本文整理汇总了C#中SceneManager.FocusOn方法的典型用法代码示例。如果您正苦于以下问题:C# SceneManager.FocusOn方法的具体用法?C# SceneManager.FocusOn怎么用?C# SceneManager.FocusOn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneManager
的用法示例。
在下文中一共展示了SceneManager.FocusOn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
base.Initialize();
// Set screen defaults.
graphics.PreferredBackBufferWidth = Options.Resolutions.X;
graphics.PreferredBackBufferHeight = Options.Resolutions.Y;
graphics.ApplyChanges();
// Set global GraphicsDeviceManager and ContentManager.
Globals.graphics = graphics;
Globals.content = Content;
Globals.randGen = new System.Random();
Globals.game = this;
Globals.pathToCurrentMap = null;
Globals.songPaused = false;
IsMouseVisible = true;
sceneManager = new SceneManager();
sceneManager.RegisterScene("Background", new StarsScene());
sceneManager.RegisterScene("Main Menu", new MainMenuScene());
sceneManager.RegisterScene("Song Select", new SongScene());
sceneManager.RegisterScene("Game Options", new OptionsScene());
sceneManager.RegisterScene("Exit", new ExitScene());
sceneManager.RegisterScene("Level", new LevelScene());
var userInfo = new UserInfoLoader();
if (userInfo.hasInfo)
{
userInfo.Load();
sceneManager.AddCurrentScene("Background");
sceneManager.AddCurrentScene("Main Menu");
sceneManager.FocusOn("Main Menu");
}
else
{
sceneManager.RegisterScene("Init", new InitialScene());
sceneManager.AddCurrentScene("Init");
sceneManager.FocusOn("Init");
}
}