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C# SceneManager.AddSphereSceneNode方法代码示例

本文整理汇总了C#中SceneManager.AddSphereSceneNode方法的典型用法代码示例。如果您正苦于以下问题:C# SceneManager.AddSphereSceneNode方法的具体用法?C# SceneManager.AddSphereSceneNode怎么用?C# SceneManager.AddSphereSceneNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SceneManager的用法示例。


在下文中一共展示了SceneManager.AddSphereSceneNode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

		static void Main(string[] args)
		{
			device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(800, 600));
			device.SetWindowCaption("Sphere Camera - Irrlicht Engine");
			driver = device.VideoDriver;
			scene = device.SceneManager;

			sphere = scene.AddSphereSceneNode(5, 100);
			sphere.SetMaterialTexture(0, driver.GetTexture("../../media/earth.jpg"));
			sphere.TriangleSelector = scene.CreateTriangleSelector(sphere.Mesh, sphere);
			sphere.TriangleSelector.Drop();

			scene.AmbientLight = new Colorf(0.2f, 0.2f, 0.2f);
			LightSceneNode light = scene.AddLightSceneNode();
			light.Position = new Vector3Df(-10, 10, -10);

			camera = new SphereCamera(device, new Vector3Df(0), 8, 20, 10, 0, 0);
			camera.Inclination = 200;

			path = new SpherePath(5.4f);

			GUIFont font = device.GUIEnvironment.BuiltInFont;
			device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent);
			device.PostEvent(new Event('r', KeyCode.KeyR, true)); // pretend user pressed [R]

			while (device.Run())
			{
				driver.BeginScene();

				scene.DrawAll();

				path.Draw(driver);

				font.Draw("Press [Arrows], [LMB] and [Mouse Scroll] to change view", 10, 10, Color.OpaqueYellow);
				font.Draw("Press [RMB] on Earth to place new path point", 10, 20, Color.OpaqueYellow);
				font.Draw("Press [R] to reload path data from file", 10, 30, Color.OpaqueYellow);
				font.Draw("Press [C] to clean up", 10, 40, Color.OpaqueYellow);

				font.Draw(driver.FPS.ToString() + " fps", 10, driver.ScreenSize.Height - 40, Color.OpaqueYellow);
				font.Draw(path.PointCount.ToString() + " point(s)", 10, driver.ScreenSize.Height - 30, Color.OpaqueYellow);
				font.Draw(camera.ToString(), 10, driver.ScreenSize.Height - 20, Color.OpaqueYellow);

				driver.EndScene();
			}

			path.Drop();
			device.Drop();
		}
开发者ID:Download,项目名称:Irrlicht-Lime,代码行数:48,代码来源:Program.cs

示例2: createScreen


//.........这里部分代码省略.........
            anode2.SetTransitionTime(3);
               			Scenes.changeYodanAnimation(anode2, "idle");
            //SkyBox
            SceneNode skybox = smgr.AddSkyBoxSceneNode("./Contents/2D/Skybox/mountains_up.jpg", "./Contents/2D/Skybox/mountains_dn.jpg", "./Contents/2D/Skybox/mountains_lf.jpg", "./Contents/2D/Skybox/mountains_rt.jpg", "./Contents/2D/Skybox/mountains_ft.jpg", "./Contents/2D/Skybox/mountains_bk.jpg");
            skybox.Visible = true;
            //FPS kamera hozzáadása
            camera = smgr.AddCameraSceneNodeFPS();
            camera.Position = new Vector3Df(-1625.723f, -145.9937f, -1532.087f);
            camera.Target = new Vector3Df(-1491.555f, -1434.106f, -1368.737f);
            //fegyver
            AnimatedMesh weaponmesh = smgr.GetMesh("./Content/3D/blades.mdl");
            AnimatedMeshSceneNode weapon = smgr.AddAnimatedMeshSceneNode(weaponmesh, camera, 30);
            weapon.Scale = new Vector3Df(0.5f, 0.5f, 0.5f);
            weapon.Position = new Vector3Df(0, 0, 15);
            weapon.Rotation = new Vector3Df(0, -90, 0);
            Scenes.changeAnimation(weapon, 1, 1);
            weapon.Visible = true;
            //fizika
            TriangleSelector selector;
            selector = smgr.CreateOctreeTriangleSelector(q3levelmesh.GetMesh(0), q3node, 128);
            q3node.TriangleSelector = selector;
            anim = smgr.CreateCollisionResponseAnimator(selector, camera, new Vector3Df(30, 50, 30), new Vector3Df(0, -10, 0), new Vector3Df(0, 30, 0));
            //Overlay
            GUIImage overlay = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/Overlays/vignette.png"), new Vector2Di(0, 0));
            overlay.ScaleImage = true;
            overlay.SetMaxSize(new Dimension2Di(sizex, sizey));
            overlay.SetMinSize(new Dimension2Di(sizex, sizey));
            selector.Drop();
            camera.AddAnimator(anim);
            anim.Drop();
            // fény
            lightMovementHelperNode = smgr.AddEmptySceneNode();

            q3node = smgr.AddSphereSceneNode(2, 6, lightMovementHelperNode, -1, new Vector3Df(15, -10, 15));
            q3node.SetMaterialFlag(MaterialFlag.Lighting, false);

            lightNode = q3node;

            //A Portré
            anode = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/portrait.mdl"));
            anode.Position = new Vector3Df(-1177.601f, -137.975f, -1238.015f);
            anode.Rotation = new Vector3Df(0,0,0);
            anode.Scale = new Vector3Df(3);
            anode.AnimationSpeed = 1500;
            anode.SetMaterialFlag(MaterialFlag.Lighting, true);
            anode.GetMaterial(0).NormalizeNormals = true;
            anode.GetMaterial(0).Lighting = false;

            AnimatedMeshSceneNode anode4 = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/waiter.mdl"));
            anode4.Position = new Vector3Df(-1130, -375, -1724);
            anode4.Rotation = new Vector3Df(0, -90, 0);
            anode4.Scale = new Vector3Df(2, 2, 2);
            anode4.SetMaterialFlag(MaterialFlag.Lighting, false);
            Scenes.changeAnimation(anode4, 0, 1);

            //Egér elrejtése
            device.CursorControl.Visible = false;
            GUIFont font = device.GUIEnvironment.BuiltInFont;
            SceneCollisionManager collMan = smgr.SceneCollisionManager;
            TextSceneNode headcrabName = smgr.AddTextSceneNode(font, "Yodan Lebegö Headcrab-je <Level 10>", new Color(255, 255, 0), null, anode3.Position + new Vector3Df(0, 25, 0), 0);
            TextSceneNode waiterName = smgr.AddTextSceneNode(font, "John <Level 15>", new Color(0, 255, 0), null, anode4.Position + new Vector3Df(0, 125, 0), 0);
            uint then = device.Timer.Time;
            float MOVEMENT_SPEED = 100.0f;

            //Energiagömb
            /*AnimatedMeshSceneNode anode5 = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/core.mdl"));
开发者ID:Easimer,项目名称:bearded-spider,代码行数:67,代码来源:Graphics.cs


注:本文中的SceneManager.AddSphereSceneNode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。