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C# Player.getSkills方法代码示例

本文整理汇总了C#中WorldServer.player.Player.getSkills方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getSkills方法的具体用法?C# Player.getSkills怎么用?C# Player.getSkills使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.getSkills方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: castCharge

 public static void castCharge(Player p)
 {
     p.removeTemporaryAttribute("autoCasting");
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < 80) {
         p.getPackets().sendMessage("You need a Magic level of 80 to cast Charge.");
         return;
     }
     if (!hasRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         p.getPackets().sendMessage("You do not have enough runes to cast Charge.");
         return;
     }
     if (p.getTemporaryAttribute("godCharged") != null) {
         p.getPackets().sendMessage("You have already charged your god spells.");
         return;
     }
     if (hasGodCapeAndStaff(p)) {
         p.getPackets().sendMessage("You must wear a God cape and wield the matching staff to cast Charge.");
         return;
     }
     if (!deleteRunes(p, CHARGE_RUNES, CHARGE_RUNE_AMOUNT)) {
         return;
     }
     p.setTemporaryAttribute("godCharged", true);
     p.setLastGraphics(new Graphics(308, 800, 90));
     p.setLastAnimation(new Animation(811));
     p.getPackets().sendMessage("You feel charged with magical power..");
     int delay = 60000 + misc.random(120000); //60 seconds + possible 120 seconds so, 1 minute to 2 minutes.
     Event removeGodChargeEvent = new Event(delay);
     removeGodChargeEvent.setAction(() => {
         removeGodChargeEvent.stop();
         p.removeTemporaryAttribute("godCharged");
         p.getPackets().sendMessage("Your magical charge fades away.");
     });
     Server.registerEvent(removeGodChargeEvent);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:35,代码来源:MagicCombat.cs

示例2: execute

        public void execute(Player player, string[] arguments)
        {
            if (arguments.Length < 2)
            {
                player.getPackets().sendMessage("[SetLevel command]: ::setLevel skillId level or ::setLevel skillName level");
                return;
            }

            int skillId = -1;
            int newLevel = 1;
            if (!int.TryParse(arguments[1], out newLevel)) {
                player.getPackets().sendMessage("[SetLevel command]: ::setLevel skillId level or ::setLevel skillName level");
                return;
            }

            if (newLevel > 99) newLevel = 99;

            if (!int.TryParse(arguments[0], out skillId))
            {
                //string based skills
                arguments[0] = arguments[0].ToUpper();

                if(!Enum.IsDefined(typeof(Skills.SKILL), arguments[0])) {
                    player.getPackets().sendMessage("[SetLevel command]: wrong.. try like ::setlevel attack 99 or ::setlevel 0 99");
                    return;
                }
                try
                {
                    Skills.SKILL skillName = (Skills.SKILL)Enum.Parse(typeof(Skills.SKILL), arguments[0], true);
                    player.getSkills().setXp(skillName, 0);
                    player.getSkills().setCurLevel(skillName, newLevel);
                    player.getSkills().addXp(skillName, Skills.getXpForLevel(newLevel));
                    player.getPackets().sendSkillLevel(skillName);
                } catch (ArgumentException) {
                    player.getPackets().sendMessage("[SetLevel command]: wrong.. try like ::setlevel attack 99 or ::setlevel 0 99");
                }
            } else {
                if(!Enum.IsDefined(typeof(Skills.SKILL), skillId)) {
                    player.getPackets().sendMessage("[SetLevel command]: wrong.. try like ::setlevel attack 99 or ::setlevel 0 99");
                    return;
                }
                Skills.SKILL skillName = (Skills.SKILL)skillId;
                player.getSkills().setXp(skillName, 0);
                player.getSkills().setCurLevel(skillName, newLevel);
                player.getSkills().addXp(skillName, Skills.getXpForLevel(newLevel));
                player.getPackets().sendSkillLevel(skillName);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:48,代码来源:SetLevel.cs

示例3: getMeleeAttack

 public static double getMeleeAttack(Player p)
 {
     int attBonus = getHighestAttBonus(p);
     int attLevel = p.getSkills().getCurLevel(Skills.SKILL.ATTACK);
     double power = (attLevel + attBonus) * 0.01365;
     double amount = 1.260;
     power *= (attLevel * (power * 0.12)) + (attBonus * amount) * (power * 0.009);
     if (p.getPrayers().getAttackPrayer() == 1) {
         power *= 1.05;
     } else if (p.getPrayers().getAttackPrayer() == 2) {
         power *= 1.10;
     } else if (p.getPrayers().getAttackPrayer() == 3 || p.getPrayers().getSuperPrayer() == 1) {
         power *= 1.15;
     } else if (p.getPrayers().getSuperPrayer() == 2) {
         power *= 1.20;
     }
     if (wearingMeleeVoid(p)) {
         power *= 1.10;
     }
     return power;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:21,代码来源:CombatFormula.cs

示例4: levelUp

        public static void levelUp(Player player, SKILL skill)
        {
            int skillIndex = Convert.ToInt32(skill);
            String s = "<br><br><br>";
            String s1 = "<br><br><br><br>";
            if (player.getTemporaryAttribute("teleporting") == null)
            {
                player.setLastGraphics(new Graphics(199, 0, 100));
            }

            int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags"));
            skillFlashFlags |= SKILL_FLASH_BITMASKS[skillIndex];
            player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags);

            player.getPackets().sendMessage("You've just advanced a " + SKILL_NAME[skillIndex] + " level! You have reached level " + player.getSkills().getMaxLevel(skillIndex) + ".");
            player.getPackets().modifyText(s + "Congratulations, you have just advanced a " + SKILL_NAME[skillIndex] + " level!", 740, 0);
            player.getPackets().modifyText(s1 + "You have now reached level " + player.getSkills().getMaxLevel(skillIndex) + ".", 740, 1);
            player.getPackets().modifyText("", 740, 2);
            player.getPackets().sendConfig(1179, SKILL_ICON_BITMASKS[skillIndex] | skillFlashFlags); //start flashing appropriate skill icons
            player.getPackets().sendChatboxInterface2(740);
            player.getUpdateFlags().setAppearanceUpdateRequired(true);
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:22,代码来源:Skills.cs

示例5: applyBoltGraphic

        private static int applyBoltGraphic(Player killer, Entity target, int damage, int bolt)
        {
            int hit = misc.random(10);
            if (hit != 0 || getBowType(killer) != BOW_TYPE.CROSSBOW) {
                return damage;
            }
            double maxDamage = getDamage((Player)killer, target, ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON), bolt);
            switch(bolt) {
                case 9236: // Opal.
                    target.setLastGraphics(new Graphics(749));
                    maxDamage *= 1.25;
                    break;

                case 9237: // Jade.
                    target.setLastGraphics(new Graphics(756));
                    //TODO Falling emote
                    break;

                case 9238: // Pearl.
                    target.setLastGraphics(new Graphics(750));
                    break;

                case 9239: // Topaz.
                    target.setLastGraphics(new Graphics(757, 0, 0));
                    if (target is Player) {
                        int magicLevel = ((Player) target).getSkills().getCurLevel(Skills.SKILL.MAGIC);
                        if (magicLevel == 1)
                            return (int)maxDamage;
                        int magicLevelDeduction = misc.random(1,10);
                        magicLevelDeduction = Math.Min(magicLevelDeduction, (magicLevel - 1));
                        string s = magicLevelDeduction == 1 ? "" : "s";
                        ((Player)target).getSkills().setCurLevel(Skills.SKILL.MAGIC, magicLevel - magicLevelDeduction);
                        ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.MAGIC);
                        ((Player)target).getPackets().sendMessage("Your Magic level has been reduced by " + magicLevelDeduction + " level" + s + " !");
                    }
                    break;

                case 9240: // Sapphire.
                    target.setLastGraphics(new Graphics(751));
                    if (target is Player) {
                        int prayerLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.PRAYER);
                        if (prayerLevel == 1)
                            return (int)maxDamage;
                        int prayerLevelDeduction = misc.random(1, 10);
                        prayerLevelDeduction = Math.Min(prayerLevelDeduction, (prayerLevel - 1));
                        string s = prayerLevelDeduction == 1 ? "" : "s";
                        ((Player)target).getSkills().setCurLevel(Skills.SKILL.PRAYER, prayerLevel - prayerLevelDeduction);
                        ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
                        ((Player)target).getPackets().sendMessage("Your Prayer level has been lowered by " + prayerLevelDeduction + " level" + s + " !");
                        killer.getPackets().sendMessage("You steal " + prayerLevelDeduction + " Prayer point" + s + " from your opponent!");

                        int prayerLevelObtained = Math.Min(killer.getSkills().getCurLevel(Skills.SKILL.PRAYER)+prayerLevelDeduction, killer.getSkills().getMaxLevel(Skills.SKILL.PRAYER));
                        killer.getSkills().setCurLevel(Skills.SKILL.PRAYER, prayerLevelObtained);
                        killer.getPackets().sendSkillLevel(Skills.SKILL.PRAYER);
                    }
                    break;

                case 9241: // Emerald.
                    if (!target.isPoisoned()) {
                        Server.registerEvent(new PoisonEvent(target, 6));
                        target.setLastGraphics(new Graphics(752));
                    }
                    break;

                case 9242: // Ruby
                    target.setLastGraphics(new Graphics(754));
                    int currentHP = killer.getHp();
                    bool has11Percent = (currentHP * 0.11) < currentHP;
                    int removeFromOpponent = (int) (target.getHp() * 0.20); //20% off opponents HP.
                    if (has11Percent) {
                        killer.hit((int)(currentHP * 0.10));
                        target.hit(removeFromOpponent);
                        killer.getPackets().sendMessage("You sacrifice some of your own health to deal more damage to your opponent!");
                    }
                    break;

                case 9243: // Diamond.
                    target.setLastGraphics(new Graphics(758));
                    maxDamage *= 1.15;
                    //TODO this affects opponents range defence for X minutes.
                    break;

                case 9244: // Dragon.
                    bool hitsFire = true;
                    if (target is Player) {
                        int shield = ((Player)target).getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD);
                        /*
                         * Opponent has anti-fire shield.
                         */
                        if (shield == 11283 || shield == 1540) {
                            hitsFire = false;
                        }
                    } else {
                        int id = ((Npc)target).getId();
                        /*
                         * NPC is a dragon
                         */
                        if ((id >= 50 && id <= 55) || id == 941 || (id >= 1589 && id <= 1592) || id == 2642 || id == 3376
                            || id == 3588 || id == 3590 || (id >= 4665 && id <= 4684) || id == 5178 || id == 5362 || id == 5363) {
                            hitsFire = false;
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:RangeCombat.cs

示例6: canCastSpell2

        private static bool canCastSpell2(Player p, Entity target, int i, bool fakeNPC)
        {
            // fakeNPC is used to keep location when autocasting.
            if (fakeNPC) {
                return !p.isDead();
            }
            if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) {
                return false;
            }
            if (target is Npc) {
                if (((Npc)target).getHp() <= 0)
                {
                    return false;
                }
            }
            if ((target is Player) && (p is Player)) {
                if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
                {
                    if (!Server.getMinigames().getFightPits().hasGameStarted()) {
                        return false;
                    }
                    return true;
                }
                if (p.getDuel() != null) {
                    if (((Player)target).getDuel() != null) {
                        if (p.getDuel().getPlayer2().Equals(((Player) target)) && ((Player) target).getDuel().getPlayer2().Equals(p)) {
                            if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) {
                                return false;
                            }
                            if (p.getDuel().getStatus() == 6 && ((Player) target).getDuel().getStatus() == 6) {
                                return true;
                            }
                        }
                    }
                    return false;
                }
                if (!Location.inWilderness(target.getLocation()) && !Location.inWilderness(p.getLocation()))
                    return false;

                int killerWildLevel = p.getLocation().wildernessLevel();
                int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
                int killerCombatLevel = p.getSkills().getCombatLevel();
                int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
                int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
                int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
                int difference = (highest - lowest);
                if (difference > killerWildLevel || difference > targetWildLevel) {
                    return false;
                }
            }
            return true;
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:52,代码来源:MagicCombat.cs

示例7: canCastSpell

 private static bool canCastSpell(Player p, Entity target, int i, bool fakeNPC)
 {
     // fakeNPC is used to keep location when autocasting.
     if (fakeNPC) {
         return !p.isDead();
     }
     if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) {
         return false;
     }
     if (target is Npc) {
         if (((Npc) target).getHp() <= 0) {
             return false;
         }
         if (i == 47) {
             p.getPackets().sendMessage("You cannot cast Teleblock upon an NPC.");
             return false;
         }
     }
     if ((target is Player) && (p is Player)) {
         if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
         {
             if (!Server.getMinigames().getFightPits().hasGameStarted()) {
                 return false;
             }
             return true;
         }
         if (p.getDuel() != null) {
             if (((Player)target).getDuel() != null) {
                 if (p.getDuel().getPlayer2().Equals(((Player) target)) && ((Player) target).getDuel().getPlayer2().Equals(p)) {
                     if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) {
                         p.getPackets().sendMessage("Magical combat has been disabled in this duel!");
                         return false;
                     }
                     if (p.getDuel().getStatus() == 6 && ((Player) target).getDuel().getStatus() == 6) {
                         return true;
                     }
                 }
             }
             p.getPackets().sendMessage("That isn't your opponent.");
             return false;
         }
         if (i == 47) {
             if (((Player)target).getTemporaryAttribute("teleblocked") != null) {
                 p.getPackets().sendMessage("That player already has a teleportation block upon them.");
                 return false;
             }
         }
         if (!Location.inWilderness(target.getLocation())) {
             p.getPackets().sendMessage("That player isn't in the wilderness.");
             return false;
         }
         if (!Location.inWilderness(p.getLocation()))
         {
             p.getPackets().sendMessage("You aren't in the wilderness.");
             return false;
         }
         int killerWildLevel = p.getLocation().wildernessLevel();
         int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
         int killerCombatLevel = p.getSkills().getCombatLevel();
         int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
         int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
         int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
         int difference = (highest - lowest);
         if (difference > killerWildLevel || difference > targetWildLevel) {
             ((Player) p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player.");
             return false;
         }
     }
     if (!Location.inMultiCombat(target.getLocation())) {
         if (p.getAttacker() != null && !p.getAttacker().Equals(target)) {
             p.getPackets().sendMessage("You are already in combat!");
             return false;
         }
         if (target.getAttacker() != null && !target.getAttacker().Equals(p)) {
             string type = target is Player ? "player" : "npc";
             p.getPackets().sendMessage("That " + type + " is already in combat.");
             return false;
         }
     }
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i]) {
         p.getPackets().sendMessage("You need a Magic level of " + SPELL_LEVEL[i] + " to cast that spell.");
         return false;
     }
     if (!hasRunes(p, RUNES[i], RUNE_AMOUNTS[i])) {
         p.getPackets().sendMessage("You do not have enough runes to cast that spell.");
         return false;
     }
     if (NEEDS_STAFF[i]) {
         if ((i != 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]) || (i == 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != 8841 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]))
         {
             p.getPackets().sendMessage("You need to wield " + STAFF_NAME[i] + " to cast this spell.");
             return false;
         }
     }
     if (i == 37) {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2412)
         {
             p.getPackets().sendMessage("You need to wear the Cape of Saradomin to be able to cast Saradomin Strike.");
             return false;
         }
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:MagicCombat.cs

示例8: addMagicXp

 protected static void addMagicXp(Player p, Entity target, double hit, int index, bool baseXp)
 {
     if (target is Npc) {
         double xp = 0;
         switch(index) {
             case 0: xp = 5.5; break; // Wind strike.
             case 1: xp = 7.5; break;// Water strike
             case 2: xp = 9.5; break;// Earth strike.
             case 3: xp = 11.5; break;// Fire strike.
             case 4: xp = 13.5; break;// Wind bolt.
             case 5: xp = 16.5; break;// Water bolt.
             case 6: xp = 19.5; break;// Earth bolt.
             case 7: xp = 21.5; break;// Fire bolt.
             case 8: xp = 25.5; break;// Wind blast.
             case 9: xp = 28.5; break;// Water blast.
             case 10: xp = 31.5; break;// Earth blast.
             case 11: xp = 34.5; break;// Fire blast.
             case 12: xp = 36.0; break;// Wind wave.
             case 13: xp = 37.5; break;// Water wave.
             case 14: xp = 40.0; break;// Earth wave.
             case 15: xp = 42.5; break;// Fire wave.
             case 32: xp = 24.5; break;// Crumble undead.
             case 33: xp = 30.0; break;// Slayer dart.
             case 34: xp = 30.0; break;// Bind.
             case 35: xp = 30.0; break;// Iban blast.
             case 36: xp = 60.0; break;// Snare.
             case 37: xp = 61.0; break;// Saradomin strike.
             case 38: xp = 61.0; break;// Claws of Guthix.
             case 39: xp = 61.0; break;// Flames of Zamorak.
             case 40: xp = 89.0; break;// Entangle.
             case 41: xp = 13.0; break;// Confuse.
             case 42: xp = 21.0; break;// Weaken.
             case 43: xp = 29.0; break;// Curse.
             case 44: xp = 83.0; break;// Enfeeble.
             case 45: xp = 90.0; break;// Stun.
             case 46: xp = 76.0; break;// Vulnerability.
             case 47: xp = 80.0; break;// Teleblock.
             case 16: xp = 30.0; break;// Smoke rush.
             case 17: xp = 31.0; break;// Shadow rush.
             case 18: xp = 33.0; break;// Blood rush.
             case 19: xp = 34.0; break;// Ice rush.
             case 20: xp = 36.0; break;// Smoke burst.
             case 21: xp = 37.0; break;// Shadow burst.
             case 22: xp = 39.0; break;// Blood burst.
             case 23: xp = 40.0; break;// Ice burst.
             case 24: xp = 42.0; break;// Smoke blitz.
             case 25: xp = 43.0; break;// Shadow blitz.
             case 26: xp = 45.0; break;// Blood blitz.
             case 27: xp = 46.0; break;// Ice blitz.
             case 28: xp = 48.0; break;// Smoke barrage.
             case 29: xp = 48.0; break;// Shadow barrage.
             case 30: xp = 51.0; break;// Blood barrage.
             case 31: xp = 52.0; break;// Ice barrage.
             case 48: xp = 36.0; break;// Miasmic rush.
             case 49: xp = 42.0; break;// Miasmic burst.
             case 50: xp = 48.0; break;// Miasmic blitz.
             case 51: xp = 54.0; break;// Miasmic barrage.
         }
         double finalXp = baseXp ? (xp + (hit * 2)) : (hit * 2);
         p.getSkills().addXp(Skills.SKILL.MAGIC, finalXp);
         p.getSkills().addXp(Skills.SKILL.HITPOINTS, hit * 1.33);
         target.addToHitCount(p, hit);
     } else if (target != null) {
         target.addToHitCount(p, hit);
     }
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:66,代码来源:MagicCombat.cs

示例9: savePlayer

        public bool savePlayer(Player p)
        {
            if (p == null) return false;
            try
            {
                string username = p.getLoginDetails().getUsername().ToLower();

                /* Character saving code goes here */
                XmlTextWriter writer = new XmlTextWriter(misc.getServerPath() + @"\accounts\" + username + ".xml", null);
                writer.Formatting = Formatting.Indented;
                writer.WriteStartElement("Player");
                    writer.WriteStartElement("Login");
                        writer.WriteElementString("Password", p.getLoginDetails().getPassword());
                        writer.WriteElementString("Rights", p.getRights().ToString());
                        writer.WriteElementString("BankPin", p.getBank().getBankPin());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Position");
                        writer.WriteElementString("X", p.getLocation().getX().ToString());
                        writer.WriteElementString("Y", p.getLocation().getY().ToString());
                        writer.WriteElementString("Z", p.getLocation().getZ().ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Settings");
                        writer.WriteElementString("RunEnergy", p.getRunEnergy().ToString());
                        writer.WriteStartElement("PrivacySettings");
                            writer.WriteElementString("Public", p.getFriends().getPrivacyOption(0).ToString());
                            writer.WriteElementString("Private", p.getFriends().getPrivacyOption(1).ToString());
                            writer.WriteElementString("Trade", p.getFriends().getPrivacyOption(2).ToString());
                        writer.WriteEndElement();
                    writer.WriteEndElement();

                    writer.WriteStartElement("Friends");
                        foreach(long friend in p.getFriends().getFriendsList())
                            writer.WriteElementString("Friend", friend.ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Ignores");
                        foreach (long ignore in p.getFriends().getIgnoresList())
                            writer.WriteElementString("Ignore", ignore.ToString());
                    writer.WriteEndElement();

                    writer.WriteStartElement("Stats");
                        foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) {
                             writer.WriteStartElement(skill.ToString()); //skill name.
                                writer.WriteElementString("CurrentLevel", p.getSkills().getCurLevel(skill).ToString());
                                writer.WriteElementString("XP", p.getSkills().getXp(skill).ToString());
                            writer.WriteEndElement();
                        }
                    writer.WriteEndElement();

                    Item item;
                    writer.WriteStartElement("EquipmentItems");
                    foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
                        if (equip == ItemData.EQUIP.NOTHING) continue;
                        item = p.getEquipment().getSlot(equip);
                        if (item.getItemId() == -1) continue; //empty slot.

                        writer.WriteStartElement(equip.ToString());
                            writer.WriteElementString("Id", item.getItemId().ToString());
                            writer.WriteElementString("Amount", item.getItemAmount().ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();

                    writer.WriteStartElement("InventoryItems");
                        for (int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
                            item = p.getInventory().getSlot(i);
                            if (item.getItemId() == -1) continue; //empty slot.

                            writer.WriteStartElement("Item");
                                writer.WriteElementString("Slot", i.ToString());
                                writer.WriteElementString("Id", item.getItemId().ToString());
                                writer.WriteElementString("Amount", item.getItemAmount().ToString());
                            writer.WriteEndElement();
                        }
                    writer.WriteEndElement();

                    writer.WriteStartElement("BankItems");
                    for (int i = 0; i < Bank.MAX_BANK_SLOTS; i++)
                    {
                        item = p.getBank().getSlot(i);
                        if (item.getItemId() == -1) continue; //empty slot.

                        writer.WriteStartElement("Item");
                            writer.WriteElementString("Slot", i.ToString());
                            writer.WriteElementString("Id", item.getItemId().ToString());
                            writer.WriteElementString("Amount", item.getItemAmount().ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                writer.WriteEndElement();
                //Write the XML to file and close the writer
                writer.Close();
            }
            catch (Exception)
            {
                return false;
            }

//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:LoginHandler.cs

示例10: appendHitUpdate

 private static void appendHitUpdate(Player p, PacketBuilder updateBlock)
 {
     int ratio = p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) * 255 / p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS);
     if (p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) > p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS))
     {
         ratio = p.getSkills().getMaxLevel(3) * 255 / p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS);
     }
     if(p.getHits().getHitDamage1() < 128) //damage can be either addByte [for damage less then 128 otherwise UShort]
         updateBlock.addByte((byte)p.getHits().getHitDamage1());
     else
         updateBlock.addUShort(p.getHits().getHitDamage1() + 0x8000);
     updateBlock.addByteA((byte)p.getHits().getHitType1());
     updateBlock.addByteS(ratio);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:14,代码来源:PlayerUpdate.cs

示例11: appendAppearanceUpdate

        private static void appendAppearanceUpdate(Player p, PacketBuilder updateBlock)
        {
            PacketBuilder playerProps = new PacketBuilder().setSize(Packet.Size.Bare);

            Appearance app = p.getAppearance();
            playerProps.addByte((byte) (app.getGender() & 0xFF));
            if((app.getGender() & 0x2) == 2) {
                playerProps.addByte((byte) 0);
                playerProps.addByte((byte) 0);
            }
            playerProps.addByte((byte) p.getPrayers().getPkIcon());
            playerProps.addByte((byte) p.getPrayers().getHeadIcon());
            if (!app.isInvisible()) {
                if(!app.isNpc()) {
                    for(int i = 0; i < 4; i++) {
                        if(p.getEquipment().getItemInSlot((ItemData.EQUIP)i) != -1) {
                            playerProps.addUShort(32768 + p.getEquipment().getSlot((ItemData.EQUIP)i).getDefinition().getEquipId());
                        } else {
                            playerProps.addByte((byte) 0);
                        }
                    }
                    if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CHEST) != -1)
                    {
                        playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.CHEST).getDefinition().getEquipId());
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.AMULET));
                    }
                    if (p.getEquipment().getItemInSlot(ItemData.EQUIP.SHIELD) != -1)
                    {
                        playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.SHIELD).getDefinition().getEquipId());
                    } else {
                        playerProps.addByte((byte) 0);
                    }
                    Item chest = p.getEquipment().getSlot(ItemData.EQUIP.CHEST);
                    if (chest != null && chest.getDefinition() != null)
                    {
                        if(!ItemData.isFullBody(chest.getDefinition())) {
                            playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON));
                        } else {
                            playerProps.addByte((byte) 0);
                        }
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.WEAPON));
                    }
                    if (p.getEquipment().getItemInSlot(ItemData.EQUIP.LEGS) != -1)
                    {
                        playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.LEGS).getDefinition().getEquipId());
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.SHIELD));
                    }
                    Item hat = p.getEquipment().getSlot(ItemData.EQUIP.HAT);
                    if (hat != null && hat.getDefinition() != null)
                    {
                        if(!ItemData.isFullHat(hat.getDefinition()) && !ItemData.isFullMask(hat.getDefinition())) {
                            playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT));
                        } else {
                            playerProps.addByte((byte) 0);
                        }
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.HAT));
                    }
                    if (p.getEquipment().getItemInSlot(ItemData.EQUIP.HANDS) != -1)
                    {
                        playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.HANDS).getDefinition().getEquipId());
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CHEST));
                    }
                    if (p.getEquipment().getItemInSlot(ItemData.EQUIP.FEET) != -1)
                    {
                        playerProps.addUShort(32768 + p.getEquipment().getSlot(ItemData.EQUIP.FEET).getDefinition().getEquipId());
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(6));
                    }
                    if (hat != null && hat.getDefinition() != null)
                    {
                        if(!ItemData.isFullMask(hat.getDefinition())) {
                            playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE));
                        } else {
                            playerProps.addByte((byte) 0);
                        }
                    } else {
                        playerProps.addUShort(0x100 + app.getLook(ItemData.EQUIP.CAPE));
                    }
                } else {
                    playerProps.addUShort(-1);
                    playerProps.addUShort(app.getNpcId());
                    playerProps.addByte((byte) 255);
                }
            } else {
                for (int i = 0; i < 12; i++) {
                    playerProps.addByte((byte) 0);
                }
            }
            foreach(int colour in app.getColoursArray()) {
                playerProps.addByte((byte) colour);
            }
            playerProps.addUShort(p.getEquipment().getStandWalkAnimation());
            playerProps.addLong(p.getLoginDetails().getLongName());
            playerProps.addByte((byte) p.getSkills().getCombatLevel());
            playerProps.addUShort(0);
//.........这里部分代码省略.........
开发者ID:Krill156,项目名称:SharpEMU,代码行数:101,代码来源:PlayerUpdate.cs

示例12: getMagicAttack

 private static double getMagicAttack(Player p)
 {
     int magicBonus = p.getEquipment().getBonus(Equipment.BONUS.MAGIC_ATTACK);
     double magicLevel = Convert.ToDouble(p.getSkills().getCurLevel(Skills.SKILL.MAGIC));
     double power = 1.800;
     double amount = 0.0205;
     if (magicBonus >= 80) { // equivalent of max mage w/ zerker+whip
         amount = 0.0500;
     } else if (magicBonus >= 90) { // equivalent of max mage w/whip or mystic + ancient staff
         amount = 0.0780;
     } else if (magicBonus >= 105) { // equivalent of max mage w/ ancient staff
         amount = 0.920;
     } else if (magicBonus >= 115) { // equivalent of max mage w/ wand or better
         amount = 0.1110;
     }
     power *= (magicBonus * amount) + (magicLevel *= 0.0120);
     int prayer = p.getPrayers().getMagicPrayer();
     if (prayer > 0) {
         if (prayer == 1) {
             power *= 1.05;
         } else if (prayer == 2) {
             power *= 1.10;
         } else if (prayer == 3) {
             power *= 1.15;
         }
     }
     return power;
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:28,代码来源:CombatFormula.cs

示例13: getRangeMaxHit

 public static double getRangeMaxHit(Player p, int bow, int arrow)
 {
     double hit = 0;
     double a = p.getSkills().getCurLevel(Skills.SKILL.RANGE);
     double b = 1.00;
     double c = 0;
     int d = getRangeStrength(p);
     int prayer = p.getPrayers().getRangePrayer();
     if (prayer == 1) {
         b *= 1.05;
     } else if (prayer == 2) {
         b *= 1.10;
     } else if (prayer == 3) {
         b *= 1.15;
     }
     if (wearingRangeVoid(p)) {
         b *= 1.15;
     }
     c = (a * b);
     if (p.getAttackStyle().getStyle().Equals(AttackStyle.CombatStyle.RANGE_ACCURATE)) {
         c += 3.00;
     }
     hit = ((c + 8) * (d + 64) / 640);
     return Math.Floor(hit);
 }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:25,代码来源:CombatFormula.cs

示例14: getPlayerMaxHit

        public static double getPlayerMaxHit(Player player, int strBonusIncrease)
        {
            AttackStyle.CombatSkill fightType = player.getAttackStyle().getSkill();
            double myCurStrength = (double)player.getSkills().getCurLevel(Skills.SKILL.STRENGTH);
            double myEquipStrengthBonus = (double)(player.getEquipment().getBonus(Equipment.BONUS.STRENGTH) + strBonusIncrease);
            double fightingStyle = 0;
            double powerMultiplier = 1;
            double dharokModifier = 1;
            double damageMultiplier = 1;
            int strPrayer = player.getPrayers().getStrengthPrayer();
            if (strPrayer == 1)
            {
                powerMultiplier += 0.05;
            }
            else if (strPrayer == 2)
            {
                powerMultiplier += 0.1;
            }
            else if (strPrayer == 3)
            {
                powerMultiplier += 0.15;
            }
            else if (player.getPrayers().getSuperPrayer() == 1)
            {
                powerMultiplier += 0.18;
            }
            else if (player.getPrayers().getSuperPrayer() == 2)
            {
                powerMultiplier += 0.23;
            }

            if (wearingMeleeVoid(player))
            {
                damageMultiplier += 0.1;
            }
            else if (wearingDharok(player) && misc.random(3) == 0)
            {
                dharokModifier = misc.random((int)((player.getSkills().getGreaterLevel(Skills.SKILL.HITPOINTS) - player.getSkills().getCurLevel(Skills.SKILL.HITPOINTS)) * 0.1));
            }
            if (fightType.Equals(AttackStyle.CombatSkill.AGGRESSIVE))
            {
                fightingStyle = 3;
            } else if (fightType.Equals(AttackStyle.CombatSkill.CONTROLLED))
            {
                fightingStyle = 1;
            }

            double cumulativeStrength = ((myCurStrength) * (powerMultiplier) + fightingStyle) * dharokModifier;
            double maxHit = ((13 + (cumulativeStrength) + (myEquipStrengthBonus / 8) + ((cumulativeStrength * myEquipStrengthBonus) / 64)) * damageMultiplier); // NEW MAX HIT FORMULA
            maxHit = maxHit / 10; //this is temporary because I haven't yet fully implemented the huge damage system.
            return maxHit;
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:52,代码来源:CombatFormula.cs

示例15: showBentleyDialogue

        public static void showBentleyDialogue(Player p, int status)
        {
            int newStatus = -1;
            p.getPackets().softCloseInterfaces();
            if (p.getTemporaryAttribute("unmovable") != null) {
                return;
            }
            switch(status) {
                case 240:
                    p.getPackets().sendNPCHead(4540, 241, 2);
                    p.getPackets().modifyText("Captain Bentley", 241, 3);
                    p.getPackets().modifyText("Well, hello there " + p.getLoginDetails().getUsername() + ", ready to set sail?", 241, 4);
                    p.getPackets().animateInterface(9827, 241, 2);
                    p.getPackets().sendChatboxInterface2(241);
                    newStatus = 241;
                    break;

                case 241:
                    p.getPackets().modifyText("I'd like to travel to..", 235, 1);
                    p.getPackets().modifyText("Canifis", 235, 2);
                    p.getPackets().modifyText("Waterbirth Isle", 235, 3);
                    p.getPackets().modifyText("Pest Control", 235, 4);
                    p.getPackets().modifyText("Warrior Guild", 235, 5);
                    p.getPackets().modifyText("Fremmenik Shore", 235, 6);
                    p.getPackets().sendChatboxInterface2(235);
                    newStatus = 242;
                    break;

                case 242: // Canifis
                    travel(p, 0, false);
                    break;

                case 243: // Waterbirth isle
                    travel(p, 1, false);
                    break;

                case 244: // Pest control
                    travel(p, 2, false);
                    break;

                case 245: // Warrior guild
                    int attackLevel = p.getSkills().getMaxLevel(Skills.SKILL.ATTACK);
                    int strengthLevel = p.getSkills().getMaxLevel(Skills.SKILL.STRENGTH);
                    bool hasA99 = attackLevel == 99 || strengthLevel == 99;
                    if (((attackLevel + strengthLevel) >= 130) || hasA99) {
                        travel(p, 3, false);
                    } else {
                        p.getPackets().sendNPCHead(4540, 243, 2);
                        p.getPackets().modifyText("Captain Bentley", 243, 3);
                        p.getPackets().modifyText("I'm sorry " + p.getLoginDetails().getUsername() + ", I cannot take you there.", 243, 4);
                        p.getPackets().modifyText("A combined Attack & Strength level of 130 is ", 243, 5);
                        p.getPackets().modifyText("required to use The Warrior Guild.", 243, 6);
                        p.getPackets().animateInterface(9827, 243, 2);
                        p.getPackets().sendChatboxInterface2(243);
                    }
                    break;

                case 246: // Fremmenik shore
                    travel(p, 4, false);
                    break;

            }
            if (newStatus != -1) {
                p.setTemporaryAttribute("dialogue", newStatus);
            }
        }
开发者ID:Krill156,项目名称:SharpEMU,代码行数:66,代码来源:BoatOptions.cs


注:本文中的WorldServer.player.Player.getSkills方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。