本文整理汇总了C#中WorldServer.player.Player.hit方法的典型用法代码示例。如果您正苦于以下问题:C# Player.hit方法的具体用法?C# Player.hit怎么用?C# Player.hit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.hit方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: doJadAttacks
private static void doJadAttacks(Player p, Npc npc)
{
if (npc.getHp() <= (npc.getMaxHp() * 0.50)) {
if (p.getFightCave() != null) {
if (!p.getFightCave().isHealersSpawned())
{
summonJadHealers(p, npc);
p.getFightCave().setHealersSpawned(true);
}
}
}
npc.resetCombatTurns();
npc.setEntityFocus(p.getClientIndex());
switch(misc.random(1)) {
case 0: // Range
npc.setLastAnimation(new Animation(9276));
npc.setLastGraphics(new Graphics(1625));
Event jadRangeAttackEvent = new Event(1600);
int jadRangeAttackStatus = 0;
jadRangeAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
if (jadRangeAttackStatus == 0)
{
jadRangeAttackStatus++;
jadRangeAttackEvent.setTick(1500);
p.setLastGraphics(new Graphics(451));
if (prayer == PrayerData.RANGE) {
hit = 0;
} else {
hit = misc.random(96);
}
} else {
if (prayer != PrayerData.RANGE) {
hit = misc.random(96);
}
jadRangeAttackEvent.stop();
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
}
});
Server.registerEvent(jadRangeAttackEvent);
break;
case 1: // Magic
npc.setLastGraphics(new Graphics(1626));
Event jadMagicAttackEvent = new Event(300);
int jadMagicAttackStatus = 0;
jadMagicAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
npc.setLastAnimation(new Animation(9278));
if (jadMagicAttackStatus == 0)
{
jadMagicAttackStatus++;
jadMagicAttackEvent.setTick(1600);
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
} else {
jadMagicAttackEvent.stop();
if (prayer == PrayerData.MAGIC) {
hit = 0;
} else {
hit = misc.random(96);
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
//.........这里部分代码省略.........
示例2: fightCaveAttacks
public static void fightCaveAttacks(Npc npc, Player p)
{
if (npc.isDead() || npc.isDestroyed() || p.isDead() || p.isDestroyed() || p.isDead() || !Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
int damage = misc.random(npc.getMaxHit());
int prayer = p.getPrayers().getHeadIcon();
int hitDelay = npc.getHitDelay();
int animation = npc.getAttackAnimation();
switch(npc.getId()) {
case 2734: // Tz-Kih (lvl 22)
case 2735:
if (prayer == PrayerData.MELEE) {
damage = 0;
}
break;
case 2739: // Tz-Xil (lvl 90)
case 2740:
if (prayer == PrayerData.RANGE) {
damage = 0;
}
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1616, 50, 40, 34, 50, p);
break;
case 2741: // Yt-MejKot (lvl 180)
case 2742:
if (prayer == PrayerData.MELEE) {
damage = 0;
}
// TODO healing
break;
case 2743: // Ket-Zek (lvl 360)
case 2744:
if (!p.getLocation().withinDistance(npc.getLocation(), 2)) {
hitDelay = 1600;
animation = 9266;
npc.setLastGraphics(new Graphics(1622));
damage = misc.random(49);
if (prayer == PrayerData.MAGIC) {
damage = 0;
}
Event sendProjectileToNpc = new Event(300);
sendProjectileToNpc.setAction(() => {
sendProjectileToNpc.stop();
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1623, 50, 40, 34, 80, p);
});
Server.registerEvent(sendProjectileToNpc);
} else {
damage = misc.random(64);
if (prayer == PrayerData.MELEE) {
damage = 0;
}
}
break;
case 2745: // TzTok Jad (lvl 702)
doJadAttacks(p, npc);
break;
}
if (npc.getId() == 2745){
return;
}
if (animation != 65535) {
npc.setLastAnimation(new Animation(animation));
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
npc.resetCombatTurns();
if (damage > p.getHp()) {
damage = p.getHp();
}
int npcId = npc.getId();
Event losePrayerFightingEvent = new Event(hitDelay);
losePrayerFightingEvent.setAction(() => {
losePrayerFightingEvent.stop();
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if (npcId == 2734 || npcId == 2735) {
int prayerLevel = p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
int newPrayerLevel = prayerLevel -= (damage + 1);
if (newPrayerLevel <= 0) {
newPrayerLevel = 0;
}
p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayerLevel);
p.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
} else if (npcId == 2743 || npcId == 2744) {
if (misc.random(1) == 0) {
p.setLastGraphics(new Graphics(1624, 0));
}
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(damage);
});
//.........这里部分代码省略.........
示例3: applyBoltGraphic
private static int applyBoltGraphic(Player killer, Entity target, int damage, int bolt)
{
int hit = misc.random(10);
if (hit != 0 || getBowType(killer) != BOW_TYPE.CROSSBOW) {
return damage;
}
double maxDamage = getDamage((Player)killer, target, ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON), bolt);
switch(bolt) {
case 9236: // Opal.
target.setLastGraphics(new Graphics(749));
maxDamage *= 1.25;
break;
case 9237: // Jade.
target.setLastGraphics(new Graphics(756));
//TODO Falling emote
break;
case 9238: // Pearl.
target.setLastGraphics(new Graphics(750));
break;
case 9239: // Topaz.
target.setLastGraphics(new Graphics(757, 0, 0));
if (target is Player) {
int magicLevel = ((Player) target).getSkills().getCurLevel(Skills.SKILL.MAGIC);
if (magicLevel == 1)
return (int)maxDamage;
int magicLevelDeduction = misc.random(1,10);
magicLevelDeduction = Math.Min(magicLevelDeduction, (magicLevel - 1));
string s = magicLevelDeduction == 1 ? "" : "s";
((Player)target).getSkills().setCurLevel(Skills.SKILL.MAGIC, magicLevel - magicLevelDeduction);
((Player)target).getPackets().sendSkillLevel(Skills.SKILL.MAGIC);
((Player)target).getPackets().sendMessage("Your Magic level has been reduced by " + magicLevelDeduction + " level" + s + " !");
}
break;
case 9240: // Sapphire.
target.setLastGraphics(new Graphics(751));
if (target is Player) {
int prayerLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.PRAYER);
if (prayerLevel == 1)
return (int)maxDamage;
int prayerLevelDeduction = misc.random(1, 10);
prayerLevelDeduction = Math.Min(prayerLevelDeduction, (prayerLevel - 1));
string s = prayerLevelDeduction == 1 ? "" : "s";
((Player)target).getSkills().setCurLevel(Skills.SKILL.PRAYER, prayerLevel - prayerLevelDeduction);
((Player)target).getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
((Player)target).getPackets().sendMessage("Your Prayer level has been lowered by " + prayerLevelDeduction + " level" + s + " !");
killer.getPackets().sendMessage("You steal " + prayerLevelDeduction + " Prayer point" + s + " from your opponent!");
int prayerLevelObtained = Math.Min(killer.getSkills().getCurLevel(Skills.SKILL.PRAYER)+prayerLevelDeduction, killer.getSkills().getMaxLevel(Skills.SKILL.PRAYER));
killer.getSkills().setCurLevel(Skills.SKILL.PRAYER, prayerLevelObtained);
killer.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
}
break;
case 9241: // Emerald.
if (!target.isPoisoned()) {
Server.registerEvent(new PoisonEvent(target, 6));
target.setLastGraphics(new Graphics(752));
}
break;
case 9242: // Ruby
target.setLastGraphics(new Graphics(754));
int currentHP = killer.getHp();
bool has11Percent = (currentHP * 0.11) < currentHP;
int removeFromOpponent = (int) (target.getHp() * 0.20); //20% off opponents HP.
if (has11Percent) {
killer.hit((int)(currentHP * 0.10));
target.hit(removeFromOpponent);
killer.getPackets().sendMessage("You sacrifice some of your own health to deal more damage to your opponent!");
}
break;
case 9243: // Diamond.
target.setLastGraphics(new Graphics(758));
maxDamage *= 1.15;
//TODO this affects opponents range defence for X minutes.
break;
case 9244: // Dragon.
bool hitsFire = true;
if (target is Player) {
int shield = ((Player)target).getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD);
/*
* Opponent has anti-fire shield.
*/
if (shield == 11283 || shield == 1540) {
hitsFire = false;
}
} else {
int id = ((Npc)target).getId();
/*
* NPC is a dragon
*/
if ((id >= 50 && id <= 55) || id == 941 || (id >= 1589 && id <= 1592) || id == 2642 || id == 3376
|| id == 3588 || id == 3590 || (id >= 4665 && id <= 4684) || id == 5178 || id == 5362 || id == 5363) {
hitsFire = false;
//.........这里部分代码省略.........