本文整理汇总了C#中SceneManager.AddLightSceneNode方法的典型用法代码示例。如果您正苦于以下问题:C# SceneManager.AddLightSceneNode方法的具体用法?C# SceneManager.AddLightSceneNode怎么用?C# SceneManager.AddLightSceneNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneManager
的用法示例。
在下文中一共展示了SceneManager.AddLightSceneNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(800, 600));
device.SetWindowCaption("Sphere Camera - Irrlicht Engine");
driver = device.VideoDriver;
scene = device.SceneManager;
sphere = scene.AddSphereSceneNode(5, 100);
sphere.SetMaterialTexture(0, driver.GetTexture("../../media/earth.jpg"));
sphere.TriangleSelector = scene.CreateTriangleSelector(sphere.Mesh, sphere);
sphere.TriangleSelector.Drop();
scene.AmbientLight = new Colorf(0.2f, 0.2f, 0.2f);
LightSceneNode light = scene.AddLightSceneNode();
light.Position = new Vector3Df(-10, 10, -10);
camera = new SphereCamera(device, new Vector3Df(0), 8, 20, 10, 0, 0);
camera.Inclination = 200;
path = new SpherePath(5.4f);
GUIFont font = device.GUIEnvironment.BuiltInFont;
device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent);
device.PostEvent(new Event('r', KeyCode.KeyR, true)); // pretend user pressed [R]
while (device.Run())
{
driver.BeginScene();
scene.DrawAll();
path.Draw(driver);
font.Draw("Press [Arrows], [LMB] and [Mouse Scroll] to change view", 10, 10, Color.OpaqueYellow);
font.Draw("Press [RMB] on Earth to place new path point", 10, 20, Color.OpaqueYellow);
font.Draw("Press [R] to reload path data from file", 10, 30, Color.OpaqueYellow);
font.Draw("Press [C] to clean up", 10, 40, Color.OpaqueYellow);
font.Draw(driver.FPS.ToString() + " fps", 10, driver.ScreenSize.Height - 40, Color.OpaqueYellow);
font.Draw(path.PointCount.ToString() + " point(s)", 10, driver.ScreenSize.Height - 30, Color.OpaqueYellow);
font.Draw(camera.ToString(), 10, driver.ScreenSize.Height - 20, Color.OpaqueYellow);
driver.EndScene();
}
path.Drop();
device.Drop();
}