本文整理汇总了C#中SceneManager.DrawAll方法的典型用法代码示例。如果您正苦于以下问题:C# SceneManager.DrawAll方法的具体用法?C# SceneManager.DrawAll怎么用?C# SceneManager.DrawAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneManager
的用法示例。
在下文中一共展示了SceneManager.DrawAll方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(800, 600));
device.SetWindowCaption("Sphere Camera - Irrlicht Engine");
driver = device.VideoDriver;
scene = device.SceneManager;
sphere = scene.AddSphereSceneNode(5, 100);
sphere.SetMaterialTexture(0, driver.GetTexture("../../media/earth.jpg"));
sphere.TriangleSelector = scene.CreateTriangleSelector(sphere.Mesh, sphere);
sphere.TriangleSelector.Drop();
scene.AmbientLight = new Colorf(0.2f, 0.2f, 0.2f);
LightSceneNode light = scene.AddLightSceneNode();
light.Position = new Vector3Df(-10, 10, -10);
camera = new SphereCamera(device, new Vector3Df(0), 8, 20, 10, 0, 0);
camera.Inclination = 200;
path = new SpherePath(5.4f);
GUIFont font = device.GUIEnvironment.BuiltInFont;
device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent);
device.PostEvent(new Event('r', KeyCode.KeyR, true)); // pretend user pressed [R]
while (device.Run())
{
driver.BeginScene();
scene.DrawAll();
path.Draw(driver);
font.Draw("Press [Arrows], [LMB] and [Mouse Scroll] to change view", 10, 10, Color.OpaqueYellow);
font.Draw("Press [RMB] on Earth to place new path point", 10, 20, Color.OpaqueYellow);
font.Draw("Press [R] to reload path data from file", 10, 30, Color.OpaqueYellow);
font.Draw("Press [C] to clean up", 10, 40, Color.OpaqueYellow);
font.Draw(driver.FPS.ToString() + " fps", 10, driver.ScreenSize.Height - 40, Color.OpaqueYellow);
font.Draw(path.PointCount.ToString() + " point(s)", 10, driver.ScreenSize.Height - 30, Color.OpaqueYellow);
font.Draw(camera.ToString(), 10, driver.ScreenSize.Height - 20, Color.OpaqueYellow);
driver.EndScene();
}
path.Drop();
device.Drop();
}
示例2: createScreen
//.........这里部分代码省略.........
anode5.Position = new Vector3Df(-1355, 0, -1410);
Scenes.changeAnimation(anode5, 0, 90);
anode5.Scale = new Vector3Df(2.0f);
Line3Df coreray = new Line3Df(-1355, 0, -1410, -1355, -500, -1410);
driver.SetMaterial(anode5.GetMaterial(1));
driver.SetTransform(TransformationState.World, Matrix.Identity);
driver.Draw3DLine(coreray, new Color(255,0,0));*/
GUIImage bartenderForm = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/bartender.png"), new Vector2Di(10, 10));
bartenderForm.ScaleImage = true;
bartenderForm.Visible = false;
bartenderForm.SetMinSize(new Dimension2Di(sizex - 10, sizey - 10));
bartenderForm.SetMaxSize(new Dimension2Di(sizex - 10, sizey - 10));
bool BartenderFormIsOpen = false;
GUIImage ActionBar = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/Hud/Actionbar.tga"), new Vector2Di(0, 600 - 128));
//330, 110 790, 120
Recti expbarrect = new Recti();
ExperienceBar expbar = new ExperienceBar(gui, expbarrect,0, ActionBar);
expbar.SetProgress(0);
expbar.SetColors(new Color(255, 255, 0), new Color(255, 255, 255));
expbar.AddBorder(5, new Color(0, 0, 0));
expbar.SetMinSize(new Dimension2Di(128, 64));
expbar.SetMaxSize(new Dimension2Di(128, 64));
//Mi minek a része
q3node.AddChild(anode);
q3node.AddChild(anode2);
q3node.AddChild(anode3);
q3node.AddChild(anode4);
TextSceneNode yodanName = smgr.AddTextSceneNode(font, "Yodan a Bérgyilkos <Level 90>", new Color(255, 0, 0), null, anode2.Position + new Vector3Df(0, 50, 0), 0);
while (device.Run())
{
driver.BeginScene(true, true, new Color(135, 206, 235));
smgr.DrawAll();
gui.DrawAll();
string printDate = dateTime.ToShortTimeString();
uint now = device.Timer.Time;
float frameDeltaTime = (float)(now - then) / 1000.0f;
then = now;
Vector3Df nodePosition = camera.Position;
if (font != null)
{
/*font.Draw("Build " + Property.modVersion, 5, 5, new Color(0, 0, 255));
font.Draw("pos= " + camera.Position, 5, 578 - 16, new Color(0, 0, 255));
font.Draw("tar= " + camera.Target, 5, 594 - 16, new Color(0, 0, 255));*/
font.Draw(Player.Experience(), new Vector2Di(505, 582), new Color(0,0,0));
}
if (camera.Position.Z >= 10000)
{
font.Draw("Kiestél a Világból!", new Vector2Di(400, 300), new Color (0, 0, 0));
camera.Position = anode.Position;
}
if (Quest1Done)
{
yodanName.SetTextColor(new Color(255, 255, 0));
}
if (IsKeyDown(KeyCode.Space))
{
nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime;
}
else if (IsKeyDown(KeyCode.LControl))
{
nodePosition.Y -= MOVEMENT_SPEED * frameDeltaTime;
}