本文整理汇总了C#中WorldServer.player.Player.getBarrowKillCount方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getBarrowKillCount方法的具体用法?C# Player.getBarrowKillCount怎么用?C# Player.getBarrowKillCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.getBarrowKillCount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getBarrowReward
protected static void getBarrowReward(Player p)
{
int barrowChance = misc.random(BARROWS_CHANCE);
int killCount = p.getBarrowKillCount();
if (barrowChance == 0) {
int reward = BARROW_REWARDS[misc.random(BARROW_REWARDS.Length - 1)];
p.getInventory().addItemOrGround(reward);
}
if (misc.random(20) == 0) {
p.getInventory().addItemOrGround(1149); // Dragon med helm.
} else if (misc.random(15) == 0) {
int halfKey = misc.random(1) == 0 ? 985 : 987;
p.getInventory().addItemOrGround(halfKey); // Half key.
}
if (misc.random(3) == 0 || p.getBarrowTunnel() == KARIL) { // Bolt racks.
int amount = getAmountOfReward(4740, killCount);
p.getInventory().addItemOrGround(4740, amount);
}
if (misc.random(3) == 0) { // Blood runes
int amount = getAmountOfReward(565, killCount);
p.getInventory().addItemOrGround(565, amount);
}
if (misc.random(2) == 0) { // Death runes
int amount = getAmountOfReward(560, killCount);
p.getInventory().addItemOrGround(560, amount);
}
if (misc.random(1) == 0) { // Chaos runes
int amount = getAmountOfReward(562, killCount);
p.getInventory().addItemOrGround(562, amount);
}
if (misc.random(1) == 0) { // Coins
int amount = getAmountOfReward(995, killCount);
p.getInventory().addItemOrGround(995, amount);
}
if (misc.random(1) == 0) {
int amount = getAmountOfReward(558, killCount); // Mind runes.
p.getInventory().addItemOrGround(558, amount);
}
}
示例2: killBrother
public static void killBrother(Player p, int id)
{
for (int i = 0; i < BROTHER_ID.Length; i++) {
if (id == BROTHER_ID[i]) {
p.setBarrowBrothersKilled(i, true);
p.setBarrowKillCount(p.getBarrowKillCount() + 1);
p.getPackets().modifyText("Kill Count: "+p.getBarrowKillCount(), 24, 0);
break;
}
}
}
示例3: updateVariables
/*
* NOTE: Anything that goes in here and varies between HD and LD,
* reset the variable in ActionSender.configureGameScreen
*/
public void updateVariables(Player p)
{
int currentLevel = p.getLocation().wildernessLevel();
if (currentLevel != -1)
{ //Is in wilderness.
int lastWildLevel = (p.getTemporaryAttribute("wildLvl") == null) ? -1 : (int)p.getTemporaryAttribute("wildLvl");
if (currentLevel != lastWildLevel)
{
if (currentLevel > 0)
{
p.setTemporaryAttribute("wildLvl", currentLevel);
if (p.getTemporaryAttribute("inWild") == null)
{
p.getPackets().sendPlayerOption("Attack", 1, 1);
p.getPackets().sendOverlay(381);
p.setTemporaryAttribute("inWild", true);
}
}
else
{
if (p.getTemporaryAttribute("inWild") != null)
{
p.getPackets().sendPlayerOption("null", 1, 1);
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("wildLvl");
p.removeTemporaryAttribute("inWild");
}
}
}
}
if (Location.inMultiCombat(p.getLocation()))
{
if (p.getTemporaryAttribute("inMulti") == null)
{
p.getPackets().displayMultiIcon();
p.setTemporaryAttribute("inMulti", true);
}
}
else
{
if (p.getTemporaryAttribute("inMulti") != null)
{
p.getPackets().removeMultiIcon();
p.removeTemporaryAttribute("inMulti");
}
}
if (Location.atDuelArena(p.getLocation()))
{
if (p.getDuel() != null)
{
if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6)
{
p.getPackets().sendPlayerOption("Fight", 1, 1);
}
}
if (p.getTemporaryAttribute("challengeUpdate") != null)
{
p.getPackets().sendPlayerOption("Challenge", 1, 0);
p.removeTemporaryAttribute("challengeUpdate");
}
if (p.getTemporaryAttribute("atDuelArea") == null)
{
p.getPackets().sendPlayerOption("Challenge", 1, 0);
p.getPackets().sendOverlay(638);
p.setTemporaryAttribute("atDuelArea", true);
}
}
else
{
if (p.getTemporaryAttribute("atDuelArea") != null)
{
p.getPackets().sendPlayerOption("null", 1, 0);
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atDuelArea");
}
}
if (Location.atBarrows(p.getLocation()))
{
if (p.getTemporaryAttribute("atBarrows") == null)
{
p.getPackets().sendOverlay(24);
p.getPackets().setMinimapStatus(2);
p.getPackets().sendConfig(452, 2652256); // doors
if (p.getTemporaryAttribute("betweenDoors") == null)
{
if (Barrows.betweenDoors(p))
{
p.setTemporaryAttribute("betweenDoors", true);
p.getPackets().sendConfig(1270, 1);
}
}
p.getPackets().modifyText("Kill Count: " + p.getBarrowKillCount(), 24, 0);
p.setTemporaryAttribute("atBarrows", true);
Barrows.prayerDrainEvent(p);
bool allBrothersKilled = true;
//.........这里部分代码省略.........