本文整理汇总了C#中WorldServer.player.Player.setBarrowBrothersKilled方法的典型用法代码示例。如果您正苦于以下问题:C# Player.setBarrowBrothersKilled方法的具体用法?C# Player.setBarrowBrothersKilled怎么用?C# Player.setBarrowBrothersKilled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.setBarrowBrothersKilled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: killBrother
public static void killBrother(Player p, int id)
{
for (int i = 0; i < BROTHER_ID.Length; i++) {
if (id == BROTHER_ID[i]) {
p.setBarrowBrothersKilled(i, true);
p.setBarrowKillCount(p.getBarrowKillCount() + 1);
p.getPackets().modifyText("Kill Count: "+p.getBarrowKillCount(), 24, 0);
break;
}
}
}
示例2: updateVariables
//.........这里部分代码省略.........
p.getPackets().modifyText("Kill Count: " + p.getBarrowKillCount(), 24, 0);
p.setTemporaryAttribute("atBarrows", true);
Barrows.prayerDrainEvent(p);
bool allBrothersKilled = true;
for (int i = 0; i < 6; i++)
{
if (!p.getBarrowBrothersKilled(i))
{
allBrothersKilled = false;
}
}
if (allBrothersKilled)
{
Barrows.startEarthQuake(p);
}
}
}
else
{
if (p.getTemporaryAttribute("atBarrows") != null)
{
bool allBrothersKilled = true;
for (int i = 0; i < 6; i++)
{
if (!p.getBarrowBrothersKilled(i))
{
allBrothersKilled = false;
}
}
if (allBrothersKilled)
{
for (int i = 0; i < 6; i++)
{
p.setBarrowBrothersKilled(i, false);
p.setBarrowTunnel(-1);
p.setBarrowKillCount(0);
p.getPackets().resetCamera();
p.removeTemporaryAttribute("lootedBarrowChest");
}
p.getPackets().resetCamera();
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atBarrows");
p.removeTemporaryAttribute("barrowTunnel");
p.getPackets().setMinimapStatus(0);
Barrows.removeBrotherFromGame(p);
}
}
if (Location.atGodwars(p.getLocation()))
{
if (p.getTemporaryAttribute("atGodwars") == null)
{
p.getPackets().sendOverlay(601);
p.setTemporaryAttribute("atGodwars", true);
}
}
else
{
if (p.getTemporaryAttribute("atGodwars") != null)
{
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atGodwars");
}
}
if (Location.atAgilityArena(p.getLocation()))
{