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C# Player.getFriends方法代码示例

本文整理汇总了C#中WorldServer.player.Player.getFriends方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getFriends方法的具体用法?C# Player.getFriends怎么用?C# Player.getFriends使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.getFriends方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: savePlayer

        public bool savePlayer(Player p)
        {
            if (p == null) return false;
            try
            {
                string username = p.getLoginDetails().getUsername().ToLower();

                /* Character saving code goes here */
                XmlTextWriter writer = new XmlTextWriter(misc.getServerPath() + @"\accounts\" + username + ".xml", null);
                writer.Formatting = Formatting.Indented;
                writer.WriteStartElement("Player");
                    writer.WriteStartElement("Login");
                        writer.WriteElementString("Password", p.getLoginDetails().getPassword());
                        writer.WriteElementString("Rights", p.getRights().ToString());
                        writer.WriteElementString("BankPin", p.getBank().getBankPin());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Position");
                        writer.WriteElementString("X", p.getLocation().getX().ToString());
                        writer.WriteElementString("Y", p.getLocation().getY().ToString());
                        writer.WriteElementString("Z", p.getLocation().getZ().ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Settings");
                        writer.WriteElementString("RunEnergy", p.getRunEnergy().ToString());
                        writer.WriteStartElement("PrivacySettings");
                            writer.WriteElementString("Public", p.getFriends().getPrivacyOption(0).ToString());
                            writer.WriteElementString("Private", p.getFriends().getPrivacyOption(1).ToString());
                            writer.WriteElementString("Trade", p.getFriends().getPrivacyOption(2).ToString());
                        writer.WriteEndElement();
                    writer.WriteEndElement();

                    writer.WriteStartElement("Friends");
                        foreach(long friend in p.getFriends().getFriendsList())
                            writer.WriteElementString("Friend", friend.ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Ignores");
                        foreach (long ignore in p.getFriends().getIgnoresList())
                            writer.WriteElementString("Ignore", ignore.ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Stats");
                        foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) {
                             writer.WriteStartElement(skill.ToString()); //skill name.
                                writer.WriteElementString("CurrentLevel", p.getSkills().getCurLevel(skill).ToString());
                                writer.WriteElementString("XP", p.getSkills().getXp(skill).ToString());
                            writer.WriteEndElement();
                        }
                    writer.WriteEndElement();

                    Item item;
                    writer.WriteStartElement("EquipmentItems");
                    foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
                        if (equip == ItemData.EQUIP.NOTHING) continue;
                        item = p.getEquipment().getSlot(equip);
                        if (item.getItemId() == -1) continue; //empty slot.

                        writer.WriteStartElement(equip.ToString());
                            writer.WriteElementString("Id", item.getItemId().ToString());
                            writer.WriteElementString("Amount", item.getItemAmount().ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();

                    writer.WriteStartElement("InventoryItems");
                        for (int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
                            item = p.getInventory().getSlot(i);
                            if (item.getItemId() == -1) continue; //empty slot.

                            writer.WriteStartElement("Item");
                                writer.WriteElementString("Slot", i.ToString());
                                writer.WriteElementString("Id", item.getItemId().ToString());
                                writer.WriteElementString("Amount", item.getItemAmount().ToString());
                            writer.WriteEndElement();
                        }
                    writer.WriteEndElement();

                    writer.WriteStartElement("BankItems");
                    for (int i = 0; i < Bank.MAX_BANK_SLOTS; i++)
                    {
                        item = p.getBank().getSlot(i);
                        if (item.getItemId() == -1) continue; //empty slot.

                        writer.WriteStartElement("Item");
                            writer.WriteElementString("Slot", i.ToString());
                            writer.WriteElementString("Id", item.getItemId().ToString());
                            writer.WriteElementString("Amount", item.getItemAmount().ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                writer.WriteEndElement();
                //Write the XML to file and close the writer
                writer.Close();
            }
            catch (Exception)
            {
                return false;
            }

//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:LoginHandler.cs

示例2: loadPlayer


//.........这里部分代码省略.........
                }

                xmlNode = xmlDocument.SelectSingleNode("/Player/Settings/RunEnergy");
                if (xmlNode == null)
                {
                    temp = 100;
                } else {
                    if (!int.TryParse(xmlNode.InnerText, out temp))
                        temp = 100;
                }
                createdPlayer.setRunEnergyLoad(temp);

                loginElement = xmlDocument.SelectSingleNode("/Player/Settings/PrivacySettings");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes;
                    Friends.STATUS publicStatus = Friends.STATUS.ON, privateStatus = Friends.STATUS.ON, tradeStatus = Friends.STATUS.ON;

                    foreach (XmlElement element in childs)
                    {
                        switch (element.Name)
                        {
                            case "Public":
                                publicStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                            case "Private":
                                privateStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                            case "Trade":
                                tradeStatus = (Friends.STATUS) Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                        }
                    }
                    createdPlayer.getFriends().setPrivacyOptions(publicStatus, privateStatus, tradeStatus);
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Friends");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes; //number of Friends

                    foreach (XmlElement element in childs)
                    {
                        if(element.Name == "Friend") {
                            if(long.TryParse(element.InnerText, out lTemp))
                                createdPlayer.getFriends().getFriendsList().Add(lTemp);
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Ignores");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes; //number of Friends

                    foreach (XmlElement element in childs)
                    {
                        if (element.Name == "Ignore") {
                            if (long.TryParse(element.InnerText, out lTemp))
                                createdPlayer.getFriends().getIgnoresList().Add(lTemp);
                        }
                    }
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Stats");
                if (loginElement != null && loginElement.HasChildNodes)
开发者ID:Krill156,项目名称:SharpEMU,代码行数:67,代码来源:LoginHandler.cs


注:本文中的WorldServer.player.Player.getFriends方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。