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C# Player.hit方法代码示例

本文整理汇总了C#中WorldServer.player.Player.hit方法的典型用法代码示例。如果您正苦于以下问题:C# Player.hit方法的具体用法?C# Player.hit怎么用?C# Player.hit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.hit方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: doJadAttacks

        private static void doJadAttacks(Player p, Npc npc)
        {
            if (npc.getHp() <= (npc.getMaxHp() * 0.50)) {
                if (p.getFightCave() != null) {
                    if (!p.getFightCave().isHealersSpawned())
                    {
                        summonJadHealers(p, npc);
                        p.getFightCave().setHealersSpawned(true);
                    }
                }
            }
            npc.resetCombatTurns();
            npc.setEntityFocus(p.getClientIndex());
            switch(misc.random(1)) {
                case 0: // Range
                    npc.setLastAnimation(new Animation(9276));
                    npc.setLastGraphics(new Graphics(1625));
                    Event jadRangeAttackEvent = new Event(1600);
                    int jadRangeAttackStatus = 0;
                    jadRangeAttackEvent.setAction(() => {
                        int hit = 0;
                        int prayer = p.getPrayers().getHeadIcon();
                        if (jadRangeAttackStatus == 0)
                        {
                            jadRangeAttackStatus++;
                            jadRangeAttackEvent.setTick(1500);
                            p.setLastGraphics(new Graphics(451));
                            if (prayer == PrayerData.RANGE) {
                                hit = 0;
                            } else {
                                hit = misc.random(96);
                            }
                        } else {
                            if (prayer != PrayerData.RANGE) {
                                hit = misc.random(96);
                            }
                            jadRangeAttackEvent.stop();
                            p.setLastAttacked(Environment.TickCount);
                            npc.setLastAttack(Environment.TickCount);
                            p.setAttacker(npc);
                            if (hit > p.getHp()) {
                                hit = p.getHp();
                            }
                            if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                                return;
                            }
                            if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
                                p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                            }
                            p.hit(hit);
                            Event animationEvent = new Event(100);
                            animationEvent.setAction(() => {
                                animationEvent.stop();
                                p.setLastGraphics(new Graphics(157, 0, 100));
                            });
                            Server.registerEvent(animationEvent);
                        }
                    });
                    Server.registerEvent(jadRangeAttackEvent);
                    break;

                case 1: // Magic
                    npc.setLastGraphics(new Graphics(1626));
                    Event jadMagicAttackEvent = new Event(300);
                    int jadMagicAttackStatus = 0;
                    jadMagicAttackEvent.setAction(() => {
                        int hit = 0;
                        int prayer = p.getPrayers().getHeadIcon();
                        npc.setLastAnimation(new Animation(9278));
                        if (jadMagicAttackStatus == 0)
                        {
                            jadMagicAttackStatus++;
                            jadMagicAttackEvent.setTick(1600);
                            p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
                        } else {
                            jadMagicAttackEvent.stop();
                            if (prayer == PrayerData.MAGIC) {
                                hit = 0;
                            } else {
                                hit = misc.random(96);
                            }
                            p.setLastAttacked(Environment.TickCount);
                            npc.setLastAttack(Environment.TickCount);
                            p.setAttacker(npc);
                            if (hit > p.getHp()) {
                                hit = p.getHp();
                            }
                            if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                                return;
                            }
                            if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
                                p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                            }
                            p.hit(hit);
                            Event animationEvent = new Event(100);
                            animationEvent.setAction(() => {
                                animationEvent.stop();
                                p.setLastGraphics(new Graphics(157, 0, 100));
                            });
                            Server.registerEvent(animationEvent);
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:FightCave.cs

示例2: fightCaveAttacks

        public static void fightCaveAttacks(Npc npc, Player p)
        {
            if (npc.isDead() || npc.isDestroyed() || p.isDead() || p.isDestroyed() || p.isDead() || !Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                return;
            }
            int damage = misc.random(npc.getMaxHit());
            int prayer = p.getPrayers().getHeadIcon();
            int hitDelay = npc.getHitDelay();
            int animation = npc.getAttackAnimation();
            switch(npc.getId()) {
                case 2734: // Tz-Kih (lvl 22)
                case 2735:
                    if (prayer == PrayerData.MELEE) {
                        damage = 0;
                    }
                    break;

                case 2739: // Tz-Xil (lvl 90)
                case 2740:
                    if (prayer == PrayerData.RANGE) {
                        damage = 0;
                    }
                    p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1616, 50, 40, 34, 50, p);
                    break;

                case 2741: // Yt-MejKot (lvl 180)
                case 2742:
                    if (prayer == PrayerData.MELEE) {
                        damage = 0;
                    }
                    // TODO healing
                    break;

                case 2743: // Ket-Zek (lvl 360)
                case 2744:
                    if (!p.getLocation().withinDistance(npc.getLocation(), 2)) {
                        hitDelay = 1600;
                        animation = 9266;
                        npc.setLastGraphics(new Graphics(1622));
                        damage = misc.random(49);
                        if (prayer == PrayerData.MAGIC) {
                            damage = 0;
                        }
                        Event sendProjectileToNpc = new Event(300);
                        sendProjectileToNpc.setAction(() => {
                            sendProjectileToNpc.stop();
                            p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1623, 50, 40, 34, 80, p);
                        });
                        Server.registerEvent(sendProjectileToNpc);
                    } else {
                        damage = misc.random(64);
                        if (prayer == PrayerData.MELEE) {
                            damage = 0;
                        }
                    }
                    break;

                case 2745: // TzTok Jad (lvl 702)
                    doJadAttacks(p, npc);
                    break;
            }
            if (npc.getId() == 2745){
                return;
            }
            if (animation != 65535) {
                npc.setLastAnimation(new Animation(animation));
            }
            p.setLastAttacked(Environment.TickCount);
            npc.setLastAttack(Environment.TickCount);
            p.setAttacker(npc);
            npc.resetCombatTurns();
            if (damage > p.getHp()) {
                damage = p.getHp();
            }
            int npcId = npc.getId();

            Event losePrayerFightingEvent = new Event(hitDelay);
            losePrayerFightingEvent.setAction(() => {
                losePrayerFightingEvent.stop();
                if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
                    return;
                }
                if (npcId == 2734 || npcId == 2735) {
                    int prayerLevel = p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
                    int newPrayerLevel = prayerLevel -= (damage + 1);
                    if (newPrayerLevel <= 0) {
                        newPrayerLevel = 0;
                    }
                    p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayerLevel);
                    p.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
                } else if (npcId == 2743 || npcId == 2744) {
                    if (misc.random(1) == 0) {
                        p.setLastGraphics(new Graphics(1624, 0));
                    }
                }
                if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
                    p.setLastAnimation(new Animation(p.getDefenceAnimation()));
                }
                p.hit(damage);
            });
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:FightCave.cs

示例3: applyBoltGraphic

        private static int applyBoltGraphic(Player killer, Entity target, int damage, int bolt)
        {
            int hit = misc.random(10);
            if (hit != 0 || getBowType(killer) != BOW_TYPE.CROSSBOW) {
                return damage;
            }
            double maxDamage = getDamage((Player)killer, target, ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON), bolt);
            switch(bolt) {
                case 9236: // Opal.
                    target.setLastGraphics(new Graphics(749));
                    maxDamage *= 1.25;
                    break;

                case 9237: // Jade.
                    target.setLastGraphics(new Graphics(756));
                    //TODO Falling emote
                    break;

                case 9238: // Pearl.
                    target.setLastGraphics(new Graphics(750));
                    break;

                case 9239: // Topaz.
                    target.setLastGraphics(new Graphics(757, 0, 0));
                    if (target is Player) {
                        int magicLevel = ((Player) target).getSkills().getCurLevel(Skills.SKILL.MAGIC);
                        if (magicLevel == 1)
                            return (int)maxDamage;
                        int magicLevelDeduction = misc.random(1,10);
                        magicLevelDeduction = Math.Min(magicLevelDeduction, (magicLevel - 1));
                        string s = magicLevelDeduction == 1 ? "" : "s";
                        ((Player)target).getSkills().setCurLevel(Skills.SKILL.MAGIC, magicLevel - magicLevelDeduction);
                        ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.MAGIC);
                        ((Player)target).getPackets().sendMessage("Your Magic level has been reduced by " + magicLevelDeduction + " level" + s + " !");
                    }
                    break;

                case 9240: // Sapphire.
                    target.setLastGraphics(new Graphics(751));
                    if (target is Player) {
                        int prayerLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.PRAYER);
                        if (prayerLevel == 1)
                            return (int)maxDamage;
                        int prayerLevelDeduction = misc.random(1, 10);
                        prayerLevelDeduction = Math.Min(prayerLevelDeduction, (prayerLevel - 1));
                        string s = prayerLevelDeduction == 1 ? "" : "s";
                        ((Player)target).getSkills().setCurLevel(Skills.SKILL.PRAYER, prayerLevel - prayerLevelDeduction);
                        ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
                        ((Player)target).getPackets().sendMessage("Your Prayer level has been lowered by " + prayerLevelDeduction + " level" + s + " !");
                        killer.getPackets().sendMessage("You steal " + prayerLevelDeduction + " Prayer point" + s + " from your opponent!");

                        int prayerLevelObtained = Math.Min(killer.getSkills().getCurLevel(Skills.SKILL.PRAYER)+prayerLevelDeduction, killer.getSkills().getMaxLevel(Skills.SKILL.PRAYER));
                        killer.getSkills().setCurLevel(Skills.SKILL.PRAYER, prayerLevelObtained);
                        killer.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
                    }
                    break;

                case 9241: // Emerald.
                    if (!target.isPoisoned()) {
                        Server.registerEvent(new PoisonEvent(target, 6));
                        target.setLastGraphics(new Graphics(752));
                    }
                    break;

                case 9242: // Ruby
                    target.setLastGraphics(new Graphics(754));
                    int currentHP = killer.getHp();
                    bool has11Percent = (currentHP * 0.11) < currentHP;
                    int removeFromOpponent = (int) (target.getHp() * 0.20); //20% off opponents HP.
                    if (has11Percent) {
                        killer.hit((int)(currentHP * 0.10));
                        target.hit(removeFromOpponent);
                        killer.getPackets().sendMessage("You sacrifice some of your own health to deal more damage to your opponent!");
                    }
                    break;

                case 9243: // Diamond.
                    target.setLastGraphics(new Graphics(758));
                    maxDamage *= 1.15;
                    //TODO this affects opponents range defence for X minutes.
                    break;

                case 9244: // Dragon.
                    bool hitsFire = true;
                    if (target is Player) {
                        int shield = ((Player)target).getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD);
                        /*
                         * Opponent has anti-fire shield.
                         */
                        if (shield == 11283 || shield == 1540) {
                            hitsFire = false;
                        }
                    } else {
                        int id = ((Npc)target).getId();
                        /*
                         * NPC is a dragon
                         */
                        if ((id >= 50 && id <= 55) || id == 941 || (id >= 1589 && id <= 1592) || id == 2642 || id == 3376
                            || id == 3588 || id == 3590 || (id >= 4665 && id <= 4684) || id == 5178 || id == 5362 || id == 5363) {
                            hitsFire = false;
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:RangeCombat.cs


注:本文中的WorldServer.player.Player.hit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。