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C# Player.getBarrowTunnel方法代码示例

本文整理汇总了C#中WorldServer.player.Player.getBarrowTunnel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getBarrowTunnel方法的具体用法?C# Player.getBarrowTunnel怎么用?C# Player.getBarrowTunnel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.getBarrowTunnel方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: enterCrypt

 /*
  * The config to remove roofs is 1270
  * The door is 6713
  *
  * Random door configs
  * CONFIG = 452    0
    CONFIG = 452    32
    CONFIG = 452    96
    CONFIG = 452    16480
    CONFIG = 452    278624
    CONFIG = 452    802912
    CONFIG = 452    2900064
    CONFIG = 452    2637920
    CONFIG = 452    2638944
    CONFIG = 452    2640992
    CONFIG = 452    2645088
    CONFIG = 452    2653280
    CONFIG = 452    2649184
  */
 public static bool enterCrypt(Player p)
 {
     for (int i = 0; i < MOUND_COORDS.Length; i++) {
         for (int j = 0; j < MOUND_COORDS[i].Length; j++) {
             if (p.getLocation().inArea(MOUND_COORDS[i][0], MOUND_COORDS[i][1], MOUND_COORDS[i][2], MOUND_COORDS[i][3]) && p.getLocation().getZ() == 0)
             {
                 p.teleport(new Location(STAIR_COORDS[i][0], STAIR_COORDS[i][1], 3));
                 if (p.getBarrowTunnel() == -1) {
                     p.setBarrowTunnel(misc.random(5));
                 }
                 return true;
             }
         }
     }
     return false;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:35,代码来源:Barrows.cs

示例2: getBarrowReward

 protected static void getBarrowReward(Player p)
 {
     int barrowChance = misc.random(BARROWS_CHANCE);
     int killCount = p.getBarrowKillCount();
     if (barrowChance == 0) {
         int reward = BARROW_REWARDS[misc.random(BARROW_REWARDS.Length - 1)];
         p.getInventory().addItemOrGround(reward);
     }
     if (misc.random(20) == 0) {
         p.getInventory().addItemOrGround(1149); // Dragon med helm.
     } else if (misc.random(15) == 0) {
         int halfKey = misc.random(1) == 0 ? 985 : 987;
         p.getInventory().addItemOrGround(halfKey); // Half key.
     }
     if (misc.random(3) == 0 || p.getBarrowTunnel() == KARIL) { // Bolt racks.
         int amount = getAmountOfReward(4740, killCount);
         p.getInventory().addItemOrGround(4740, amount);
     }
     if (misc.random(3) == 0) { // Blood runes
         int amount = getAmountOfReward(565, killCount);
         p.getInventory().addItemOrGround(565, amount);
     }
     if (misc.random(2) == 0) { // Death runes
         int amount = getAmountOfReward(560, killCount);
         p.getInventory().addItemOrGround(560, amount);
     }
     if (misc.random(1) == 0) { // Chaos runes
         int amount = getAmountOfReward(562, killCount);
         p.getInventory().addItemOrGround(562, amount);
     }
     if (misc.random(1) == 0) { // Coins
         int amount = getAmountOfReward(995, killCount);
         p.getInventory().addItemOrGround(995, amount);
     }
     if (misc.random(1) == 0) {
         int amount = getAmountOfReward(558, killCount); // Mind runes.
         p.getInventory().addItemOrGround(558, amount);
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:39,代码来源:Barrows.cs

示例3: openCoffin

 public static bool openCoffin(Player p, int objectId)
 {
     if (objectId != 6823 && objectId != 6771 && objectId != 6821 && objectId != 6773 && objectId != 6822 && objectId != 6772) {
         return false;
     }
     int cryptIndex = getCryptIndex(p);
     if (cryptIndex == -1) {
         return false;
     }
     if (p.getBarrowBrothersKilled(cryptIndex)) {
         p.getPackets().sendMessage("You don't find anything.");
         return true;
     }
     if (p.getBarrowTunnel() == cryptIndex){
         p.getPackets().modifyText("You find a hidden tunnel, do you want to enter?", 210, 1);
         p.getPackets().sendChatboxInterface(210);
         p.setTemporaryAttribute("barrowTunnel", 1);
         return true;
     }
     foreach(Npc n in Server.getNpcList()) {
         if (n.getId() == BROTHER_ID[cryptIndex]) {
             if (n.getOwner().Equals(p)) {
                 p.getPackets().sendMessage("You don't find anything.");
                 return true;
             }
         }
     }
     Npc npc = new Npc(BROTHER_ID[cryptIndex]);
     npc.setLocation(p.getLocation());
     npc.setEntityFocus(p.getClientIndex());
     npc.setOwner(p);
     npc.setTarget(p);
     npc.setCombatTurns(npc.getAttackSpeed());
     Server.getNpcList().Add(npc);
     p.getPackets().setArrowOnEntity(1, npc.getClientIndex());
     return true;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:37,代码来源:Barrows.cs


注:本文中的WorldServer.player.Player.getBarrowTunnel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。