本文整理汇总了C#中WorldServer.player.Player.getFightCave方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getFightCave方法的具体用法?C# Player.getFightCave怎么用?C# Player.getFightCave使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.getFightCave方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: exitCave
public static void exitCave(Player p, int objectX, int objectY)
{
AreaEvent exitCaveAreaEvent = new AreaEvent(p, objectX, objectY - 1, objectX + 2, objectY - 1);
exitCaveAreaEvent.setAction(() => {
p.setTemporaryAttribute("unmovable", true);
Event teleFromCaveEvent = new Event(600);
teleFromCaveEvent.setAction(() => {
teleFromCaveEvent.stop();
p.getFightCave().teleFromCave(true);
});
Server.registerEvent(teleFromCaveEvent);
});
Server.registerCoordinateEvent(exitCaveAreaEvent);
}
示例2: doJadAttacks
private static void doJadAttacks(Player p, Npc npc)
{
if (npc.getHp() <= (npc.getMaxHp() * 0.50)) {
if (p.getFightCave() != null) {
if (!p.getFightCave().isHealersSpawned())
{
summonJadHealers(p, npc);
p.getFightCave().setHealersSpawned(true);
}
}
}
npc.resetCombatTurns();
npc.setEntityFocus(p.getClientIndex());
switch(misc.random(1)) {
case 0: // Range
npc.setLastAnimation(new Animation(9276));
npc.setLastGraphics(new Graphics(1625));
Event jadRangeAttackEvent = new Event(1600);
int jadRangeAttackStatus = 0;
jadRangeAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
if (jadRangeAttackStatus == 0)
{
jadRangeAttackStatus++;
jadRangeAttackEvent.setTick(1500);
p.setLastGraphics(new Graphics(451));
if (prayer == PrayerData.RANGE) {
hit = 0;
} else {
hit = misc.random(96);
}
} else {
if (prayer != PrayerData.RANGE) {
hit = misc.random(96);
}
jadRangeAttackEvent.stop();
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
}
});
Server.registerEvent(jadRangeAttackEvent);
break;
case 1: // Magic
npc.setLastGraphics(new Graphics(1626));
Event jadMagicAttackEvent = new Event(300);
int jadMagicAttackStatus = 0;
jadMagicAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
npc.setLastAnimation(new Animation(9278));
if (jadMagicAttackStatus == 0)
{
jadMagicAttackStatus++;
jadMagicAttackEvent.setTick(1600);
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
} else {
jadMagicAttackEvent.stop();
if (prayer == PrayerData.MAGIC) {
hit = 0;
} else {
hit = misc.random(96);
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
//.........这里部分代码省略.........