本文整理汇总了C#中WorldServer.player.Player.setFaceLocation方法的典型用法代码示例。如果您正苦于以下问题:C# Player.setFaceLocation方法的具体用法?C# Player.setFaceLocation怎么用?C# Player.setFaceLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.setFaceLocation方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: interactWithAliMorissaae
public static void interactWithAliMorissaae(Player p, Npc n)
{
p.setEntityFocus(n.getClientIndex());
AreaEvent interactWithAliMorissaaeAreaEvent = new AreaEvent(p, n.getLocation().getX() - 1, n.getLocation().getY() - 1, n.getLocation().getX() + 1, n.getLocation().getY() + 1);
interactWithAliMorissaaeAreaEvent.setAction(() => {
n.setFaceLocation(p.getLocation());
p.setFaceLocation(n.getLocation());
p.setEntityFocus(65535);
showAliDialogue(p, 205);
});
Server.registerCoordinateEvent(interactWithAliMorissaaeAreaEvent);
}
示例2: interactWithBoatNPC
public static bool interactWithBoatNPC(Player p, Npc n)
{
int id = n.getId();
if (id != 4540 && id != 1304 && id != 2436 && id != 3781 && id != 1361 && id != 4962) {
return false;
}
p.setEntityFocus(n.getClientIndex());
AreaEvent interactWithBoatNPCAreaEvent = new AreaEvent(p, n.getLocation().getX() - 1, n.getLocation().getY() - 1, n.getLocation().getX() + 1, n.getLocation().getY() + 1);
interactWithBoatNPCAreaEvent.setAction(() => {
n.setFaceLocation(p.getLocation());
p.setFaceLocation(n.getLocation());
p.setEntityFocus(65535);
switch(n.getId()) {
case 4540: // Home boat
showBentleyDialogue(p, 240);
break;
case 1304: // Canifis sailor
showCanifisSailorDialogue(p, 280);
break;
case 2436: // Waterbirth isle
showJarvaldDialogue(p, 300);
break;
case 3781: // Pest control squire
showSquireDialogue(p, 340);
break;
case 1361: // Warrior guild
showArnorDialogue(p, 370);
break;
case 4962: // fremmenik shore
showCaptainBarnabyDialogue(p, 410);
break;
}
});
Server.registerCoordinateEvent(interactWithBoatNPCAreaEvent);
return true;
}
示例3: handleItemOnObject
private void handleItemOnObject(Player player, Packet packet)
{
int objectX = packet.readShortA();
int item = packet.readUShort();
int objectY = packet.readLEShort();
int slot = packet.readUShort();
int interfaceId = packet.readLEShort();
int child = packet.readUShort();
int objectId = packet.readShortA();
if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
return;
}
Console.WriteLine("Item on object = " + objectId + " " + objectX + " " + objectY);
SkillHandler.resetAllSkills(player);
player.getPackets().closeInterfaces();
player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
if (player.getInventory().getItemInSlot(slot) == item) {
if (Crafting.wantsToCraftOnObject(player, player.getInventory().getItemInSlot(slot), objectId)) {
return;
} else if (Farming.interactWithPatch(player, objectId, objectX, objectY, player.getInventory().getItemInSlot(slot))) {
return;
} else if (WarriorGuild.useAnimator(player, player.getInventory().getItemInSlot(slot), objectId, objectX, objectY)) {
return;
}
if (player.getInventory().getItemInSlot(slot) == 7936) {
if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY)) {
return;
}
if (RuneCraft.useTalisman(player, objectId, objectX, objectY)) {
return;
}
}
switch(objectId) {
case 6: // Cannon:
DwarfCannon cannon = player.getCannon();
Location l = new Location(objectX, objectY, player.getLocation().getZ());
if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) {
player.getPackets().sendMessage("This isn't your cannon!");
break;
}
cannon.loadCannon();
break;
case 36781: // Lumbridge fountain.
case 24214: // Fountain in east Varrock.
case 24265: // Varrock main fountain.
case 11661: // Falador waterpump.
case 11759: // Falador south fountain.
case 879: // Camelot fountains.
case 29529: // Sink.
case 874: // Sink.
if (FillVial.fillingVial(player, new Location(objectX, objectY, player.getLocation().getZ())) && player.getInventory().getItemInSlot(slot) == 229) {
break;
}
break;
case 2728: // Range in Catherby
if (Cooking.isCooking(player, player.getInventory().getItemInSlot(slot), false, -1, -1)) {
break;
}
break;
case 2732: // Fire
if (Cooking.isCooking(player, player.getInventory().getItemInSlot(slot), true, objectX, objectY)) {
break;
}
break;
case 36956: // Lumbridge furnace
case 11666: // Falador furnace
if (Smelting.wantToSmelt(player, player.getInventory().getItemInSlot(slot))) {
break;
} else if (Crafting.wantsToCraftOnObject(player, player.getInventory().getItemInSlot(slot), objectId)) {
break;
}
break;
case 2783: // Anvil
if (Smithing.wantToSmithOnAnvil(player, player.getInventory().getItemInSlot(slot), new Location(objectX, objectY, player.getLocation().getZ()))) {
break;
}
break;
default:
player.getPackets().sendMessage("Nothing interesting happens.");
break;
}
}
}
示例4: newMagicAttack
//.........这里部分代码省略.........
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setLastCombatType(Combat.CombatType.MAGE);
return;
}
if (fakeNPC && !monsterInArea(p, target)) {
p.removeTemporaryAttribute("autoCasting");
Combat.resetCombat(p, 1);
return;
}
int endGfx = END_GFX[index];
double damage = misc.random(CombatFormula.getMagicHit(p, target, getSpellMaxHit(p, index)));
bool mp = false;
bool magicProtect = mp;
if (target is Player) {
mp = ((Player) target).getPrayers().getHeadIcon() == PrayerData.MAGIC;
}
if (magicProtect) {
damage *= 0.60;
}
if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 8841) {
damage *= 1.10; // void mace 10% hit increase.
}
if (damage == 0 && index != 41 && index != 42 && index != 43 && index != 44 && index != 45 && index != 46 && index != 47) {
endGfx = 85;
}
if (!deleteRunes(p, RUNES[index], RUNE_AMOUNTS[index])) {
p.setTarget(null);
return;
}
p.getFollow().setFollowing(null);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setFaceLocation(target.getLocation());
if (HANDS_GFX[index] != -1) {
p.setLastGraphics(new Graphics(HANDS_GFX[index], 0 , getStartingGraphicHeight(index)));
}
p.setLastAnimation(new Animation(SPELL_ANIM[index]));
p.getPackets().closeInterfaces();
if (target is Player) {
((Player) target).getPackets().closeInterfaces();
}
target.setAttacker(p);
p.setTarget(target);
target.setLastAttacked(Environment.TickCount);
p.setLastAttack(Environment.TickCount);
p.setLastMagicAttack(Environment.TickCount);
p.setCombatTurns(p.getAttackSpeed());
Combat.setSkull(p, target);
if (damage > 0) {
frozen = freezeTarget(index, target);
if (!frozen && index == 31) {
endGfx = 1677;
}
}
if (AIR_GFX[index] != -1 || ((index == 31 || index == 27) && target is Player && ((Player)target).getWalkingQueue().isRunning())) {
sendProjectile(index, target, p);
}
if (damage > target.getHp()) {
damage = target.getHp();
}
if (index == 47 && misc.random(2) == 0) {
endGfx = 85;
}
Combat.checkIfWillDie(target, damage);
Event doMagicAttackEvent = new Event(getSpellHitDelay(index));
示例5: openTunnelDoor
public static bool openTunnelDoor(Player player, int doorId, int x, int y)
{
if (doorId < 6716 || (doorId > 6731 && doorId < 6735) || doorId > 6750) {
return false;
}
int index = getDoorIndex(doorId, x, y);
int index2 = getOtherDoor(x, y); // index of the door next to the one you clicked.
if (index == -1 || index2 == -1) {
return false;
}
bool betweenDoors = player.getTemporaryAttribute("betweenDoors") != null;
Location clickedDoor = new Location(DOOR_LOCATION[index][0], DOOR_LOCATION[index][1], 0);
Location otherDoor = new Location(DOOR_LOCATION[index2][0], DOOR_LOCATION[index2][1], 0);
int openDoorId = DOOR_OPEN_DIRECTION[index][0];
int openDoorId2 = DOOR_OPEN_DIRECTION[index2][0];
int openDirection = DOOR_OPEN_DIRECTION[index][2];
int newX = openDirection == 1 ? x+1 : openDirection == 2 ? x : openDirection == 3 ? x-1 : openDirection == 4 ? x : x;
int newY = openDirection == 1 ? y : openDirection == 2 ? y+1 : openDirection == 3 ? y : openDirection == 4 ? y-1 : y;
int newX2 = openDirection == 1 ? DOOR_LOCATION[index2][0] + 1 : openDirection == 2 ? DOOR_LOCATION[index2][0] : openDirection == 3 ? DOOR_LOCATION[index2][0] - 1 : openDirection == 4 ? DOOR_LOCATION[index2][0] : DOOR_LOCATION[index2][0];
int newY2 = openDirection == 1 ? DOOR_LOCATION[index2][1] : openDirection == 2 ? DOOR_LOCATION[index2][1] + 1 : openDirection == 3 ? DOOR_LOCATION[index2][1] : openDirection == 4 ? DOOR_LOCATION[index2][1] - 1 : DOOR_LOCATION[index2][1];
int[] doorStandCoordinates = getDoorCoordinates(player, index, index2, betweenDoors);
int[] walkDirections = getWalkDirections(player, index, index2, betweenDoors);
player.setFaceLocation(clickedDoor);
AreaEvent doorsWalkAreaEvent = new AreaEvent(player, doorStandCoordinates[0], doorStandCoordinates[1], doorStandCoordinates[2] + 1, doorStandCoordinates[3] + 1);
doorsWalkAreaEvent.setAction(() => {
player.setTemporaryAttribute("unmovable", true);
Event forceWalkDoorEvent = new Event(800);
forceWalkDoorEvent.setAction(() => {
player.getWalkingQueue().resetWalkingQueue();
foreach(Player p in Server.getPlayerList()) { //change door for all logged in players? uhh what?
p.getPackets().removeObject(clickedDoor, openDoorId == 6713 ? 4 : 3, 0);
p.getPackets().removeObject(otherDoor, openDoorId2 == 6732 ? 3 : 4, 0);
p.getPackets().createObject(openDoorId, new Location(newX, newY, 0), DOOR_OPEN_DIRECTION[index][1], 0);
p.getPackets().createObject(openDoorId2, new Location(newX2, newY2, 0), DOOR_OPEN_DIRECTION[index2][1], 0);
}
player.getWalkingQueue().forceWalk(walkDirections[0], walkDirections[1]);
forceWalkDoorEvent.stop();
});
Server.registerEvent(forceWalkDoorEvent);
Event betweenDoorsEvent = new Event(betweenDoors ? 2200 : 1900);
betweenDoorsEvent.setAction(() => {
int face = openDirection == 3 ? 0 : openDirection == 4 ? 3 : openDirection == 2 ? 1 : 2;
foreach(Player p in Server.getPlayerList()) {
p.getPackets().removeObject(new Location(newX, newY, 0), openDoorId == 6713 ? 4 : 3, 0);
p.getPackets().removeObject(new Location(newX2, newY2, 0), openDoorId2 == 6732 ? 3 : 4, 0);
p.getPackets().createObject(DOORS[index], clickedDoor, face, 0);
p.getPackets().createObject(DOORS[index2], otherDoor, face, 0);
}
player.removeTemporaryAttribute("unmovable");
if (!betweenDoors) {
player.getPackets().sendConfig(1270, 1);
player.setTemporaryAttribute("betweenDoors", true);
} else {
player.getPackets().sendConfig(1270, 0);
player.removeTemporaryAttribute("betweenDoors");
}
betweenDoorsEvent.stop();
});
Server.registerEvent(betweenDoorsEvent);
});
Server.registerCoordinateEvent(doorsWalkAreaEvent);
return true;
}
示例6: clickDesk
public void clickDesk(Player p, int x, int y, int option)
{
AreaEvent clickDeskAreaEvent = new AreaEvent(p, x - 1, y - 1, x + 1, y + 1);
clickDeskAreaEvent.setAction(() =>
{
p.setFaceLocation(new Location(x, y, 0));
switch (option)
{
case 1:
break;
case 2:
p.getPackets().closeInterfaces();
p.setGESession(new GESession(p));
break;
}
});
Server.registerCoordinateEvent(clickDeskAreaEvent);
}
示例7: talkToBob
public static void talkToBob(Player p, Npc npc, int item, int option)
{
p.setEntityFocus(npc.getClientIndex());
AreaEvent talkToBobAreaEvent = new AreaEvent(p, npc.getLocation().getX() - 1, npc.getLocation().getY() - 1, npc.getLocation().getX() + 1, npc.getLocation().getY() + 1);
talkToBobAreaEvent.setAction(() => {
npc.setFaceLocation(p.getLocation());
p.setFaceLocation(npc.getLocation());
p.setEntityFocus(65535);
if (option == 0) { // use item on bob
if (item > 0) {
p.setTemporaryAttribute("bobsAxesBarrowItem", item);
showBobDialogue(p, 101);
}
} else if (option == 1) { // talk
showBobDialogue(p, 107);
} else if (option == 2) { // trade
p.setShopSession(new ShopSession(p, 4));
}
});
Server.registerCoordinateEvent(talkToBobAreaEvent);
}
示例8: useLever
public static void useLever(Player p, int id, Location leverLocation)
{
if (p.getTemporaryAttribute("teleporting") != null)
{
return;
}
foreach (LoadedLaddersAndStairs.Lever lever in LoadedLaddersAndStairs.levers)
{
if (lever.getId() == id)
{
if (lever.getLeverLocation().Equals(leverLocation))
{
LoadedLaddersAndStairs.Lever l = lever;
//TODO when in use it cant be used (in use = lever is facing down)
CoordinateEvent useLeverCoordinateEvent = new CoordinateEvent(p, l.getLeverLocation());
useLeverCoordinateEvent.setAction(() =>
{
p.setFaceLocation(l.getFaceLocation());
if (p.getTemporaryAttribute("teleblocked") != null)
{
p.getPackets().sendMessage("A magical force prevents you from teleporting!");
return;
}
else if ((p.getTemporaryAttribute("teleporting") != null))
{
return;
}
p.setLastAnimation(new Animation(2140));
p.getPackets().closeInterfaces();
p.setTemporaryAttribute("teleporting", true);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
SkillHandler.resetAllSkills(p);
l.setInUse(true);
Event useLeverEvent = new Event(700);
useLeverEvent.setAction(() =>
{
useLeverEvent.stop();
p.setLastAnimation(new Animation(8939, 0));
p.setLastGraphics(new Graphics(1576, 0));
l.setInUse(false);
Event setLeverTeleportEvent = new Event(1800);
setLeverTeleportEvent.setAction(() =>
{
setLeverTeleportEvent.stop();
p.teleport(l.getTeleLocation());
p.setLastAnimation(new Animation(8941, 0));
p.setLastGraphics(new Graphics(1577, 0));
Teleport.resetTeleport(p);
});
Server.registerEvent(setLeverTeleportEvent);
});
Server.registerEvent(useLeverEvent);
});
Server.registerCoordinateEvent(useLeverCoordinateEvent);
break;
}
}
}
}
示例9: teleport
public static void teleport(Player p, LoadedLaddersAndStairs.HeightObject obj)
{
p.getWalkingQueue().resetWalkingQueue();
p.setTemporaryAttribute("unmovable", true);
p.setFaceLocation(obj.getLocation());
if (obj.getAnimation() != -1)
{
p.setLastAnimation(new Animation(obj.getAnimation()));
}
Event teleportEvent = new Event(obj.getAnimation() != -1 ? obj.getTeleDelay() : 500);
teleportEvent.setAction(() =>
{
teleportEvent.stop();
p.teleport(obj.getTeleLocation());
p.removeTemporaryAttribute("unmovable");
});
Server.registerEvent(teleportEvent);
}