本文整理汇总了C#中OpenGL.LookAt方法的典型用法代码示例。如果您正苦于以下问题:C# OpenGL.LookAt方法的具体用法?C# OpenGL.LookAt怎么用?C# OpenGL.LookAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenGL
的用法示例。
在下文中一共展示了OpenGL.LookAt方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TransformProjectionMatrix
/// <summary>
/// This is the class' main function, to override this function and perform a
/// perspective transformation.
/// </summary>
public override void TransformProjectionMatrix(OpenGL gl)
{
// Perform the look at transformation.
gl.Perspective(FieldOfView, AspectRatio, Near, Far);
gl.LookAt((double)Position.X, (double)Position.Y, (double)Position.Z,
(double)target.X, (double)target.Y, (double)target.Z,
(double)upVector.X, (double)upVector.Y, (double)upVector.Z);
}
示例2: TransformProjectionMatrix
/// <summary>
/// This is the class' main function, to override this function and perform a
/// perspective transformation.
/// </summary>
public override void TransformProjectionMatrix(OpenGL gl)
{
// Perform the perspective transformation.
//gl.Translate(Position.X, Position.Y, Position.Z);
gl.Perspective(fieldOfView, AspectRatio, near, far);
Vertex target = new Vertex(0, 0, 0);
Vertex upVector = new Vertex(0, 0, 1);
// Perform the look at transformation.
gl.LookAt((double)Position.X, (double)Position.Y, (double)Position.Z,
(double)target.X, (double)target.Y, (double)target.Z,
(double)upVector.X, (double)upVector.Y, (double)upVector.Z);
}
示例3: TransformProjectionMatrix
/// <summary>
/// This is the class' main function, to override this function and perform a
/// perspective transformation.
/// </summary>
public override void TransformProjectionMatrix(OpenGL gl)
{
int[] viewport = new int[4];
gl.GetInteger(OpenGL.GL_VIEWPORT, viewport);
// Perform the perspective transformation.
arcBall.SetBounds(viewport[2], viewport[3]);
gl.Perspective(FieldOfView, AspectRatio, Near, Far);
Vertex target = new Vertex(0, 0, 0);
Vertex upVector = new Vertex(0, 0, 1);
// Perform the look at transformation.
gl.LookAt((double)Position.X, (double)Position.Y, (double)Position.Z,
(double)target.X, (double)target.Y, (double)target.Z,
(double)upVector.X, (double)upVector.Y, (double)upVector.Z);
arcBall.TransformMatrix(gl);
}
示例4: LookAt
/// <summary>
/// This function transforms the matricies to 'look' at the target point. To
/// set the viewport however, it's better to just call Project, this function is
/// for advanced users only!
/// </summary>
public virtual void LookAt(OpenGL gl)
{
gl.LookAt((double)translate.X, (double)translate.Y, (double)translate.Z,
(double)target.X, (double)target.Y, (double)target.Z,
(double)upVector.X, (double)upVector.Y, (double)upVector.Z);
}