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C# player.Player类代码示例

本文整理汇总了C#中WorldServer.player.Player的典型用法代码示例。如果您正苦于以下问题:C# Player类的具体用法?C# Player怎么用?C# Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Player类属于WorldServer.player命名空间,在下文中一共展示了Player类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getMeleeDefence

 public static double getMeleeDefence(Player p, Entity e)
 {
     if(e is Npc) {
         return 0.0;
     }
     Player target = (Player) e;
     int defBonus = getHighestDefBonus(target);
     int defLevel = target.getSkills().getCurLevel(Skills.SKILL.DEFENCE);
     double power = (defLevel + defBonus) * 0.0085; // was 0.0095
     double amount = 1.160;
     if (defBonus > 180) {
         amount = 1.568;
     } else if (defBonus > 290) {
         amount = 2.480;
     } else if (defBonus > 355) {
         amount = 3.580;
     }
     power *= (defLevel * (power * 0.10)) + (defBonus * amount) * (power * 0.012);
     if (target.getPrayers().getDefencePrayer() == 1) {
         power *= 1.05;
     } else if (target.getPrayers().getDefencePrayer() == 2) {
         power *= 1.10;
     } else if (target.getPrayers().getDefencePrayer() == 3) {
         power *= 1.15;
     } else if (target.getPrayers().getSuperPrayer() == 1) {
         power *= 1.20;
     } else if (target.getPrayers().getSuperPrayer() == 2) {
         power *= 1.25;
     }
     if (wearingVerac(p)) {
         power = (defLevel * 0.890);
     }
     return power;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:34,代码来源:CombatFormula.cs

示例2: execute

        public void execute(Player player, string[] arguments)
        {
            //TODO: Possible TODO.
            //I guess this command is for testing where object should be placed to spawnedObjects.cfg / objectLocations.cfg?
              	        //Err I don't like this command too much as the objects spawned are fake..
            //gotta maybe add to WorldObjects, like SpawnNPC :S later.

            if (arguments.Length < 2)
            {
                player.getPackets().sendMessage("[SpawnObject command]: ::obj objectId face");
                return;
            }

            int objectId = 0;
            int face = 0;

            if(!int.TryParse(arguments[0], out objectId)) {
                player.getPackets().sendMessage("[SpawnObject command]: objectId is not a number ::obj objectId face");
                return;
            }

            if(!int.TryParse(arguments[1], out face)) {
                player.getPackets().sendMessage("[SpawnObject command]: face is not a number ::obj objectId face");
                return;
            }

            foreach(Player p in Server.getPlayerList()) {
                p.getPackets().createObject(objectId, player.getLocation(), face, 10);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:30,代码来源:SpawnObject.cs

示例3: castCharge

 public static void castCharge(Player p)
 {
     p.removeTemporaryAttribute("autoCasting");
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < 80) {
         p.getPackets().sendMessage("You need a Magic level of 80 to cast Charge.");
         return;
     }
     if (!hasRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         p.getPackets().sendMessage("You do not have enough runes to cast Charge.");
         return;
     }
     if (p.getTemporaryAttribute("godCharged") != null) {
         p.getPackets().sendMessage("You have already charged your god spells.");
         return;
     }
     if (hasGodCapeAndStaff(p)) {
         p.getPackets().sendMessage("You must wear a God cape and wield the matching staff to cast Charge.");
         return;
     }
     if (!deleteRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         return;
     }
     p.setTemporaryAttribute("godCharged", true);
     p.setLastGraphics(new Graphics(308, 800, 90));
     p.setLastAnimation(new Animation(811));
     p.getPackets().sendMessage("You feel charged with magical power..");
     int delay = 60000 + misc.random(120000); //60 seconds + possible 120 seconds so, 1 minute to 2 minutes.
     Event removeGodChargeEvent = new Event(delay);
     removeGodChargeEvent.setAction(() => {
         removeGodChargeEvent.stop();
         p.removeTemporaryAttribute("godCharged");
         p.getPackets().sendMessage("Your magical charge fades away.");
     });
     Server.registerEvent(removeGodChargeEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:35,代码来源:MagicCombat.cs

示例4: enterCave

        public static void enterCave(Player p)
        {
            AreaEvent enterCaveAreaEvent = new AreaEvent(p, 2438, 5168, 2439, 5168);
            enterCaveAreaEvent.setAction(() => {
                /*
                 * Fight cave is 20k squares from the original place, then another (200 * playerIndex) squares west.
                 */
                Location instanceLocation = new Location((20000 + 2413) + (200 * p.getIndex()), 20000 + 5116, 0);
                p.teleport(instanceLocation);
                p.setFightCave(new FightCaveSession(p));

                Event caveNpcEvent = new Event(600);
                caveNpcEvent.setAction(() => {
                        caveNpcEvent.stop();
                        p.getPackets().sendNPCHead(2617, 242, 1);
                        p.getPackets().modifyText("TzHaar-Mej-Jal", 242, 3);
                        p.getPackets().modifyText("You're on your own now, JalYt.", 242, 4);
                        p.getPackets().modifyText("Pepare to fight for your life!", 242, 5);
                        p.getPackets().animateInterface(9827, 242, 1);
                        p.getPackets().sendChatboxInterface2(242);
                });
                Server.registerEvent(caveNpcEvent);
            });
            Server.registerCoordinateEvent(enterCaveAreaEvent);
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:25,代码来源:FightCave.cs

示例5: Equipment

 public Equipment(Player player)
 {
     for (int i = 0; i < slots.Length; i++) {
         slots[i] = new Item(-1, 0);
     }
     this.player = player;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:7,代码来源:Equipment.cs

示例6: getProtectedItem1

 public static int[] getProtectedItem1(Player p)
 {
     int[] protectedItem = new int[2];
     protectedItem[0] = -1;
     for (int i = 0; i < 28; i++) {
         if(p.getInventory().getSlot(i).itemId == -1) continue;
         int price = p.getInventory().getSlot(i).getDefinition().getPrice().getMaximumPrice();
         if ((price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice()))
         {
             protectedItem[0] = p.getInventory().getSlot(i).getItemId();
             protectedItem[1] = INVENTORY;
         }
     }
     foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
         if (equip == ItemData.EQUIP.NOTHING) continue;
         if (p.getEquipment().getSlot(equip).itemId == -1) continue;
         int price = p.getEquipment().getSlot(equip).getDefinition().getPrice().getMaximumPrice();
         if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
         {
             protectedItem[0] = p.getEquipment().getSlot(equip).getItemId();
             protectedItem[1] = EQUIPMENT;
         }
     }
     return protectedItem;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:25,代码来源:ProtectedItems.cs

示例7: displayItemsInterface

 public static void displayItemsInterface(Player p)
 {
     int amountToKeep = p.isSkulled() ? 0 : 3;
     if (p.getPrayers().isProtectItem()) {
         amountToKeep = p.isSkulled() ? 1 : 4;
     }
     int item1 = getProtectedItem1(p)[0];
     int item2 = getProtectedItem2(p)[0];
     int item3 = getProtectedItem3(p)[0];
     int item4 = amountToKeep == 4 ? getProtectedItem4(p)[0] : -1;
     if (amountToKeep == 1) {
         item2 = 65535;
         item3 = 65535;
         item3 = item1;
     }
     if (amountToKeep == 0) {
         item1 = 65535;
         item2 = 65535;
         item3 = 65535;
         item4 = 65535;
     }
     object[] opts = new object[]{17598720, 20221838, "You're marked with a <col=ff3333>skull<col=ff981f>.", 0, 1, item4, item1, item2, item3, /* Items to keep */ amountToKeep /* Items to keep */, 0};
     p.getPackets().displayInterface(102);
     p.getPackets().sendClientScript2(204, 118, opts, "iiooooiisii");
     p.getPackets().setRightClickOptions(1278, (102 * 65536) + 21, 0, 40);
     p.getPackets().setRightClickOptions(1278, (102 * 65536) + 18, 0, 4);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:27,代码来源:ProtectedItems.cs

示例8: WalkingQueue

        private int waypointWriteOffset = 0; //location where it can write next waypoint in array.

        #endregion Fields

        #region Constructors

        public WalkingQueue(Player player)
        {
            this.player = player;
            for(int i = 0; i < MAX_WALKING_WAYPOINTS; i++)
                walkingQueue[i] = new Waypoint(0, 0, -1);
            this.lastDirection = 6;
            resetWalkingQueue();
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:14,代码来源:WalkingQueue.cs

示例9: handleExamineNPC

        private void handleExamineNPC(Player player, Packet packet)
        {
            int npcId = packet.readUShort();
            if (npcId < 0 || npcId > NpcData.getTotalNpcDefinitions() || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            player.getPackets().sendMessage(NpcData.forId(npcId).getExamine());
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:8,代码来源:NPCInteract.cs

示例10: handlePacket

        public void handlePacket(Player player, Packet packet)
        {
            switch(packet.getPacketId()) {
                case PacketHandlers.PacketId.EQUIP:
                    handleEquipItem(player, packet);
                    break;

                case PacketHandlers.PacketId.ITEM_ON_ITEM:
                    handleItemOnItem(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_CLICK:
                    handleInvenClickItem(player, packet);
                    break;

                case PacketHandlers.PacketId.ITEM_ON_OBJECT:
                    handleItemOnObject(player, packet);
                    break;

                case PacketHandlers.PacketId.ITEM_ON_GROUND_ITEM:
                    handleItemOnGroundItem(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_OPERATE:
                    handleOperateItem(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_DROP:
                    handleDropItem(player, packet);
                    break;

                case PacketHandlers.PacketId.PICKUP:
                    handlePickupItem(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_SWAP_SLOT:
                    handleSwapSlot(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_SWAP_SLOT2:
                    handleSwapSlot2(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_RIGHT_CLICK_OPTION1:
                    handleRightClickOne(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_RIGHT_CLICK_OPTION2:
                    handleRightClickTwo(player, packet);
                    break;

                case PacketHandlers.PacketId.INV_EXAMINE_ITEM:
                    handleExamineItem(player, packet);
                    break;
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:56,代码来源:ItemInteract.cs

示例11: antiTeleportMessage

 public static void antiTeleportMessage(Player p)
 {
     p.getPackets().sendNPCHead(2617, 242, 1);
     p.getPackets().modifyText("TzHaar-Mej-Jal", 242, 3);
     p.getPackets().modifyText("I cannot allow you to teleport from the fight cave.", 242, 4);
     p.getPackets().modifyText("In Tzhaar, you either win, or die!", 242, 5);
     p.getPackets().animateInterface(9827, 242, 1);
     p.getPackets().sendChatboxInterface2(242);
     p.getPackets().sendMessage("You are unable to teleport from the fight cave.");
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:10,代码来源:FightCave.cs

示例12: betweenDoors

 public static bool betweenDoors(Player p)
 {
     for (int i = 0; i < DB.Length; i++) {
         if (p.getLocation().inArea(DB[i][0], DB[i][1], DB[i][2], DB[i][3]))
         {
             return true;
         }
     }
     return false;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:10,代码来源:Barrows.cs

示例13: getPatchesForPlayer

 public Patch[] getPatchesForPlayer(Player p, int min, int max)
 {
     int i = 0;
     Patch[] array = new Patch[4];
     for (int j = min; j <= max; j++) {
         Patch patch = patchExists(p, j);
         array[i++] = patch;
     }
     return array;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:10,代码来源:FarmingPatches.cs

示例14: getMagicHit

 public static int getMagicHit(Player p, Entity target, int maxDamage)
 {
     double magicAttack = getMagicAttack(p);
     double magicDefence = getMagicDefence(target);
     if ((misc.randomDouble() * magicDefence) > (misc.randomDouble() * magicAttack))
     {
         return 0;
     }
     return maxDamage;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:10,代码来源:CombatFormula.cs

示例15: patchExists

 public Patch patchExists(Player p, int index)
 {
     foreach(Patch patch in patches) {
         if (patch.getOwnerName().Equals(p.getLoginDetails().getUsername())) {
             if (patch.getPatchIndex() == index) {
                 return patch;
             }
         }
     }
     return null;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:11,代码来源:FarmingPatches.cs


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