当前位置: 首页>>代码示例>>C#>>正文


C# OpenGL.Perspective方法代码示例

本文整理汇总了C#中OpenGL.Perspective方法的典型用法代码示例。如果您正苦于以下问题:C# OpenGL.Perspective方法的具体用法?C# OpenGL.Perspective怎么用?C# OpenGL.Perspective使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenGL的用法示例。


在下文中一共展示了OpenGL.Perspective方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TransformProjectionMatrix

 /// <summary>
 /// This is the class' main function, to override this function and perform a 
 /// perspective transformation.
 /// </summary>
 public override void TransformProjectionMatrix(OpenGL gl)
 {
     //  Perform the look at transformation.
     gl.Perspective(FieldOfView, AspectRatio, Near, Far);
     gl.LookAt((double)Position.X, (double)Position.Y, (double)Position.Z,
         (double)target.X, (double)target.Y, (double)target.Z,
         (double)upVector.X, (double)upVector.Y, (double)upVector.Z);
 }
开发者ID:hhool,项目名称:sharpgl,代码行数:12,代码来源:LookAtCamera.cs

示例2: TransformProjectionMatrix

		/// <summary>
		/// This is the class' main function, to override this function and perform a 
		/// perspective transformation.
		/// </summary>
        public override void TransformProjectionMatrix(OpenGL gl)
		{
            //  Perform the perspective transformation.
            //gl.Translate(Position.X, Position.Y, Position.Z);
            gl.Perspective(fieldOfView, AspectRatio, near, far);
            Vertex target = new Vertex(0, 0, 0);
            Vertex upVector = new Vertex(0, 0, 1);
            //  Perform the look at transformation.
            gl.LookAt((double)Position.X, (double)Position.Y, (double)Position.Z,
                (double)target.X, (double)target.Y, (double)target.Z,
                (double)upVector.X, (double)upVector.Y, (double)upVector.Z);
		}
开发者ID:hhool,项目名称:sharpgl,代码行数:16,代码来源:PerspectiveCamera.cs

示例3: TransformProjectionMatrix

		/// <summary>
		/// This is the class' main function, to override this function and perform a 
		/// perspective transformation.
		/// </summary>
        public override void TransformProjectionMatrix(OpenGL gl)
        {
            int[] viewport = new int[4];
            gl.GetInteger(OpenGL.GL_VIEWPORT, viewport);

            //  Perform the perspective transformation.
            arcBall.SetBounds(viewport[2], viewport[3]);
            gl.Perspective(FieldOfView, AspectRatio, Near, Far);
            Vertex target = new Vertex(0, 0, 0);
            Vertex upVector = new Vertex(0, 0, 1);

            //  Perform the look at transformation.
            gl.LookAt((double)Position.X, (double)Position.Y, (double)Position.Z,
                (double)target.X, (double)target.Y, (double)target.Z,
                (double)upVector.X, (double)upVector.Y, (double)upVector.Z);

            arcBall.TransformMatrix(gl);
		}
开发者ID:cvanherk,项目名称:3d-engine,代码行数:22,代码来源:ArcBallCamera.cs

示例4: TransformProjectionMatrix

 /// <summary>
 /// This is the class' main function, to override this function and perform a 
 /// perspective transformation.
 /// </summary>
 public override void TransformProjectionMatrix(OpenGL gl)
 {
     gl.Perspective(fieldOfView, aspect, near, far);
 }
开发者ID:nromik,项目名称:sharpgl,代码行数:8,代码来源:Cameras.cs


注:本文中的OpenGL.Perspective方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。