getPackets().sendConfig(1270, 1);
                        }
                    }
                    p.getPackets().modifyText("Kill Count: " + p.getBarrowKillCount(), 24, 0);
                    p.setTemporaryAttribute("atBarrows", true);
                    Barrows.prayerDrainEvent(p);
                    bool allBrothersKilled = true;
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:AreaVariables.cs

示例12: teleport

 public static void teleport(Player p, LoadedLaddersAndStairs.HeightObject obj)
 {
     p.getWalkingQueue().resetWalkingQueue();
     p.setTemporaryAttribute("unmovable", true);
     p.setFaceLocation(obj.getLocation());
     if (obj.getAnimation() != -1)
     {
         p.setLastAnimation(new Animation(obj.getAnimation()));
     }
     Event teleportEvent = new Event(obj.getAnimation() != -1 ? obj.getTeleDelay() : 500);
     teleportEvent.setAction(() =>
     {
         teleportEvent.stop();
         p.teleport(obj.getTeleLocation());
         p.removeTemporaryAttribute("unmovable");
     });
     Server.registerEvent(teleportEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:18,代码来源:LaddersAndStairs.cs


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