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C# OpenGL.Clear方法代码示例

本文整理汇总了C#中OpenGL.Clear方法的典型用法代码示例。如果您正苦于以下问题:C# OpenGL.Clear方法的具体用法?C# OpenGL.Clear怎么用?C# OpenGL.Clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenGL的用法示例。


在下文中一共展示了OpenGL.Clear方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        /// <summary>
        /// Draws the scene.
        /// </summary>
        /// <param name="gl">The OpenGL instance.</param>
        public void Draw(OpenGL gl)
        {
            //  Clear the scene.
            gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT | OpenGL.GL_STENCIL_BUFFER_BIT);

            //  Bind the shader, set the matrices.
            shaderProgram.Bind(gl);
            shaderProgram.SetUniformMatrix4(gl, "projectionMatrix", projectionMatrix.to_array());
            shaderProgram.SetUniformMatrix4(gl, "viewMatrix", viewMatrix.to_array());
            shaderProgram.SetUniformMatrix4(gl, "modelMatrix", modelMatrix.to_array());

            //  Bind the out vertex array.
            vertexBufferArray.Bind(gl);

            //  Draw the square.
            gl.DrawArrays(OpenGL.GL_TRIANGLES, 0, 6);

            //  Unbind our vertex array and shader.
            vertexBufferArray.Unbind(gl);
            shaderProgram.Unbind(gl);
        }
开发者ID:chantsunman,项目名称:sharpgl,代码行数:25,代码来源:Scene.cs

示例2: SampleRendering

        private void SampleRendering(OpenGL gl, float rX, float rY, float rZ)
        {
            gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);	// Clear The Screen And The Depth Buffer
            gl.LoadIdentity();					// Reset The View
            gl.Translate(-1.5f, 0.0f, -6.0f);				// Move Left And Into The Screen

            gl.Rotate(rtri, rX, rY, rZ);				// Rotate The Pyramid On It's Y Axis

            gl.Begin(OpenGL.GL_TRIANGLES);					// Start Drawing The Pyramid

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Front)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Left Of Triangle (Front)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Right Of Triangle (Front)

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Right)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Left Of Triangle (Right)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Right Of Triangle (Right)

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Back)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Left Of Triangle (Back)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Right Of Triangle (Back)

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Left)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Left Of Triangle (Left)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Right Of Triangle (Left)
            gl.End();						// Done Drawing The Pyramid

            gl.LoadIdentity();
            gl.Translate(1.5f, 0.0f, -7.0f);				// Move Right And Into The Screen

            gl.Rotate(rquad, rX, rY, rZ);			// Rotate The Cube On X, Y & Z

            gl.Begin(OpenGL.GL_QUADS);					// Start Drawing The Cube

            gl.Color(0.0f, 1.0f, 0.0f);			// Set The Color To Green
            gl.Vertex(1.0f, 1.0f, -1.0f);			// Top Right Of The Quad (Top)
            gl.Vertex(-1.0f, 1.0f, -1.0f);			// Top Left Of The Quad (Top)
            gl.Vertex(-1.0f, 1.0f, 1.0f);			// Bottom Left Of The Quad (Top)
            gl.Vertex(1.0f, 1.0f, 1.0f);			// Bottom Right Of The Quad (Top)

            gl.Color(1.0f, 0.5f, 0.0f);			// Set The Color To Orange
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Top Right Of The Quad (Bottom)
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Top Left Of The Quad (Bottom)
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Bottom Left Of The Quad (Bottom)
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Bottom Right Of The Quad (Bottom)

            gl.Color(1.0f, 0.0f, 0.0f);			// Set The Color To Red
            gl.Vertex(1.0f, 1.0f, 1.0f);			// Top Right Of The Quad (Front)
            gl.Vertex(-1.0f, 1.0f, 1.0f);			// Top Left Of The Quad (Front)
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Bottom Left Of The Quad (Front)
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Bottom Right Of The Quad (Front)

            gl.Color(1.0f, 1.0f, 0.0f);			// Set The Color To Yellow
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Bottom Left Of The Quad (Back)
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Bottom Right Of The Quad (Back)
            gl.Vertex(-1.0f, 1.0f, -1.0f);			// Top Right Of The Quad (Back)
            gl.Vertex(1.0f, 1.0f, -1.0f);			// Top Left Of The Quad (Back)

            gl.Color(0.0f, 0.0f, 1.0f);			// Set The Color To Blue
            gl.Vertex(-1.0f, 1.0f, 1.0f);			// Top Right Of The Quad (Left)
            gl.Vertex(-1.0f, 1.0f, -1.0f);			// Top Left Of The Quad (Left)
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Bottom Left Of The Quad (Left)
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Bottom Right Of The Quad (Left)

            gl.Color(1.0f, 0.0f, 1.0f);			// Set The Color To Violet
            gl.Vertex(1.0f, 1.0f, -1.0f);			// Top Right Of The Quad (Right)
            gl.Vertex(1.0f, 1.0f, 1.0f);			// Top Left Of The Quad (Right)
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Bottom Left Of The Quad (Right)
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Bottom Right Of The Quad (Right)
            gl.End();						// Done Drawing The Q

            gl.Flush();

            rtri += 1.0f;// 0.2f;						// Increase The Rotation Variable For The Triangle
            rquad -= 1.0f;// 0.15f;						// Decrease The Rotation Variable For The Quad
        }
开发者ID:chantsunman,项目名称:sharpgl,代码行数:88,代码来源:FormRenderContextsSample.cs


注:本文中的OpenGL.Clear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。