本文整理汇总了C#中WorldServer.player.Player.getClientIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getClientIndex方法的具体用法?C# Player.getClientIndex怎么用?C# Player.getClientIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.getClientIndex方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: doJadAttacks
private static void doJadAttacks(Player p, Npc npc)
{
if (npc.getHp() <= (npc.getMaxHp() * 0.50)) {
if (p.getFightCave() != null) {
if (!p.getFightCave().isHealersSpawned())
{
summonJadHealers(p, npc);
p.getFightCave().setHealersSpawned(true);
}
}
}
npc.resetCombatTurns();
npc.setEntityFocus(p.getClientIndex());
switch(misc.random(1)) {
case 0: // Range
npc.setLastAnimation(new Animation(9276));
npc.setLastGraphics(new Graphics(1625));
Event jadRangeAttackEvent = new Event(1600);
int jadRangeAttackStatus = 0;
jadRangeAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
if (jadRangeAttackStatus == 0)
{
jadRangeAttackStatus++;
jadRangeAttackEvent.setTick(1500);
p.setLastGraphics(new Graphics(451));
if (prayer == PrayerData.RANGE) {
hit = 0;
} else {
hit = misc.random(96);
}
} else {
if (prayer != PrayerData.RANGE) {
hit = misc.random(96);
}
jadRangeAttackEvent.stop();
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
}
});
Server.registerEvent(jadRangeAttackEvent);
break;
case 1: // Magic
npc.setLastGraphics(new Graphics(1626));
Event jadMagicAttackEvent = new Event(300);
int jadMagicAttackStatus = 0;
jadMagicAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
npc.setLastAnimation(new Animation(9278));
if (jadMagicAttackStatus == 0)
{
jadMagicAttackStatus++;
jadMagicAttackEvent.setTick(1600);
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
} else {
jadMagicAttackEvent.stop();
if (prayer == PrayerData.MAGIC) {
hit = 0;
} else {
hit = misc.random(96);
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
//.........这里部分代码省略.........
示例2: hitInMulti
public static void hitInMulti(Player p, Entity mainTarget, int index)
{
if (!Location.inMultiCombat(p.getLocation()) || !Location.inMultiCombat(mainTarget.getLocation())) {
return;
}
else if (!hitsMulti(p, index)) {
return;
}
Location l = mainTarget.getLocation();
double totalDamage = 0;
if (mainTarget is Npc) {
foreach(Npc n in Server.getNpcList()) {
if (n == null || n.Equals(mainTarget) || n.isDead() || n.isHidden() || n.isDestroyed()) {
continue;
}
if (n.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1)) {
if (!canCastSpell2(p, mainTarget, index, false)) {
continue;
}
if (n.isAutoRetaliating() && n.getTarget() == null) {
//n.getFollow().setFollowing(killer);
n.setEntityFocus(p.getClientIndex());
n.setCombatTurns(n.getAttackSpeed() / 2);
n.setTarget(p);
}
int damage = misc.random(misc.random(getSpellMaxHit(p, index))); //double randomize? uhh wtf?
int graphic = END_GFX[index];
if (damage == 0) {
graphic = 85;
}
if (damage > n.getHp()) {
damage = n.getHp();
}
if (damage > 0) {
bool frozen = freezeTarget(index, n);
if (!frozen && index == 31) {
graphic = 1677;
}
}
totalDamage += damage;
n.setAttacker(p);
n.setLastAttacked(Environment.TickCount);
n.setLastGraphics(new Graphics(graphic, 0, getGroundHeight(index, graphic)));
n.hit(damage);
if ((n.getCombatTurns() > 2 || n.getCombatTurns() < 0)) {
n.setLastAnimation(new Animation(n.getDefenceAnimation()));
}
addDamage(p, n, damage);
}
}
} else {
foreach(Player target in Server.getPlayerList()) {
if (mainTarget == null || target.Equals(mainTarget) || target.isDead() || target.isHidden() || target.isDestroyed()) {
continue;
}
if (target.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1)) {
if (!canCastSpell2(p, mainTarget, index, false)) {
continue;
}
if (target.isAutoRetaliating() && target.getTarget() == null) {
//n.getFollow().setFollowing(killer);
target.setEntityFocus(p.getClientIndex());
target.setCombatTurns(target.getAttackSpeed() / 2);
target.setTarget(p);
}
int damage = misc.random(misc.random(getSpellMaxHit(p, index))); //double randomize? uhh wtf?
int graphic = END_GFX[index];
if (damage == 0) {
graphic = 85;
}
if (damage > target.getHp()) {
damage = target.getHp();
}
if (damage > 0) {
bool frozen = freezeTarget(index, target);
if (!frozen && index == 31) {
graphic = 1677;
}
}
totalDamage += damage;
target.setAttacker(p);
target.setLastAttacked(Environment.TickCount);
target.setLastGraphics(new Graphics(graphic, 0, getGroundHeight(index, graphic)));
target.hit(damage);
if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0)) {
target.setLastAnimation(new Animation(target.getDefenceAnimation()));
}
addDamage(p, target, damage);
}
}
}
if (totalDamage > 0) {
addMagicXp(p, null, totalDamage, index, false);
if (index == 18 || index == 22 || index == 26 || index == 30) {
p.heal((int) (totalDamage * 0.25));
}
}
}
示例3: newMagicAttack
//.........这里部分代码省略.........
Combat.setSkull(p, target);
if (damage > 0) {
frozen = freezeTarget(index, target);
if (!frozen && index == 31) {
endGfx = 1677;
}
}
if (AIR_GFX[index] != -1 || ((index == 31 || index == 27) && target is Player && ((Player)target).getWalkingQueue().isRunning())) {
sendProjectile(index, target, p);
}
if (damage > target.getHp()) {
damage = target.getHp();
}
if (index == 47 && misc.random(2) == 0) {
endGfx = 85;
}
Combat.checkIfWillDie(target, damage);
Event doMagicAttackEvent = new Event(getSpellHitDelay(index));
doMagicAttackEvent.setAction(() => {
doMagicAttackEvent.stop();
if (p == null || p.isDead() || !fakeNPC && (target.isDead() || target.isHidden() || target.isDestroyed())) {
return;
}
if (target.isAutoRetaliating() && target.getTarget() == null && damage > 0) {
if (target is Npc) {
} else {
if (((Player) target).getTemporaryAttribute("autoCastSpell") != null) {
int autoCastSpell = (int)((Player) target).getTemporaryAttribute("autoCastSpell");
((Player) target).setTemporaryAttribute("autoCasting", true);
target.setTarget(p);
MagicCombat.newMagicAttack((Player) target, p, autoCastSpell, ((Player) target).getTemporaryAttribute("autoCastAncients") != null);
}
}
target.getFollow().setFollowing(p);
target.setEntityFocus(p.getClientIndex());
if ((target.getCombatTurns() <= (target.getAttackSpeed() / 2) || target.getCombatTurns() >= (target.getAttackSpeed()))) {
target.setCombatTurns(target.getAttackSpeed() / 2);
}
target.setTarget(p);
if (target is Player) {
((Player) target).getWalkingQueue().resetWalkingQueue();
((Player) target).getPackets().clearMapFlag();
}
}
addMagicXp(p, target, damage, index, true);
target.setLastGraphics(new Graphics(endGfx, 0, getGroundHeight(index, endGfx)));
if (index == 47 && endGfx != 85) { // teleblock
if (target is Player) {
teleblockPlayer(p, (Player)target);
}
}
if (damage != 0) {
Combat.checkRecoil(p, target, damage);
Combat.checkSmite(p, target, damage);
Combat.checkVengeance(p, target, damage);
hitInMulti(p, target, index);
applyMiasmicEffects(p, target, index);
if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0) && !target.isDead()) {
target.setLastAnimation(new Animation(target.getDefenceAnimation()));
}
if (index != 27) {
target.hit((int)damage);
if (index == 18 || index == 22 || index == 26 || index == 30) {
p.heal(Convert.ToInt32(damage / 4));
}
} else if (index == 27){
Event doHitEvent = new Event(1000);
doHitEvent.setAction(() => {
doHitEvent.stop();
target.hit((int)damage);
});
Server.registerEvent(doHitEvent);
}
}
});
Server.registerEvent(doMagicAttackEvent);
if (p.getTemporaryAttribute("autoCasting") != null) {
if (p.getTemporaryAttribute("autoCastSpell") != null) {
if (id != (int)p.getTemporaryAttribute("autoCastSpell")) {
p.setTarget(null);
return;
}
}
if (!fakeNPC) {
p.setTemporaryAttribute("autocastLocation", target.getLocation());
p.setTemporaryAttribute("autocastEntity", target);
}
Event autoCastSpellEvent = new Event(3500);
autoCastSpellEvent.setAction(() => {
autoCastSpellEvent.stop();
if (p.getTemporaryAttribute("autoCasting") != null && p.getTemporaryAttribute("autoCastSpell") != null) {
int autoCastSpell = (int)p.getTemporaryAttribute("autoCastSpell");
MagicCombat.newMagicAttack(p, p.getTarget(), autoCastSpell, p.getTemporaryAttribute("autoCastAncients") != null);
}
});
Server.registerEvent(autoCastSpellEvent);
} else {
p.setTarget(null);
}
}
示例4: openCoffin
public static bool openCoffin(Player p, int objectId)
{
if (objectId != 6823 && objectId != 6771 && objectId != 6821 && objectId != 6773 && objectId != 6822 && objectId != 6772) {
return false;
}
int cryptIndex = getCryptIndex(p);
if (cryptIndex == -1) {
return false;
}
if (p.getBarrowBrothersKilled(cryptIndex)) {
p.getPackets().sendMessage("You don't find anything.");
return true;
}
if (p.getBarrowTunnel() == cryptIndex){
p.getPackets().modifyText("You find a hidden tunnel, do you want to enter?", 210, 1);
p.getPackets().sendChatboxInterface(210);
p.setTemporaryAttribute("barrowTunnel", 1);
return true;
}
foreach(Npc n in Server.getNpcList()) {
if (n.getId() == BROTHER_ID[cryptIndex]) {
if (n.getOwner().Equals(p)) {
p.getPackets().sendMessage("You don't find anything.");
return true;
}
}
}
Npc npc = new Npc(BROTHER_ID[cryptIndex]);
npc.setLocation(p.getLocation());
npc.setEntityFocus(p.getClientIndex());
npc.setOwner(p);
npc.setTarget(p);
npc.setCombatTurns(npc.getAttackSpeed());
Server.getNpcList().Add(npc);
p.getPackets().setArrowOnEntity(1, npc.getClientIndex());
return true;
}