本文整理汇总了C#中WorldServer.player.Player.getDefenceAnimation方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getDefenceAnimation方法的具体用法?C# Player.getDefenceAnimation怎么用?C# Player.getDefenceAnimation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.getDefenceAnimation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: fightCaveAttacks
public static void fightCaveAttacks(Npc npc, Player p)
{
if (npc.isDead() || npc.isDestroyed() || p.isDead() || p.isDestroyed() || p.isDead() || !Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
int damage = misc.random(npc.getMaxHit());
int prayer = p.getPrayers().getHeadIcon();
int hitDelay = npc.getHitDelay();
int animation = npc.getAttackAnimation();
switch(npc.getId()) {
case 2734: // Tz-Kih (lvl 22)
case 2735:
if (prayer == PrayerData.MELEE) {
damage = 0;
}
break;
case 2739: // Tz-Xil (lvl 90)
case 2740:
if (prayer == PrayerData.RANGE) {
damage = 0;
}
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1616, 50, 40, 34, 50, p);
break;
case 2741: // Yt-MejKot (lvl 180)
case 2742:
if (prayer == PrayerData.MELEE) {
damage = 0;
}
// TODO healing
break;
case 2743: // Ket-Zek (lvl 360)
case 2744:
if (!p.getLocation().withinDistance(npc.getLocation(), 2)) {
hitDelay = 1600;
animation = 9266;
npc.setLastGraphics(new Graphics(1622));
damage = misc.random(49);
if (prayer == PrayerData.MAGIC) {
damage = 0;
}
Event sendProjectileToNpc = new Event(300);
sendProjectileToNpc.setAction(() => {
sendProjectileToNpc.stop();
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1623, 50, 40, 34, 80, p);
});
Server.registerEvent(sendProjectileToNpc);
} else {
damage = misc.random(64);
if (prayer == PrayerData.MELEE) {
damage = 0;
}
}
break;
case 2745: // TzTok Jad (lvl 702)
doJadAttacks(p, npc);
break;
}
if (npc.getId() == 2745){
return;
}
if (animation != 65535) {
npc.setLastAnimation(new Animation(animation));
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
npc.resetCombatTurns();
if (damage > p.getHp()) {
damage = p.getHp();
}
int npcId = npc.getId();
Event losePrayerFightingEvent = new Event(hitDelay);
losePrayerFightingEvent.setAction(() => {
losePrayerFightingEvent.stop();
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if (npcId == 2734 || npcId == 2735) {
int prayerLevel = p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
int newPrayerLevel = prayerLevel -= (damage + 1);
if (newPrayerLevel <= 0) {
newPrayerLevel = 0;
}
p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayerLevel);
p.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
} else if (npcId == 2743 || npcId == 2744) {
if (misc.random(1) == 0) {
p.setLastGraphics(new Graphics(1624, 0));
}
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(damage);
});
//.........这里部分代码省略.........
示例2: doJadAttacks
private static void doJadAttacks(Player p, Npc npc)
{
if (npc.getHp() <= (npc.getMaxHp() * 0.50)) {
if (p.getFightCave() != null) {
if (!p.getFightCave().isHealersSpawned())
{
summonJadHealers(p, npc);
p.getFightCave().setHealersSpawned(true);
}
}
}
npc.resetCombatTurns();
npc.setEntityFocus(p.getClientIndex());
switch(misc.random(1)) {
case 0: // Range
npc.setLastAnimation(new Animation(9276));
npc.setLastGraphics(new Graphics(1625));
Event jadRangeAttackEvent = new Event(1600);
int jadRangeAttackStatus = 0;
jadRangeAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
if (jadRangeAttackStatus == 0)
{
jadRangeAttackStatus++;
jadRangeAttackEvent.setTick(1500);
p.setLastGraphics(new Graphics(451));
if (prayer == PrayerData.RANGE) {
hit = 0;
} else {
hit = misc.random(96);
}
} else {
if (prayer != PrayerData.RANGE) {
hit = misc.random(96);
}
jadRangeAttackEvent.stop();
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
}
});
Server.registerEvent(jadRangeAttackEvent);
break;
case 1: // Magic
npc.setLastGraphics(new Graphics(1626));
Event jadMagicAttackEvent = new Event(300);
int jadMagicAttackStatus = 0;
jadMagicAttackEvent.setAction(() => {
int hit = 0;
int prayer = p.getPrayers().getHeadIcon();
npc.setLastAnimation(new Animation(9278));
if (jadMagicAttackStatus == 0)
{
jadMagicAttackStatus++;
jadMagicAttackEvent.setTick(1600);
p.getPackets().sendProjectile(npc.getLocation(), p.getLocation(), 32, 1627, 50, 40, 34, 90, p);
} else {
jadMagicAttackEvent.stop();
if (prayer == PrayerData.MAGIC) {
hit = 0;
} else {
hit = misc.random(96);
}
p.setLastAttacked(Environment.TickCount);
npc.setLastAttack(Environment.TickCount);
p.setAttacker(npc);
if (hit > p.getHp()) {
hit = p.getHp();
}
if (!Location.inFightCave(p.getLocation()) || p.getTeleportTo() != null) {
return;
}
if ((p.getCombatTurns() > 2 || p.getCombatTurns() < 0)) {
p.setLastAnimation(new Animation(p.getDefenceAnimation()));
}
p.hit(hit);
Event animationEvent = new Event(100);
animationEvent.setAction(() => {
animationEvent.stop();
p.setLastGraphics(new Graphics(157, 0, 100));
});
Server.registerEvent(animationEvent);
//.........这里部分代码省略.........