本文整理汇总了C#中WorldServer.player.Player.getIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getIndex方法的具体用法?C# Player.getIndex怎么用?C# Player.getIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.getIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: enterCave
public static void enterCave(Player p)
{
AreaEvent enterCaveAreaEvent = new AreaEvent(p, 2438, 5168, 2439, 5168);
enterCaveAreaEvent.setAction(() => {
/*
* Fight cave is 20k squares from the original place, then another (200 * playerIndex) squares west.
*/
Location instanceLocation = new Location((20000 + 2413) + (200 * p.getIndex()), 20000 + 5116, 0);
p.teleport(instanceLocation);
p.setFightCave(new FightCaveSession(p));
Event caveNpcEvent = new Event(600);
caveNpcEvent.setAction(() => {
caveNpcEvent.stop();
p.getPackets().sendNPCHead(2617, 242, 1);
p.getPackets().modifyText("TzHaar-Mej-Jal", 242, 3);
p.getPackets().modifyText("You're on your own now, JalYt.", 242, 4);
p.getPackets().modifyText("Pepare to fight for your life!", 242, 5);
p.getPackets().animateInterface(9827, 242, 1);
p.getPackets().sendChatboxInterface2(242);
});
Server.registerEvent(caveNpcEvent);
});
Server.registerCoordinateEvent(enterCaveAreaEvent);
}
示例2: GroundItem
public GroundItem(int id, int amount, Location location, Player owner)
: base(id, amount)
{
this.location = location;
this.owner = owner;
respawn = false;
this.dropTime = Environment.TickCount;
if (owner != null)
{
ownerId = owner.getIndex();
}
}
示例3: summonJadHealers
private static void summonJadHealers(Player p, Npc jad)
{
for (int i = 0; i < 4; i++) {
Npc npc = new Npc(2746);
Location minCoords = new Location((20000 + 2363) + (200 * p.getIndex()), 25502, 0);
Location maxCoords = new Location((20000 + 2430) + (200 * p.getIndex()), 25123, 0);
npc.setMinimumCoords(minCoords);
npc.setMaximumCoords(maxCoords);
npc.setLocation(new Location((20000 + 2387) + (200 * p.getIndex()) + misc.random(22), 20000 + 5069 + misc.random(33), 0));
npc.setEntityFocus(jad.getClientIndex());
npc.setOwner(p);
npc.getFollow().setFollowing(jad);
npc.setTarget(null);
Server.getNpcList().Add(npc);
Event jadHealerEvent = new Event(2000);
jadHealerEvent.setAction(() => {
if (npc.isDead() || npc.isHidden() || npc.isDestroyed()) {
jadHealerEvent.stop();
return;
}
if (npc.getLocation().withinDistance(jad.getLocation(), 2) && !npc.inCombat()) {
if (misc.random(7) == 0) {
jad.setLastGraphics(new Graphics(444));
npc.setLastAnimation(new Animation(9254));
int jadMaxHp = jad.getMaxHp();
jad.heal((int) (jadMaxHp * 0.5));
}
}
});
Server.registerEvent(jadHealerEvent);
}
}