本文整理汇总了C#中WorldServer.player.Player.getRights方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getRights方法的具体用法?C# Player.getRights怎么用?C# Player.getRights使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.getRights方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: execute
public static void execute(Player player, string command)
{
string name = "";
string[] arguments = new string[0];
int hasCommand = command.IndexOf(' ');
if (hasCommand > -1) {
name = command.Substring(0, hasCommand);
arguments = command.Substring(hasCommand + 1).Split(' ');
} else {
name = command;
}
name = name.ToLower();
Command handleCommand;
if(commands.TryGetValue(name, out handleCommand)) {
if (player.getRights() >= handleCommand.minimumRightsNeeded())
{
handleCommand.execute(player, arguments);
}
}
}
示例2: appendChatTextUpdate
private static void appendChatTextUpdate(Player p, PacketBuilder updateBlock)
{
updateBlock.addLEShort((p.getLastChatMessage().getColour() << 8) + p.getLastChatMessage().getEffect());
updateBlock.addByte((byte)p.getRights());
byte[] chatStr = p.getLastChatMessage().getPacked();
updateBlock.addByte((byte)(chatStr.Length));
updateBlock.addBytesReverse(chatStr, chatStr.Length, 0);
//}
}
示例3: savePlayer
public bool savePlayer(Player p)
{
if (p == null) return false;
try
{
string username = p.getLoginDetails().getUsername().ToLower();
/* Character saving code goes here */
XmlTextWriter writer = new XmlTextWriter(misc.getServerPath() + @"\accounts\" + username + ".xml", null);
writer.Formatting = Formatting.Indented;
writer.WriteStartElement("Player");
writer.WriteStartElement("Login");
writer.WriteElementString("Password", p.getLoginDetails().getPassword());
writer.WriteElementString("Rights", p.getRights().ToString());
writer.WriteElementString("BankPin", p.getBank().getBankPin());
writer.WriteEndElement();
writer.WriteStartElement("Position");
writer.WriteElementString("X", p.getLocation().getX().ToString());
writer.WriteElementString("Y", p.getLocation().getY().ToString());
writer.WriteElementString("Z", p.getLocation().getZ().ToString());
writer.WriteEndElement();
writer.WriteStartElement("Settings");
writer.WriteElementString("RunEnergy", p.getRunEnergy().ToString());
writer.WriteStartElement("PrivacySettings");
writer.WriteElementString("Public", p.getFriends().getPrivacyOption(0).ToString());
writer.WriteElementString("Private", p.getFriends().getPrivacyOption(1).ToString());
writer.WriteElementString("Trade", p.getFriends().getPrivacyOption(2).ToString());
writer.WriteEndElement();
writer.WriteEndElement();
writer.WriteStartElement("Friends");
foreach(long friend in p.getFriends().getFriendsList())
writer.WriteElementString("Friend", friend.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Ignores");
foreach (long ignore in p.getFriends().getIgnoresList())
writer.WriteElementString("Ignore", ignore.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Stats");
foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) {
writer.WriteStartElement(skill.ToString()); //skill name.
writer.WriteElementString("CurrentLevel", p.getSkills().getCurLevel(skill).ToString());
writer.WriteElementString("XP", p.getSkills().getXp(skill).ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
Item item;
writer.WriteStartElement("EquipmentItems");
foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
if (equip == ItemData.EQUIP.NOTHING) continue;
item = p.getEquipment().getSlot(equip);
if (item.getItemId() == -1) continue; //empty slot.
writer.WriteStartElement(equip.ToString());
writer.WriteElementString("Id", item.getItemId().ToString());
writer.WriteElementString("Amount", item.getItemAmount().ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteStartElement("InventoryItems");
for (int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
item = p.getInventory().getSlot(i);
if (item.getItemId() == -1) continue; //empty slot.
writer.WriteStartElement("Item");
writer.WriteElementString("Slot", i.ToString());
writer.WriteElementString("Id", item.getItemId().ToString());
writer.WriteElementString("Amount", item.getItemAmount().ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteStartElement("BankItems");
for (int i = 0; i < Bank.MAX_BANK_SLOTS; i++)
{
item = p.getBank().getSlot(i);
if (item.getItemId() == -1) continue; //empty slot.
writer.WriteStartElement("Item");
writer.WriteElementString("Slot", i.ToString());
writer.WriteElementString("Id", item.getItemId().ToString());
writer.WriteElementString("Amount", item.getItemAmount().ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteEndElement();
//Write the XML to file and close the writer
writer.Close();
}
catch (Exception)
{
return false;
}
//.........这里部分代码省略.........